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Public profile match · complete reconciled demo receipt · same layout as My Ledger
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Public match receipt

Sep 17, 01:04 AM

Nuke

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

35:11 Scoreboard23 roundsIndexed 9/17/2026

Team A

13

:

Team B

10

Top Frag Rating · Charles 'Da Pookie' Oliveira · 1.33

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

vgd139rut

5/11

Entries won / attempted

Trade impact

YANKYU

5

Trade kills

Clutches

K1do

2/6

Clutches won / played

Utility

vgd139rut

446

0 enemies flashed

Started on CT

Team A

13
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
YANKYU
CS3,805FACEIT 886 Elo · Level 3 at this match3886
221961.16111.336%83%1.24+2153
K1do
CS3,751FACEIT 1,000 Elo · Level 4 at this match41,000
191671.1980.326%83%1.12+1402
-23
CS3,806FACEIT 1,000 Elo · Level 4 at this match41,000
161521.0772.956%57%0.96+1174
MariO
CS3,836FACEIT 584 Elo · Level 2 at this match2584
121870.6755.542%65%0.81+1162
vgd139rut
CS4,038FACEIT—
142170.6785.750%65%0.94+1842

Started on T

Team B

10

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
Charles 'Da Pookie' Oliveira
13512/340/2456
YANKYU
002/551/1356
K1do
011/152/6250
mvnsurrkkkk
2332/531/5248
Groundskeeper Willie
6102/420/3140
Illy Apturo
2434/620/3133
-23
1620/022/4445
vgd139rut
44605/1100/2235
Snapiyy
66132/540/1234
MariO
053/641/3237

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
Charles 'Da Pookie' Oliveira
—— / —252ms · 2214.3%—12.9%——5856 mdeg83% / 129% / 122%None
YANKYU
—— / —118ms · 3134.6%—10.1%——4361 mdeg68% / 134% / 91%None
K1do
—— / —215ms · 2919.6%—10.1%——5602 mdeg49% / 97% / 93%None
mvnsurrkkkk
—— / —90ms · 3020.5%—18.5%——3786 mdeg75% / 104% / 87%None
Groundskeeper Willie
—— / —61ms · 2831.0%—8.6%——3345 mdeg63% / 103% / 73%None
Illy Apturo
—— / —61ms · 2031.1%—10.0%——3366 mdeg59% / 80% / 74%None
-23
—— / —124ms · 2514.1%—22.9%——3453 mdeg106% / 88% / 83%None
vgd139rut
—— / —130ms · 1823.7%—11.7%——3534 mdeg94% / 103% / 52%None
Snapiyy
—— / —140ms · 1814.6%—11.6%——5198 mdeg72% / 74% / 56%None
MariO
—— / —192ms · 1515.4%—9.8%——3613 mdeg78% / 67% / 52%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1A/CT
  2. 2A/CT
  3. 3A/CT
  4. 4B/T
  5. 5B/T
  6. 6A/CT
  7. 7B/T
  8. 8B/T
  9. 9B/T
  10. 10B/T
  11. 11B/T
  12. 12A/CT
  13. 13A/T
  14. 14B/CT
  15. 15A/T
  16. 16A/T
  17. 17A/T
  18. 18B/CT
  19. 19A/T
  20. 20A/T
  21. 21A/T
  22. 22B/CT
  23. 23A/T

Round events

Round 3 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +544 ticks

    -23 threw a incendiary

  2. +545 ticks

    mvnsurrkkkk threw a flashbang

  3. +572 ticks

    vgd139rut threw a HE grenade

  4. +637 ticks

    -23 detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  5. +655 ticks

    mvnsurrkkkk detonated a flashbang

    0 dmg · 1 enemies · 2 teammates · 1.4s enemy blind · 2.0s team blind

  6. +682 ticks

    vgd139rut detonated a HE grenade

    40 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  7. +973 ticks

    Illy Apturo eliminated vgd139rut with AK-47 · assisted by mvnsurrkkkk
    Opening
  8. +989 ticks

    -23 molotov expired

  9. +1,096 ticks

    Groundskeeper Willie eliminated MariO with ssg08
    Headshot
  10. +1,464 ticks

    YANKYU eliminated Charles 'Da Pookie' Oliveira with m4a1
  11. +1,590 ticks

    mvnsurrkkkk dropped the bomb

    24.8s clock
  12. +1,590 ticks

    YANKYU eliminated mvnsurrkkkk with m4a1
  13. +1,659 ticks

    YANKYU eliminated Snapiyy with m4a1
    Headshot
  14. +1,745 ticks

    Groundskeeper Willie eliminated YANKYU with ssg08 · assisted by Snapiyy
    TradeNo-scope
  15. +2,005 ticks

    K1do eliminated Illy Apturo with mp7
  16. +3,929 ticks

    Groundskeeper Willie picked up the bomb

    61.4s clock
  17. +4,049 ticks

    Groundskeeper Willie eliminated -23 with m4a1
  18. +4,266 ticks

    Groundskeeper Willie dropped the bomb

    66.7s clock
  19. +4,266 ticks

    K1do eliminated Groundskeeper Willie with mp7
    Trade

Kill feed

172 of 174 events

Objective

64 of unknown events

Grenades

383 of unknown events