Public match receipt
Jul 9, 04:07 PM
Mirage
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
4
Top Frag Rating · DONKey Kong · 1.66
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
Norman
4/4
Entries won / attempted
Trade impact
DaSCHILL
5
Trade kills
Clutches
intensity-;-
1/5
Clutches won / played
Utility
cr1mson
248
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
DONKey Kong CS—2,033 | 23 | 9 | 5 | 2.56 | 109.3 | 52% | 94% | 1.66 | — | 5 |
Norman CS—1,807 | 18 | 8 | 6 | 2.25 | 111.6 | 22% | 94% | 1.59 | — | 1 |
shrimpina CS—2,088 | 19 | 10 | 3 | 1.90 | 99.9 | 21% | 76% | 1.38 | — | 4 |
Crazyfrog29 CS—FACEIT— | 11 | 13 | 7 | 0.85 | 85.8 | 55% | 94% | 1.09 | — | 3 |
cr1mson CS—1,353 | 7 | 5 | 9 | 1.40 | 56.5 | 29% | 88% | 1.10 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
DaSCHILL CS23,001FACEIT— | 13 | 15 | 3 | 0.87 | 90.5 | 38% | 59% | 0.99 | — | 3 |
MunchmaQuchi CS—1,241 | 10 | 15 | 3 | 0.67 | 63.2 | 30% | 76% | 0.88 | — | 0 |
intensity-;- CS—1,466 | 9 | 15 | 0 | 0.60 | 56.0 | 78% | 47% | 0.73 | — | 1 |
1 molecule of meow CS—1,157 | 6 | 16 | 6 | 0.38 | 67.9 | 33% | 71% | 0.80 | — | 0 |
Shockplug CS17,434FACEIT— | 5 | 17 | 0 | 0.29 | 37.5 | 20% | 35% | 0.52 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
DONKey Kong | 84 | 14 | 3/3 | 4 | 0/0 | 5 | 53 |
Norman | 121 | 8 | 4/4 | 3 | 0/1 | 1 | 43 |
shrimpina | 128 | 12 | 1/5 | 3 | 0/0 | 4 | 42 |
cr1mson | 248 | 0 | 0/0 | 1 | 0/3 | 0 | 22 |
Crazyfrog29 | 67 | 13 | 3/5 | 2 | 0/0 | 3 | 29 |
DaSCHILL | 40 | 2 | 2/5 | 5 | 1/4 | 3 | 36 |
MunchmaQuchi | 0 | 4 | 1/2 | 5 | 0/5 | 0 | 27 |
1 molecule of meow | 0 | 0 | 1/3 | 2 | 0/0 | 0 | 20 |
intensity-;- | 0 | 4 | 1/2 | 2 | 1/5 | 1 | 22 |
Shockplug | 0 | 1 | 1/5 | 2 | 0/1 | 0 | 10 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- 419ms · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
DONKey Kong | 410ms · 23 | — / 98% | 99ms · 25 | 21.1% | — | 25.4% | — | — | 5509 mdeg | 98% / 132% / 200% | None |
Norman | 399ms · 24 | — / 95% | 79ms · 21 | 16.7% | — | 12.9% | — | — | 2327 mdeg | 42% / 135% / 176% | None |
shrimpina | 490ms · 19 | — / 117% | 80ms · 29 | 34.0% | — | 7.2% | — | — | 3877 mdeg | 40% / 121% / 148% | None |
cr1mson | 384ms · 11 | — / 92% | 272ms · 10 | 4.0% | — | 7.8% | — | — | 4683 mdeg | 54% / 68% / 109% | None |
Crazyfrog29 | 427ms · 15 | — / 102% | 162ms · 21 | 19.0% | — | 17.9% | — | — | 3177 mdeg | 102% / 104% / 66% | None |
DaSCHILL | 497ms · 17 | — / 118% | 77ms · 22 | 25.0% | — | 16.3% | — | — | 3204 mdeg | 72% / 109% / 68% | None |
MunchmaQuchi | 389ms · 14 | — / 93% | 81ms · 20 | 13.9% | — | 17.1% | — | — | 4195 mdeg | 56% / 76% / 52% | None |
1 molecule of meow | 412ms · 12 | — / 98% | 123ms · 17 | 12.6% | — | 10.7% | — | — | 3560 mdeg | 63% / 82% / 29% | None |
intensity-;- | 585ms · 14 | — / 140% | 219ms · 16 | 6.8% | — | 28.0% | — | — | 4634 mdeg | 146% / 68% / 47% | None |
Shockplug | 500ms · 10 | — / 119% | 132ms · 9 | 7.5% | — | 8.0% | — | — | 6748 mdeg | 38% / 45% / 23% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+677 ticks
DONKey Kong threw a decoy
+726 ticks
cr1mson threw a smoke
+887 ticks
Crazyfrog29 eliminated MunchmaQuchi with glock · assisted by shrimpinaOpeningHeadshot+1,090 ticks
shrimpina eliminated 1 molecule of meow with glock · assisted by Crazyfrog29+1,102 ticks
cr1mson detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,110 ticks
DONKey Kong detonated a decoy
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,281 ticks
cr1mson started planting
20.0s clock+1,284 ticks
DONKey Kong eliminated DaSCHILL with glockHeadshot+1,362 ticks
Norman eliminated Shockplug with glockHeadshot+1,463 ticks
Crazyfrog29 eliminated intensity-;- with glockHeadshot
Kill feed
121 of 123 events
Objective
46 of unknown events
Grenades
536 of unknown events