Public match receipt
Jul 9, 04:07 PM
Mirage
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
4
Top Frag Rating · DONKey Kong · 1.66
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
Norman
4/4
Entries won / attempted
Trade impact
DaSCHILL
5
Trade kills
Clutches
intensity-;-
1/5
Clutches won / played
Utility
cr1mson
248
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
DONKey Kong CS—2,033 | 23 | 9 | 5 | 2.56 | 109.3 | 52% | 94% | 1.66 | — | 5 |
Norman CS—1,807 | 18 | 8 | 6 | 2.25 | 111.6 | 22% | 94% | 1.59 | — | 1 |
shrimpina CS—2,088 | 19 | 10 | 3 | 1.90 | 99.9 | 21% | 76% | 1.38 | — | 4 |
Crazyfrog29 CS—FACEIT— | 11 | 13 | 7 | 0.85 | 85.8 | 55% | 94% | 1.09 | — | 3 |
cr1mson CS—1,353 | 7 | 5 | 9 | 1.40 | 56.5 | 29% | 88% | 1.10 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
DaSCHILL CS23,001FACEIT— | 13 | 15 | 3 | 0.87 | 90.5 | 38% | 59% | 0.99 | — | 3 |
MunchmaQuchi CS—1,241 | 10 | 15 | 3 | 0.67 | 63.2 | 30% | 76% | 0.88 | — | 0 |
intensity-;- CS—1,466 | 9 | 15 | 0 | 0.60 | 56.0 | 78% | 47% | 0.73 | — | 1 |
1 molecule of meow CS—1,157 | 6 | 16 | 6 | 0.38 | 67.9 | 33% | 71% | 0.80 | — | 0 |
Shockplug CS17,434FACEIT— | 5 | 17 | 0 | 0.29 | 37.5 | 20% | 35% | 0.52 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
DONKey Kong | 84 | 14 | 3/3 | 4 | 0/0 | 5 | 53 |
Norman | 121 | 8 | 4/4 | 3 | 0/1 | 1 | 43 |
shrimpina | 128 | 12 | 1/5 | 3 | 0/0 | 4 | 42 |
cr1mson | 248 | 0 | 0/0 | 1 | 0/3 | 0 | 22 |
Crazyfrog29 | 67 | 13 | 3/5 | 2 | 0/0 | 3 | 29 |
DaSCHILL | 40 | 2 | 2/5 | 5 | 1/4 | 3 | 36 |
MunchmaQuchi | 0 | 4 | 1/2 | 5 | 0/5 | 0 | 27 |
1 molecule of meow | 0 | 0 | 1/3 | 2 | 0/0 | 0 | 20 |
intensity-;- | 0 | 4 | 1/2 | 2 | 1/5 | 1 | 22 |
Shockplug | 0 | 1 | 1/5 | 2 | 0/1 | 0 | 10 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- 419ms · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
DONKey Kong | 410ms · 23 | — / 98% | 99ms · 25 | 21.1% | — | 25.4% | — | — | 5509 mdeg | 98% / 132% / 200% | None |
Norman | 399ms · 24 | — / 95% | 79ms · 21 | 16.7% | — | 12.9% | — | — | 2327 mdeg | 42% / 135% / 176% | None |
shrimpina | 490ms · 19 | — / 117% | 80ms · 29 | 34.0% | — | 7.2% | — | — | 3877 mdeg | 40% / 121% / 148% | None |
cr1mson | 384ms · 11 | — / 92% | 272ms · 10 | 4.0% | — | 7.8% | — | — | 4683 mdeg | 54% / 68% / 109% | None |
Crazyfrog29 | 427ms · 15 | — / 102% | 162ms · 21 | 19.0% | — | 17.9% | — | — | 3177 mdeg | 102% / 104% / 66% | None |
DaSCHILL | 497ms · 17 | — / 118% | 77ms · 22 | 25.0% | — | 16.3% | — | — | 3204 mdeg | 72% / 109% / 68% | None |
MunchmaQuchi | 389ms · 14 | — / 93% | 81ms · 20 | 13.9% | — | 17.1% | — | — | 4195 mdeg | 56% / 76% / 52% | None |
1 molecule of meow | 412ms · 12 | — / 98% | 123ms · 17 | 12.6% | — | 10.7% | — | — | 3560 mdeg | 63% / 82% / 29% | None |
intensity-;- | 585ms · 14 | — / 140% | 219ms · 16 | 6.8% | — | 28.0% | — | — | 4634 mdeg | 146% / 68% / 47% | None |
Shockplug | 500ms · 10 | — / 119% | 132ms · 9 | 7.5% | — | 8.0% | — | — | 6748 mdeg | 38% / 45% / 23% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 4 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+239 ticks
Norman threw a incendiary
+365 ticks
Norman detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+404 ticks
shrimpina threw a smoke
+411 ticks
Crazyfrog29 threw a HE grenade
+432 ticks
Norman threw a HE grenade
+521 ticks
Crazyfrog29 detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+542 ticks
Norman detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+573 ticks
shrimpina threw a flashbang
+599 ticks
shrimpina detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+674 ticks
cr1mson threw a incendiary
+684 ticks
shrimpina detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 1.9s team blind
+694 ticks
shrimpina threw a HE grenade
+717 ticks
Norman molotov expired
+784 ticks
cr1mson detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+805 ticks
shrimpina detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+820 ticks
Norman threw a flashbang
+930 ticks
Norman detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 1.0s team blind
+1,136 ticks
cr1mson molotov expired
+1,954 ticks
cr1mson threw a HE grenade
+2,011 ticks
shrimpina smoke expired
+2,064 ticks
cr1mson detonated a HE grenade
83 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,109 ticks
cr1mson threw a smoke
+2,223 ticks
cr1mson detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,243 ticks
MunchmaQuchi threw a smoke
+2,451 ticks
MunchmaQuchi threw a flashbang
+2,562 ticks
MunchmaQuchi detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 7.6s enemy blind · 0.0s team blind
+2,761 ticks
MunchmaQuchi detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,787 ticks
Norman eliminated DaSCHILL with AK-47 · assisted by cr1msonOpening+2,840 ticks
Shockplug eliminated Norman with AK-47 · flashed by MunchmaQuchiTrade+2,878 ticks
cr1mson threw a flashbang
+2,988 ticks
cr1mson detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 4.0s enemy blind · 0.0s team blind
+3,049 ticks
DONKey Kong threw a HE grenade
+3,130 ticks
cr1mson eliminated 1 molecule of meow with mp7+3,148 ticks
DONKey Kong threw a incendiary
+3,152 ticks
Shockplug eliminated cr1mson with AK-47Trade+3,159 ticks
DONKey Kong detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,245 ticks
DONKey Kong detonated a molotov
3 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,461 ticks
MunchmaQuchi threw a smoke
+3,467 ticks
intensity-;- started planting
54.2s clock+3,545 ticks
MunchmaQuchi detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,561 ticks
DONKey Kong eliminated MunchmaQuchi with m4a1Headshot+3,572 ticks
shrimpina eliminated Shockplug with M4A1-S+3,597 ticks
DONKey Kong molotov expired
+3,635 ticks
cr1mson smoke expired
+3,667 ticks
intensity-;- planted the bomb
57.3s clock+3,669 ticks
shrimpina eliminated intensity-;- with M4A1-S · assisted by cr1mson+3,871 ticks
DONKey Kong started defusing
Kit60.5s clock+4,173 ticks
MunchmaQuchi smoke expired
+4,191 ticks
DONKey Kong defused the bomb
65.5s clock
Kill feed
121 of 123 events
Objective
46 of unknown events
Grenades
536 of unknown events