Public match receipt
Sep 6, 06:40 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
9
Top Frag Rating · Shalabi · 1.25
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
m3hdi
5/8
Entries won / attempted
Trade impact
Shalabi
3
Trade kills
Clutches
Shalabi
2/3
Clutches won / played
Utility
MB
183
7 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Shalabi CS4,5501,041 | 20 | 12 | 1 | 1.67 | 88.3 | 15% | 73% | 1.25 | +232 | 3 |
MB CS4,888FACEIT— | 17 | 14 | 6 | 1.21 | 92.3 | 24% | 68% | 1.13 | +111 | 5 |
AIZEN CS2,868FACEIT— | 14 | 14 | 5 | 1.00 | 69.6 | 57% | 64% | 0.96 | +152 | 2 |
Hashem CS1,1771,000 | 10 | 17 | 8 | 0.59 | 59.4 | 30% | 73% | 0.83 | +117 | 1 |
Duke CS2,041979 | 12 | 18 | 2 | 0.67 | 54.7 | 67% | 59% | 0.78 | +146 | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
BAO CS—FACEIT— | 20 | 16 | 4 | 1.25 | 92.7 | 40% | 73% | 1.15 | — | 2 |
-23 CS3,7311,000 | 17 | 14 | 3 | 1.21 | 78.2 | 53% | 68% | 1.07 | -120 | 2 |
m3hdi CS4,985FACEIT— | 13 | 19 | 6 | 0.68 | 84.5 | 31% | 64% | 0.93 | -306 | 1 |
Manichitrathazh CS—177 | 13 | 14 | 3 | 0.93 | 52.7 | 46% | 59% | 0.85 | — | 2 |
Luffy @bandit CS3,678FACEIT— | 12 | 11 | 5 | 1.09 | 63.4 | 50% | 73% | 0.99 | -119 | 2 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Shalabi | 128 | 2 | 2/3 | 3 | 2/3 | 3 | 48 |
BAO | 0 | 2 | 4/4 | 3 | 0/2 | 2 | 50 |
MB | 183 | 7 | 1/6 | 3 | 1/1 | 5 | 46 |
-23 | 0 | 4 | 4/5 | 3 | 0/2 | 2 | 38 |
Luffy @bandit | 0 | 3 | 1/3 | 1 | 0/6 | 2 | 28 |
AIZEN | 51 | 5 | 2/4 | 1 | 0/5 | 2 | 32 |
m3hdi | 0 | 0 | 5/8 | 0 | 0/2 | 1 | 34 |
Manichitrathazh | 45 | 1 | 0/2 | 2 | 0/1 | 2 | 31 |
Hashem | 63 | 4 | 0/2 | 2 | 0/1 | 1 | 30 |
Duke | 40 | 4 | 3/7 | 3 | 0/2 | 2 | 28 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Shalabi | — | — / — | 111ms · 16 | 10.8% | — | 10.5% | — | — | 4786 mdeg | 28% / 107% / 130% | None |
BAO | — | — / — | 51ms · 25 | 14.5% | — | 24.4% | — | — | 1913 mdeg | 75% / 112% / 98% | None |
MB | — | — / — | 76ms · 30 | 27.5% | — | 6.9% | — | — | 4203 mdeg | 44% / 111% / 95% | None |
-23 | — | — / — | 136ms · 21 | 14.0% | — | 16.1% | — | — | 5066 mdeg | 99% / 94% / 95% | None |
Luffy @bandit | — | — / — | 94ms · 20 | 36.8% | — | 17.8% | — | — | 3652 mdeg | 94% / 77% / 85% | None |
AIZEN | — | — / — | 219ms · 25 | 20.3% | — | 21.0% | — | — | 3490 mdeg | 107% / 84% / 78% | None |
m3hdi | — | — / — | 213ms · 20 | 16.7% | — | 12.8% | — | — | 4645 mdeg | 58% / 102% / 54% | None |
Manichitrathazh | — | — / — | 71ms · 17 | 14.1% | — | 22.2% | — | — | 4359 mdeg | 87% / 64% / 73% | None |
Hashem | — | — / — | 154ms · 15 | 8.8% | — | 15.6% | — | — | 4727 mdeg | 56% / 72% / 46% | None |
Duke | — | — / — | 163ms · 19 | 9.3% | — | 20.4% | — | — | 7522 mdeg | 125% / 66% / 52% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 17 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+125 ticks
MB threw a molotov
+196 ticks
Shalabi threw a smoke
+256 ticks
MB detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+405 ticks
AIZEN threw a smoke
+430 ticks
Manichitrathazh threw a smoke
+461 ticks
Manichitrathazh detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+474 ticks
Duke threw a flashbang
+530 ticks
Shalabi detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+577 ticks
MB molotov expired
+591 ticks
Duke detonated a flashbang
0 dmg · 1 enemies · 1 teammates · 1.2s enemy blind · 0.2s team blind
+618 ticks
MB threw a HE grenade
+729 ticks
MB detonated a HE grenade
1 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+827 ticks
AIZEN detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+921 ticks
-23 eliminated Duke with M4A1-SOpeningHeadshot+1,189 ticks
Manichitrathazh eliminated MB with MP9Headshot+1,217 ticks
AIZEN threw a molotov
+1,464 ticks
Shalabi threw a flashbang
+1,473 ticks
BAO threw a flashbang
+1,572 ticks
Hashem eliminated -23 with M4A1-SHeadshot+1,575 ticks
Shalabi detonated a flashbang
0 dmg · 3 enemies · 1 teammates · 2.7s enemy blind · 2.3s team blind
+1,584 ticks
BAO detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 1.6s team blind
+1,670 ticks
AIZEN eliminated Manichitrathazh with M4A1-S · assisted by MB+1,757 ticks
Shalabi started planting
27.5s clock+1,787 ticks
Hashem threw a molotov
+1,813 ticks
BAO eliminated Hashem with M4A1-S · assisted by -23TradeHeadshot+1,828 ticks
Shalabi started planting
28.6s clock+1,873 ticks
Manichitrathazh smoke expired
+1,912 ticks
Hashem detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,942 ticks
Shalabi smoke expired
+2,116 ticks
AIZEN threw a HE grenade
+2,198 ticks
Shalabi started planting
34.3s clock+2,226 ticks
AIZEN detonated a HE grenade
0 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,239 ticks
AIZEN smoke expired
+2,327 ticks
AIZEN eliminated BAO with M4A1-SHeadshot+2,361 ticks
Hashem molotov expired
+2,398 ticks
Shalabi planted the bomb
37.5s clock+2,739 ticks
AIZEN threw a flashbang
+2,850 ticks
AIZEN detonated a flashbang
0 dmg · 0 enemies · 2 teammates · 0.0s enemy blind · 1.6s team blind
+3,302 ticks
AIZEN eliminated m3hdi with M4A1-S
Kill feed
149 exact match events
Objective
49 of unknown events
Grenades
540 of unknown events