Public match receipt
Sep 6, 06:40 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
9
Top Frag Rating · Shalabi · 1.25
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
m3hdi
5/8
Entries won / attempted
Trade impact
Shalabi
3
Trade kills
Clutches
Shalabi
2/3
Clutches won / played
Utility
MB
183
7 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Shalabi CS4,5501,041 | 20 | 12 | 1 | 1.67 | 88.3 | 15% | 73% | 1.25 | +232 | 3 |
MB CS4,888FACEIT— | 17 | 14 | 6 | 1.21 | 92.3 | 24% | 68% | 1.13 | +111 | 5 |
AIZEN CS2,868FACEIT— | 14 | 14 | 5 | 1.00 | 69.6 | 57% | 64% | 0.96 | +152 | 2 |
Hashem CS1,1771,000 | 10 | 17 | 8 | 0.59 | 59.4 | 30% | 73% | 0.83 | +117 | 1 |
Duke CS2,041979 | 12 | 18 | 2 | 0.67 | 54.7 | 67% | 59% | 0.78 | +146 | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
BAO CS—FACEIT— | 20 | 16 | 4 | 1.25 | 92.7 | 40% | 73% | 1.15 | — | 2 |
-23 CS3,7311,000 | 17 | 14 | 3 | 1.21 | 78.2 | 53% | 68% | 1.07 | -120 | 2 |
m3hdi CS4,985FACEIT— | 13 | 19 | 6 | 0.68 | 84.5 | 31% | 64% | 0.93 | -306 | 1 |
Manichitrathazh CS—177 | 13 | 14 | 3 | 0.93 | 52.7 | 46% | 59% | 0.85 | — | 2 |
Luffy @bandit CS3,678FACEIT— | 12 | 11 | 5 | 1.09 | 63.4 | 50% | 73% | 0.99 | -119 | 2 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Shalabi | 128 | 2 | 2/3 | 3 | 2/3 | 3 | 48 |
BAO | 0 | 2 | 4/4 | 3 | 0/2 | 2 | 50 |
MB | 183 | 7 | 1/6 | 3 | 1/1 | 5 | 46 |
-23 | 0 | 4 | 4/5 | 3 | 0/2 | 2 | 38 |
Luffy @bandit | 0 | 3 | 1/3 | 1 | 0/6 | 2 | 28 |
AIZEN | 51 | 5 | 2/4 | 1 | 0/5 | 2 | 32 |
m3hdi | 0 | 0 | 5/8 | 0 | 0/2 | 1 | 34 |
Manichitrathazh | 45 | 1 | 0/2 | 2 | 0/1 | 2 | 31 |
Hashem | 63 | 4 | 0/2 | 2 | 0/1 | 1 | 30 |
Duke | 40 | 4 | 3/7 | 3 | 0/2 | 2 | 28 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Shalabi | — | — / — | 111ms · 16 | 10.8% | — | 10.5% | — | — | 4786 mdeg | 28% / 107% / 130% | None |
BAO | — | — / — | 51ms · 25 | 14.5% | — | 24.4% | — | — | 1913 mdeg | 75% / 112% / 98% | None |
MB | — | — / — | 76ms · 30 | 27.5% | — | 6.9% | — | — | 4203 mdeg | 44% / 111% / 95% | None |
-23 | — | — / — | 136ms · 21 | 14.0% | — | 16.1% | — | — | 5066 mdeg | 99% / 94% / 95% | None |
Luffy @bandit | — | — / — | 94ms · 20 | 36.8% | — | 17.8% | — | — | 3652 mdeg | 94% / 77% / 85% | None |
AIZEN | — | — / — | 219ms · 25 | 20.3% | — | 21.0% | — | — | 3490 mdeg | 107% / 84% / 78% | None |
m3hdi | — | — / — | 213ms · 20 | 16.7% | — | 12.8% | — | — | 4645 mdeg | 58% / 102% / 54% | None |
Manichitrathazh | — | — / — | 71ms · 17 | 14.1% | — | 22.2% | — | — | 4359 mdeg | 87% / 64% / 73% | None |
Hashem | — | — / — | 154ms · 15 | 8.8% | — | 15.6% | — | — | 4727 mdeg | 56% / 72% / 46% | None |
Duke | — | — / — | 163ms · 19 | 9.3% | — | 20.4% | — | — | 7522 mdeg | 125% / 66% / 52% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 19 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+165 ticks
MB threw a molotov
+287 ticks
MB detonated a molotov
10 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+307 ticks
MB threw a HE grenade
+418 ticks
MB detonated a HE grenade
0 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+437 ticks
-23 threw a smoke
+469 ticks
Shalabi threw a smoke
+489 ticks
m3hdi threw a smoke
+530 ticks
AIZEN threw a smoke
+613 ticks
m3hdi detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+619 ticks
-23 detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+622 ticks
BAO eliminated MB with AWPOpening+667 ticks
Shalabi detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+701 ticks
-23 threw a flashbang
+736 ticks
MB molotov expired
+811 ticks
-23 detonated a flashbang
0 dmg · 2 enemies · 1 teammates · 2.9s enemy blind · 0.9s team blind
+993 ticks
AIZEN detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,032 ticks
-23 eliminated Duke with m4a1 · assisted by Manichitrathazh+1,102 ticks
Hashem dropped the bomb
17.2s clock+1,102 ticks
-23 eliminated Hashem with m4a1Headshot+1,280 ticks
AIZEN threw a HE grenade
+1,369 ticks
Shalabi eliminated m3hdi with AWP+1,391 ticks
AIZEN detonated a HE grenade
3 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,531 ticks
Shalabi threw a smoke
+1,552 ticks
-23 threw a HE grenade
+1,596 ticks
AIZEN threw a molotov
+1,663 ticks
-23 detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,682 ticks
Shalabi detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,851 ticks
Shalabi threw a flashbang
+1,961 ticks
Shalabi detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,025 ticks
m3hdi smoke expired
+2,031 ticks
-23 smoke expired
+2,079 ticks
Shalabi smoke expired
+2,405 ticks
AIZEN smoke expired
+2,837 ticks
BAO eliminated Shalabi with AWP+3,094 ticks
Shalabi smoke expired
+3,350 ticks
AIZEN threw a flashbang
+3,460 ticks
AIZEN detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.3s team blind
+3,897 ticks
-23 threw a flashbang
+4,007 ticks
-23 detonated a flashbang
0 dmg · 0 enemies · 2 teammates · 0.0s enemy blind · 1.2s team blind
+4,282 ticks
-23 threw a flashbang
+4,393 ticks
-23 detonated a flashbang
0 dmg · 0 enemies · 2 teammates · 0.0s enemy blind · 3.5s team blind
+5,844 ticks
BAO eliminated AIZEN with AWP
Kill feed
149 exact match events
Objective
49 of unknown events
Grenades
540 of unknown events