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Public profile match · complete reconciled demo receipt · same layout as My Ledger
#3847001317968970051

Public match receipt

Oct 7, 06:59 PM

Train

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

39:40 Scoreboard24 roundsIndexed 10/7/2026

Team A

12

:

Team B

12

Top Frag Rating · Kai Hiwatari · 1.66

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

Zoro

5/13

Entries won / attempted

Trade impact

HUNTER

6

Trade kills

Clutches

Kai Hiwatari

2/8

Clutches won / played

Utility

-Boogeyman

169

5 enemies flashed

Started on CT

Team A

12
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Kai Hiwatari
CS8,189FACEIT 657 Elo · Level 2 at this match2657
361752.12143.344%88%1.66—5
Zoro
CS9,892FACEIT 434 Elo · Level 1 at this match1434
191861.0683.526%58%1.01—3
гомосек#burprust
CS—FACEIT—
112150.5253.245%63%0.75—1
Killer
CS—FACEIT—
101800.5641.630%42%0.64—3
Reo
CS—FACEIT—
92160.4355.822%67%0.75—0

Started on T

Team B

12
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
HUNTER
CS—FACEIT 1,122 Elo · Level 5 at this match51,122
3217101.88147.547%79%1.59—3
-Boogeyman
CS—FACEIT 961 Elo · Level 4 at this match4961
222081.10100.141%71%1.14—4
002
CS—FACEIT 1,021 Elo · Level 4 at this match41,021
151321.1565.713%75%1.02—4
zerox
CS—FACEIT 1,048 Elo · Level 4 at this match41,048
151720.8863.840%63%0.89—1
BIG BOSS
CS—FACEIT—
112130.5256.436%71%0.79—0

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
Kai Hiwatari
622/232/8579
HUNTER
9323/560/1379
-Boogeyman
16954/710/2450
002
054/420/3439
Zoro
815/1332/4348
zerox
5710/010/5138
BIG BOSS
2703/820/1026
гомосек#burprust
001/101/2129
Reo
4232/301/2024
Killer
12830/520/2329

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
Kai Hiwatari
—— / —65ms · 3932.9%14.8%16.3%5° p90—1213 mdeg83% / 173% / 165%None
HUNTER
—— / —79ms · 4623.1%32.1%16.0%12° p90—1221 mdeg88% / 178% / 147%None
-Boogeyman
—— / —24ms · 3738.6%25.0%18.0%16° p90—1032 mdeg77% / 121% / 86%None
002
—— / —66ms · 1818.8%0.0%7.3%12° p90—895 mdeg25% / 79% / 90%None
Zoro
—— / —53ms · 3631.3%16.0%7.7%9° p90—744 mdeg49% / 101% / 83%None
zerox
—— / —16ms · 1731.3%46.7%20.5%23° p90—1283 mdeg75% / 77% / 69%None
BIG BOSS
—— / —127ms · 2219.3%9.1%8.2%14° p90—1011 mdeg68% / 68% / 41%None
гомосек#burprust
—— / —14ms · 1221.2%18.2%14.0%9° p90—920 mdeg85% / 64% / 41%None
Reo
—— / —94ms · 2329.8%0.0%6.4%9° p90—714 mdeg42% / 67% / 34%None
Killer
—— / —172ms · 1115.0%16.7%5.9%25° p90—1577 mdeg56% / 50% / 43%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1B/T
  2. 2B/T
  3. 3A/CT
  4. 4A/CT
  5. 5A/CT
  6. 6B/T
  7. 7A/CT
  8. 8B/T
  9. 9B/T
  10. 10A/CT
  11. 11A/CT
  12. 12A/CT
  13. 13A/T
  14. 14A/T
  15. 15A/T
  16. 16B/CT
  17. 17B/CT
  18. 18B/CT
  19. 19A/T
  20. 20B/CT
  21. 21A/T
  22. 22B/CT
  23. 23B/CT
  24. 24B/CT

Round events

Round 18 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +182 ticks

    Kai Hiwatari dropped the bomb

    2.8s clock
  2. +189 ticks

    Zoro picked up the bomb

    3.0s clock
  3. +322 ticks

    HUNTER threw a smoke

  4. +333 ticks

    Zoro dropped the bomb

    5.2s clock
  5. +340 ticks

    Kai Hiwatari picked up the bomb

    5.3s clock
  6. +538 ticks

    HUNTER detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  7. +588 ticks

    -Boogeyman threw a smoke

  8. +732 ticks

    -Boogeyman detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  9. +1,063 ticks

    -Boogeyman threw a HE grenade

  10. +1,124 ticks

    Killer threw a molotov

  11. +1,174 ticks

    -Boogeyman detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  12. +1,288 ticks

    Killer detonated a molotov

    48 dmg · 3 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  13. +1,308 ticks

    zerox threw a HE grenade

  14. +1,390 ticks

    -Boogeyman threw a flashbang

  15. +1,418 ticks

    zerox detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  16. +1,500 ticks

    -Boogeyman detonated a flashbang

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  17. +1,669 ticks

    zerox threw a incendiary

  18. +1,684 ticks

    002 threw a smoke

  19. +1,737 ticks

    Killer molotov expired

  20. +1,762 ticks

    zerox detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  21. +1,811 ticks

    -Boogeyman threw a incendiary

  22. +1,867 ticks

    002 detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  23. +1,891 ticks

    -Boogeyman detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  24. +1,950 ticks

    HUNTER smoke expired

  25. +2,114 ticks

    zerox molotov expired

  26. +2,116 ticks

    -Boogeyman eliminated Zoro with ssg08
    Opening
  27. +2,144 ticks

    -Boogeyman smoke expired

  28. +2,243 ticks

    -Boogeyman molotov expired

  29. +2,530 ticks

    HUNTER threw a HE grenade

  30. +2,640 ticks

    HUNTER detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  31. +2,676 ticks

    HUNTER threw a incendiary

  32. +2,787 ticks

    HUNTER detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  33. +3,102 ticks

    Kai Hiwatari dropped the bomb

    48.5s clock
  34. +3,102 ticks

    -Boogeyman eliminated Kai Hiwatari with ssg08
    Headshot
  35. +3,139 ticks

    HUNTER molotov expired

  36. +3,150 ticks

    BIG BOSS threw a HE grenade

  37. +3,235 ticks

    -Boogeyman eliminated гомосек#burprust with ssg08 · assisted by HUNTER
  38. +3,260 ticks

    BIG BOSS detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  39. +3,279 ticks

    002 smoke expired

  40. +4,881 ticks

    Killer eliminated BIG BOSS with mac10 · assisted by HUNTER
  41. +5,083 ticks

    HUNTER eliminated Killer with m4a1 · assisted by BIG BOSS
    Trade
  42. +5,547 ticks

    -Boogeyman eliminated HUNTER with Desert Eagle · assisted by BIG BOSS
    HeadshotTeamkill
  43. +5,936 ticks

    -Boogeyman eliminated Reo with ssg08
    Headshot

Kill feed

182 of 183 events

Objective

78 of unknown events

Grenades

364 of unknown events