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Public profile match · complete reconciled demo receipt · same layout as My Ledger
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Public match receipt

Jul 31, 05:34 PM

Inferno

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

14:08 Scoreboard16 roundsIndexed 7/31/2026

Team A

7

:

Team B

9

Top Frag Rating · Maiholic · 1.08

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

Maiholic

5/9

Entries won / attempted

Trade impact

-23

2

Trade kills

Clutches

S1NK

2/8

Clutches won / played

Utility

-23

112

0 enemies flashed

Started on CT

Team A

7
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Maiholic
CS—FACEIT—
111161.0083.636%81%1.08—7
-23
CS3,136FACEIT—
111021.1068.827%69%1.00—2

Started on T

Team B

9
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
ATRAS
CS—FACEIT 1,000 Elo · Level 4 at this match41,000
111121.0072.373%63%0.96—3
S1NK
CS2,465FACEIT—
91110.8268.644%56%0.87—4

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
Maiholic
005/901/5728
-23
11204/721/8221
ATRAS
255/901/6325
S1NK
002/712/8419

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
Maiholic
—— / —201ms · 209.8%—9.6%——5706 mdeg68% / 101% / 78%None
-23
—— / —193ms · 129.8%—11.1%——4857 mdeg51% / 83% / 86%None
ATRAS
—— / —403ms · 1410.0%—32.3%——5556 mdeg136% / 87% / 78%None
S1NK
—— / —196ms · 916.7%—12.8%——3733 mdeg83% / 83% / 64%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1A/CT
  2. 2B/T
  3. 3A/CT
  4. 4A/CT
  5. 5A/CT
  6. 6A/CT
  7. 7A/CT
  8. 8A/CT
  9. 9B/CT
  10. 10B/CT
  11. 11B/CT
  12. 12B/CT
  13. 13B/CT
  14. 14B/CT
  15. 15B/CT
  16. 16B/CT

Round events

Event timeline unavailable

We could not verify the round events, so the timeline is unavailable. The scoreboard above is still available.