Public match receipt
Jul 31, 05:34 PM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
7
Team B
9
Top Frag Rating · Maiholic · 1.08
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Maiholic
5/9
Entries won / attempted
Trade impact
-23
2
Trade kills
Clutches
S1NK
2/8
Clutches won / played
Utility
-23
112
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Maiholic CS—FACEIT— | 11 | 11 | 6 | 1.00 | 83.6 | 36% | 81% | 1.08 | — | 7 |
-23 CS3,136FACEIT— | 11 | 10 | 2 | 1.10 | 68.8 | 27% | 69% | 1.00 | — | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
ATRAS CS—1,000 | 11 | 11 | 2 | 1.00 | 72.3 | 73% | 63% | 0.96 | — | 3 |
S1NK CS2,465FACEIT— | 9 | 11 | 1 | 0.82 | 68.6 | 44% | 56% | 0.87 | — | 4 |
Reconciled demo facts
Round contribution
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Maiholic | — | — / — | 201ms · 20 | 9.8% | — | 9.6% | — | — | 5706 mdeg | 68% / 101% / 78% | None |
-23 | — | — / — | 193ms · 12 | 9.8% | — | 11.1% | — | — | 4857 mdeg | 51% / 83% / 86% | None |
ATRAS | — | — / — | 403ms · 14 | 10.0% | — | 32.3% | — | — | 5556 mdeg | 136% / 87% / 78% | None |
S1NK | — | — / — | 196ms · 9 | 16.7% | — | 12.8% | — | — | 3733 mdeg | 83% / 83% / 64% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Event timeline unavailable
We could not verify the round events, so the timeline is unavailable. The scoreboard above is still available.