Public match receipt
Jul 29, 02:44 AM
Nuke
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
11
Team B
13
Top Frag Rating · lassiiiiii · 1.26
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
-23
4/7
Entries won / attempted
Trade impact
Kittu
5
Trade kills
Clutches
BABA -_-
1/6
Clutches won / played
Utility
AMIN
120
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
lassiiiiii CS2,718844 | 24 | 18 | 5 | 1.33 | 107.1 | 67% | 79% | 1.26 | -126 | 1 |
-23 CS3,075FACEIT— | 21 | 16 | 4 | 1.31 | 99.2 | 33% | 75% | 1.21 | -108 | 6 |
Kittu CS1,611600 | 14 | 21 | 3 | 0.67 | 57.6 | 50% | 63% | 0.81 | -136 | 0 |
AMIN CS1,909FACEIT— | 15 | 20 | 4 | 0.75 | 77.7 | 40% | 54% | 0.89 | -121 | 2 |
ARxeN1 CS2,082205 | 12 | 18 | 4 | 0.67 | 60.1 | 58% | 63% | 0.82 | -116 | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Predator CS1,828300 | 23 | 17 | 2 | 1.35 | 92.8 | 35% | 63% | 1.15 | +364 | 6 |
DinoBaby02 CS1,974828 | 20 | 18 | 5 | 1.11 | 91.4 | 25% | 67% | 1.09 | +103 | 4 |
BABA -_- CS3,2691,000 | 17 | 17 | 9 | 1.00 | 90.9 | 35% | 75% | 1.09 | +111 | 1 |
Fandogh CS3,208FACEIT— | 16 | 15 | 3 | 1.07 | 62.2 | 31% | 71% | 0.97 | +181 | 0 |
ice_wizzard CS1,314FACEIT— | 15 | 20 | 7 | 0.75 | 73.2 | 27% | 75% | 0.94 | +107 | 2 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
lassiiiiii | 69 | 1 | 4/5 | 3 | 0/3 | 1 | 58 |
-23 | 14 | 1 | 4/7 | 2 | 0/2 | 6 | 49 |
Predator | 95 | 1 | 3/5 | 2 | 0/4 | 6 | 55 |
DinoBaby02 | 56 | 1 | 2/6 | 5 | 0/1 | 4 | 48 |
BABA -_- | 82 | 5 | 3/4 | 2 | 1/6 | 1 | 42 |
Fandogh | 57 | 7 | 1/2 | 3 | 1/2 | 0 | 41 |
ice_wizzard | 0 | 14 | 3/7 | 4 | 0/0 | 2 | 36 |
AMIN | 120 | 0 | 1/5 | 0 | 0/2 | 2 | 36 |
ARxeN1 | 0 | 0 | 2/4 | 2 | 0/3 | 2 | 36 |
Kittu | 0 | 0 | 1/3 | 5 | 1/4 | 0 | 38 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
lassiiiiii | — | — / — | 62ms · 34 | 28.9% | — | 27.1% | — | — | 1842 mdeg | 125% / 129% / 104% | None |
-23 | — | — / — | 163ms · 34 | 25.4% | — | 10.5% | — | — | 4976 mdeg | 63% / 120% / 102% | None |
Predator | — | — / — | 66ms · 38 | 35.9% | — | 14.1% | — | — | 3069 mdeg | 65% / 112% / 106% | None |
DinoBaby02 | — | — / — | 113ms · 37 | 41.1% | — | 5.3% | — | — | 4409 mdeg | 47% / 110% / 87% | None |
BABA -_- | — | — / — | 39ms · 34 | 24.3% | — | 9.7% | — | — | 5670 mdeg | 66% / 110% / 78% | None |
Fandogh | — | — / — | 170ms · 22 | 19.3% | — | 10.5% | — | — | 10783 mdeg | 59% / 75% / 83% | None |
ice_wizzard | — | — / — | 108ms · 28 | 20.5% | — | 14.3% | — | — | 2817 mdeg | 50% / 88% / 59% | None |
AMIN | — | — / — | 112ms · 28 | 30.9% | — | 19.2% | — | — | 3059 mdeg | 75% / 94% / 59% | None |
ARxeN1 | — | — / — | 59ms · 21 | 29.2% | — | 13.5% | — | — | 4026 mdeg | 109% / 73% / 52% | None |
Kittu | — | — / — | 127ms · 23 | 15.4% | — | 13.6% | — | — | 5767 mdeg | 94% / 70% / 52% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 1 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+583 ticks
AMIN threw a HE grenade
+693 ticks
AMIN detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+961 ticks
BABA -_- dropped the bomb
15.0s clock+972 ticks
lassiiiiii eliminated ice_wizzard with usp silencerOpeningHeadshot+1,130 ticks
Fandogh eliminated lassiiiiii with glockTradeHeadshot+1,429 ticks
Kittu eliminated Fandogh with hkp2000TradeHeadshot+1,805 ticks
Predator picked up the bomb
28.2s clock+2,146 ticks
Predator dropped the bomb
33.5s clock+2,146 ticks
AMIN eliminated Predator with Desert Eagle+2,261 ticks
AMIN eliminated DinoBaby02 with Desert EagleHeadshot+2,859 ticks
AMIN eliminated BABA -_- with Desert Eagle
Kill feed
177 of 180 events
Objective
74 of unknown events
Grenades
383 of unknown events