Public match receipt
Jul 24, 01:22 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
8
Team B
3
Top Frag Rating · · 1.55
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
remain
2/4
Entries won / attempted
Trade impact
Astolfo
3
Trade kills
Clutches
sloopydoopy
1/5
Clutches won / played
Utility
remain
80
3 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
CS—FACEIT— | 12 | 5 | 2 | 2.40 | 94.9 | 83% | 91% | 1.55 | — | 1 |
็็็็็็็็็็ CS—FACEIT— | 8 | 6 | 1 | 1.33 | 58.7 | 50% | 91% | 1.10 | — | 3 |
remain CS—FACEIT— | 6 | 6 | 6 | 1.00 | 80.1 | 67% | 91% | 1.09 | — | 3 |
Okwardlife CS—FACEIT— | 6 | 4 | 0 | 1.50 | 45.5 | 50% | 73% | 1.02 | — | 0 |
็็็ CS—FACEIT— | 3 | 5 | 2 | 0.60 | 38.3 | 33% | 82% | 0.77 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Gabe Horn CS12,942FACEIT— | 12 | 9 | 1 | 1.33 | 98.9 | 75% | 73% | 1.20 | -277 | 2 |
sloopydoopy CS—FACEIT— | 3 | 4 | 1 | 0.75 | 37.6 | 100% | 64% | 0.75 | — | 1 |
Astolfo CS—FACEIT— | 5 | 8 | 3 | 0.63 | 58.4 | 20% | 73% | 0.83 | — | 0 |
Rat Man CS—FACEIT— | 3 | 9 | 3 | 0.33 | 43.2 | 33% | 64% | 0.66 | — | 0 |
PotatoMash CS—FACEIT— | 3 | 9 | 1 | 0.33 | 52.1 | 67% | 73% | 0.72 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
| 0 | 1 | 2/2 | 2 | 1/2 | 1 | 26 |
Gabe Horn | 15 | 3 | 1/1 | 2 | 0/0 | 2 | 22 |
็็็็็็็็็็ | 0 | 1 | 1/1 | 2 | 0/1 | 3 | 17 |
remain | 80 | 3 | 2/4 | 1 | 0/1 | 3 | 16 |
Okwardlife | 0 | 1 | 0/1 | 1 | 0/0 | 0 | 12 |
Astolfo | 2 | 10 | 0/1 | 3 | 0/3 | 0 | 8 |
็็็ | 0 | 0 | 1/2 | 1 | 0/0 | 0 | 8 |
sloopydoopy | 0 | 1 | 0/2 | 1 | 1/5 | 1 | 10 |
PotatoMash | 0 | 0 | 2/4 | 1 | 0/0 | 0 | 7 |
Rat Man | 68 | 1 | 1/2 | 1 | 0/0 | 0 | 8 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
| — | — / — | 65ms · 12 | 12.2% | — | 61.1% | — | — | 748 mdeg | 156% / 115% / 188% | None |
Gabe Horn | — | — / — | 27ms · 20 | 25.4% | — | 44.0% | — | — | 1967 mdeg | 141% / 120% / 104% | None |
็็็็็็็็็็ | — | — / — | 35ms · 8 | 20.0% | — | 21.7% | — | — | 1732 mdeg | 94% / 71% / 104% | None |
remain | — | — / — | 0ms · 10 | 19.6% | — | 21.1% | — | — | 692 mdeg | 125% / 97% / 78% | None |
Okwardlife | — | — / — | 31ms · 3 | 9.1% | — | 17.6% | — | — | 3962 mdeg | 94% / 55% / 117% | None |
Astolfo | — | — / — | 112ms · 14 | 31.0% | — | 4.2% | — | — | 2449 mdeg | 38% / 71% / 49% | None |
็็็ | — | — / — | — | 0.0% | — | 6.3% | — | — | 2259 mdeg | 63% / 46% / 47% | None |
sloopydoopy | — | — / — | 106ms · 5 | 16.7% | — | 30.8% | — | — | 2262 mdeg | 188% / 46% / 59% | None |
PotatoMash | — | — / — | 47ms · 14 | 29.7% | — | 16.7% | — | — | 4198 mdeg | 125% / 63% / 26% | None |
Rat Man | — | — / — | 123ms · 6 | 15.8% | — | 9.5% | — | — | 1277 mdeg | 63% / 52% / 26% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 11 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
No selected-round event facts are available. This is different from a verified zero: use the domain badges above to distinguish a complete empty feed from an unavailable or partial source.
Kill feed
64 of 65 events
Objective
17 of unknown events
Grenades
217 of unknown events