Public match receipt
Jul 31, 05:22 PM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
9
Team B
1
Top Frag Rating · -23 · 1.85
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
-23
5/6
Entries won / attempted
Trade impact
-23
3
Trade kills
Clutches
-23
4/4
Clutches won / played
Utility
ً
50
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
-23 CS3,136FACEIT— | 11 | 3 | 2 | 3.67 | 105.9 | 36% | 90% | 1.85 | — | 5 |
Pouya CS—FACEIT— | 7 | 5 | 2 | 1.40 | 78.0 | 14% | 90% | 1.19 | — | 4 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
ً CS—FACEIT— | 4 | 9 | 1 | 0.44 | 47.9 | 25% | 50% | 0.66 | — | 0 |
6op CS—FACEIT— | 4 | 9 | 1 | 0.44 | 62.1 | 50% | 70% | 0.79 | — | 1 |
Reconciled demo facts
Round contribution
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
-23 | — | — / — | 96ms · 17 | 26.7% | — | 14.7% | — | — | 2948 mdeg | 68% / 128% / 287% | None |
Pouya | — | — / — | 81ms · 10 | 27.8% | — | 13.3% | — | — | 3550 mdeg | 27% / 94% / 109% | None |
6op | — | — / — | 98ms · 11 | 31.8% | — | 13.6% | — | — | 2478 mdeg | 94% / 75% / 35% | None |
ً | — | — / — | 20ms · 13 | 30.0% | — | 6.7% | — | — | 4976 mdeg | 47% / 58% / 35% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Event timeline unavailable
We could not verify the round events, so the timeline is unavailable. The scoreboard above is still available.