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Public profile match · complete reconciled demo receipt · same layout as My Ledger
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Public match receipt

Jul 31, 05:22 PM

Inferno

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

8:14 Scoreboard10 roundsIndexed 7/31/2026

Team A

9

:

Team B

1

Top Frag Rating · -23 · 1.85

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

-23

5/6

Entries won / attempted

Trade impact

-23

3

Trade kills

Clutches

-23

4/4

Clutches won / played

Utility

ً

50

0 enemies flashed

Started on CT

Team A

9
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
-23
CS3,136FACEIT—
11323.67105.936%90%1.85—5
Pouya
CS—FACEIT—
7521.4078.014%90%1.19—4

Started on T

Team B

1
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
ً
CS—FACEIT—
4910.4447.925%50%0.66—0
6op
CS—FACEIT—
4910.4462.150%70%0.79—1

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
-23
005/634/4529
Pouya
103/412/3414
6op
002/700/319
ً
5000/330/6011

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
-23
—— / —96ms · 1726.7%—14.7%——2948 mdeg68% / 128% / 287%None
Pouya
—— / —81ms · 1027.8%—13.3%——3550 mdeg27% / 94% / 109%None
6op
—— / —98ms · 1131.8%—13.6%——2478 mdeg94% / 75% / 35%None
ً
—— / —20ms · 1330.0%—6.7%——4976 mdeg47% / 58% / 35%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1A/CT
  2. 2A/CT
  3. 3A/CT
  4. 4A/CT
  5. 5A/CT
  6. 6A/CT
  7. 7A/CT
  8. 8A/CT
  9. 9B/CT
  10. 10A/T

Round events

Event timeline unavailable

We could not verify the round events, so the timeline is unavailable. The scoreboard above is still available.