Public match receipt
Aug 26, 12:51 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
6
Team B
13
Top Frag Rating · pain · 1.54
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Mⱥ$✝ɇɾ Hⱥɗɇ$
6/7
Entries won / attempted
Trade impact
1
4
Trade kills
Clutches
-23
1/3
Clutches won / played
Utility
pain
203
1 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
-23 CS4,918FACEIT— | 17 | 13 | 1 | 1.31 | 82.8 | 35% | 74% | 1.13 | -120 | 1 |
ASSASSIN. CS2,975457 | 13 | 16 | 5 | 0.81 | 85.4 | 31% | 63% | 0.97 | -195 | 1 |
1 CS1,0001,000 | 13 | 15 | 4 | 0.87 | 78.0 | 31% | 68% | 0.97 | +0 | 1 |
b77 CS1,804924 | 9 | 18 | 2 | 0.50 | 59.5 | 11% | 53% | 0.73 | -146 | 0 |
GAG00L CS6,106FACEIT— | 8 | 15 | 5 | 0.53 | 55.2 | 25% | 42% | 0.69 | -434 | 3 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
pain CS2,873542 | 25 | 13 | 2 | 1.92 | 130.5 | 60% | 84% | 1.54 | — | 4 |
ʀ3ᴀᴠᴇɴ☆ CS5,000978 | 17 | 12 | 9 | 1.42 | 105.8 | 59% | 79% | 1.28 | +370 | 4 |
Mⱥ$✝ɇɾ Hⱥɗɇ$ CS2,054642 | 18 | 11 | 3 | 1.64 | 91.4 | 44% | 84% | 1.30 | +195 | 3 |
Ramou Ohani CS2,165FACEIT— | 9 | 11 | 2 | 0.82 | 42.9 | 56% | 63% | 0.79 | — | 1 |
Khakhambella CS2,363FACEIT— | 7 | 14 | 10 | 0.50 | 65.5 | 43% | 74% | 0.83 | +200 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
pain | 203 | 1 | 4/6 | 4 | 1/1 | 4 | 52 |
Mⱥ$✝ɇɾ Hⱥɗɇ$ | 81 | 10 | 6/7 | 1 | 1/3 | 3 | 38 |
ʀ3ᴀᴠᴇɴ☆ | 81 | 10 | 2/4 | 0 | 0/2 | 4 | 43 |
-23 | 4 | 4 | 2/2 | 0 | 1/3 | 1 | 40 |
1 | 90 | 11 | 1/4 | 4 | 0/4 | 1 | 26 |
ASSASSIN. | 52 | 4 | 1/3 | 1 | 0/2 | 1 | 34 |
Khakhambella | 197 | 6 | 1/2 | 1 | 0/0 | 1 | 25 |
Ramou Ohani | 0 | 0 | 0/0 | 2 | 1/3 | 1 | 28 |
b77 | 13 | 0 | 1/4 | 1 | 0/3 | 0 | 20 |
GAG00L | 38 | 3 | 1/6 | 0 | 0/2 | 3 | 20 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
pain | — | — / — | 60ms · 26 | 35.1% | — | 32.7% | — | — | 7396 mdeg | 113% / 158% / 150% | None |
Mⱥ$✝ɇɾ Hⱥɗɇ$ | — | — / — | 118ms · 24 | 26.5% | — | 23.1% | — | — | 2199 mdeg | 83% / 110% / 128% | None |
ʀ3ᴀᴠᴇɴ☆ | — | — / — | 178ms · 19 | 12.1% | — | 18.2% | — | — | 4763 mdeg | 110% / 128% / 111% | None |
-23 | — | — / — | 145ms · 26 | 18.5% | — | 9.7% | — | — | 13229 mdeg | 66% / 100% / 102% | None |
1 | — | — / — | 206ms · 21 | 10.3% | — | 6.5% | — | — | 6163 mdeg | 58% / 94% / 68% | None |
ASSASSIN. | — | — / — | 238ms · 15 | 16.3% | — | 10.9% | — | — | 8669 mdeg | 58% / 103% / 64% | None |
Khakhambella | — | — / — | 131ms · 21 | 19.2% | — | 11.1% | — | — | 6706 mdeg | 80% / 79% / 39% | None |
Ramou Ohani | — | — / — | 127ms · 17 | 27.0% | — | 20.7% | — | — | 1850 mdeg | 104% / 52% / 64% | None |
b77 | — | — / — | 103ms · 19 | 42.9% | — | 5.7% | — | — | 2732 mdeg | 21% / 72% / 39% | None |
GAG00L | — | — / — | 0ms · 11 | 23.9% | — | 13.3% | — | — | 1213 mdeg | 47% / 67% / 42% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 18 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+299 ticks
ASSASSIN. threw a smoke
+465 ticks
Mⱥ$✝ɇɾ Hⱥɗɇ$ eliminated GAG00L with AWPOpeningHeadshot+538 ticks
Khakhambella threw a HE grenade
+636 ticks
ASSASSIN. detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+649 ticks
Khakhambella detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+812 ticks
pain eliminated b77 with M4A1-S+1,517 ticks
1 eliminated pain with AK-47 · assisted by b77+2,048 ticks
ASSASSIN. smoke expired
+2,791 ticks
ʀ3ᴀᴠᴇɴ☆ eliminated -23 with M4A1-SHeadshot+3,306 ticks
ʀ3ᴀᴠᴇɴ☆ eliminated ASSASSIN. with M4A1-S+3,430 ticks
1 dropped the bomb
53.6s clock+3,430 ticks
ʀ3ᴀᴠᴇɴ☆ eliminated 1 with M4A1-S
Kill feed
138 exact match events
Objective
50 of unknown events
Grenades
478 of unknown events