Public match receipt
Sep 5, 01:26 AM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
2
Team B
13
Top Frag Rating · -23 · 1.66
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
WoW
6/9
Entries won / attempted
Trade impact
E G O
3
Trade kills
Clutches
2/2
Clutches won / played
Utility
224
2 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
WoW CS5,000FACEIT— | 11 | 14 | 7 | 0.79 | 97.1 | 27% | 73% | 1.05 | -115 | 1 |
E G O CS3,367FACEIT— | 13 | 14 | 5 | 0.93 | 99.9 | 69% | 67% | 1.07 | -106 | 0 |
S O E N CS4,878FACEIT— | 8 | 12 | 1 | 0.67 | 62.7 | 63% | 53% | 0.80 | — | 0 |
WANHEDA CS6,619701 | 6 | 15 | 2 | 0.40 | 60.3 | 50% | 60% | 0.73 | -305 | 0 |
Warrior of Counter Strike CS4,881866 | 6 | 11 | 2 | 0.55 | 55.5 | 33% | 53% | 0.73 | -131 | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
-23 CS4,0471,000 | 19 | 7 | 3 | 2.71 | 97.3 | 32% | 93% | 1.66 | +213 | 3 |
CS4,537FACEIT— | 12 | 7 | 4 | 1.71 | 85.2 | 25% | 80% | 1.28 | +191 | 3 |
Supraman CS4,112FACEIT— | 11 | 9 | 7 | 1.22 | 92.8 | 36% | 87% | 1.20 | +214 | 3 |
(snailpeek)Aggressor CS4,757FACEIT— | 11 | 12 | 6 | 0.92 | 94.3 | 36% | 67% | 1.05 | +216 | 3 |
Kai CS7,439678 | 10 | 12 | 5 | 0.83 | 70.1 | 50% | 93% | 1.01 | +369 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
-23 | 54 | 0 | 1/3 | 2 | 1/1 | 3 | 49 |
| 224 | 2 | 1/2 | 3 | 2/2 | 3 | 31 |
Supraman | 175 | 6 | 1/3 | 0 | 1/1 | 3 | 27 |
E G O | 55 | 2 | 1/1 | 3 | 0/3 | 0 | 28 |
(snailpeek)Aggressor | 186 | 3 | 1/2 | 3 | 0/1 | 3 | 25 |
WoW | 128 | 4 | 6/9 | 1 | 0/0 | 1 | 29 |
Kai | 0 | 0 | 2/5 | 2 | 0/1 | 1 | 25 |
S O E N | 188 | 2 | 1/1 | 2 | 0/6 | 0 | 16 |
WANHEDA | 72 | 0 | 1/4 | 0 | 0/0 | 0 | 13 |
Warrior of Counter Strike | 129 | 3 | 0/0 | 0 | 0/4 | 1 | 11 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
-23 | — | — / — | 97ms · 23 | 21.1% | — | 20.5% | — | — | 8957 mdeg | 59% / 118% / 212% | None |
| — | — / — | 142ms · 16 | 9.5% | — | 7.4% | — | — | 16384 mdeg | 47% / 103% / 134% | None |
Supraman | — | — / — | 66ms · 16 | 28.1% | — | 17.8% | — | — | 2609 mdeg | 68% / 112% / 96% | None |
E G O | — | — / — | 77ms · 10 | 12.2% | — | 28.6% | — | — | 8919 mdeg | 130% / 121% / 73% | None |
(snailpeek)Aggressor | — | — / — | 129ms · 17 | 23.3% | — | 20.5% | — | — | 5313 mdeg | 68% / 114% / 72% | None |
WoW | — | — / — | 234ms · 19 | 10.3% | — | 12.1% | — | — | 5299 mdeg | 51% / 117% / 61% | None |
Kai | — | — / — | 153ms · 13 | 17.1% | — | 28.0% | — | — | 2667 mdeg | 94% / 85% / 65% | None |
S O E N | — | — / — | 263ms · 13 | 4.2% | — | 11.1% | — | — | 3880 mdeg | 117% / 76% / 52% | None |
WANHEDA | — | — / — | 18ms · 18 | 40.0% | — | 10.3% | — | — | 1341 mdeg | 94% / 73% / 31% | None |
Warrior of Counter Strike | — | — / — | 162ms · 8 | 7.1% | — | 7.7% | — | — | 3963 mdeg | 63% / 67% / 43% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 14 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+358 ticks
threw a flashbang
+368 ticks
Warrior of Counter Strike dropped the bomb
5.8s clock+470 ticks
Warrior of Counter Strike picked up the bomb
7.3s clock+476 ticks
detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 5.8s enemy blind · 0.0s team blind
+484 ticks
Warrior of Counter Strike threw a flashbang
+587 ticks
E G O threw a smoke
+595 ticks
Warrior of Counter Strike detonated a flashbang
0 dmg · 3 enemies · 0 teammates · 6.2s enemy blind · 0.0s team blind
+615 ticks
threw a HE grenade
+641 ticks
Supraman threw a HE grenade
+726 ticks
detonated a HE grenade
50 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+726 ticks
eliminated WANHEDA with hegrenade · assisted by KaiOpening+751 ticks
Supraman detonated a HE grenade
53 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+757 ticks
-23 eliminated WoW with m4a1+822 ticks
E G O detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+855 ticks
Supraman threw a incendiary
+890 ticks
Warrior of Counter Strike dropped the bomb
13.9s clock+890 ticks
-23 eliminated Warrior of Counter Strike with m4a1 · assisted by Supraman+980 ticks
Supraman detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+994 ticks
eliminated E G O with MP9Headshot+1,332 ticks
Supraman molotov expired
+1,611 ticks
S O E N eliminated S O E N with worldSuicide
Kill feed
109 of 113 events
Objective
56 of unknown events
Grenades
495 of unknown events