Public match receipt
Sep 5, 01:26 AM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
2
Team B
13
Top Frag Rating · -23 · 1.66
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
WoW
6/9
Entries won / attempted
Trade impact
E G O
3
Trade kills
Clutches
2/2
Clutches won / played
Utility
224
2 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
WoW CS5,000FACEIT— | 11 | 14 | 7 | 0.79 | 97.1 | 27% | 73% | 1.05 | -115 | 1 |
E G O CS3,367FACEIT— | 13 | 14 | 5 | 0.93 | 99.9 | 69% | 67% | 1.07 | -106 | 0 |
S O E N CS4,878FACEIT— | 8 | 12 | 1 | 0.67 | 62.7 | 63% | 53% | 0.80 | — | 0 |
WANHEDA CS6,619701 | 6 | 15 | 2 | 0.40 | 60.3 | 50% | 60% | 0.73 | -305 | 0 |
Warrior of Counter Strike CS4,881866 | 6 | 11 | 2 | 0.55 | 55.5 | 33% | 53% | 0.73 | -131 | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
-23 CS4,0471,000 | 19 | 7 | 3 | 2.71 | 97.3 | 32% | 93% | 1.66 | +213 | 3 |
CS4,537FACEIT— | 12 | 7 | 4 | 1.71 | 85.2 | 25% | 80% | 1.28 | +191 | 3 |
Supraman CS4,112FACEIT— | 11 | 9 | 7 | 1.22 | 92.8 | 36% | 87% | 1.20 | +214 | 3 |
(snailpeek)Aggressor CS4,757FACEIT— | 11 | 12 | 6 | 0.92 | 94.3 | 36% | 67% | 1.05 | +216 | 3 |
Kai CS7,439678 | 10 | 12 | 5 | 0.83 | 70.1 | 50% | 93% | 1.01 | +369 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
-23 | 54 | 0 | 1/3 | 2 | 1/1 | 3 | 49 |
| 224 | 2 | 1/2 | 3 | 2/2 | 3 | 31 |
Supraman | 175 | 6 | 1/3 | 0 | 1/1 | 3 | 27 |
E G O | 55 | 2 | 1/1 | 3 | 0/3 | 0 | 28 |
(snailpeek)Aggressor | 186 | 3 | 1/2 | 3 | 0/1 | 3 | 25 |
WoW | 128 | 4 | 6/9 | 1 | 0/0 | 1 | 29 |
Kai | 0 | 0 | 2/5 | 2 | 0/1 | 1 | 25 |
S O E N | 188 | 2 | 1/1 | 2 | 0/6 | 0 | 16 |
WANHEDA | 72 | 0 | 1/4 | 0 | 0/0 | 0 | 13 |
Warrior of Counter Strike | 129 | 3 | 0/0 | 0 | 0/4 | 1 | 11 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
-23 | — | — / — | 97ms · 23 | 21.1% | — | 20.5% | — | — | 8957 mdeg | 59% / 118% / 212% | None |
| — | — / — | 142ms · 16 | 9.5% | — | 7.4% | — | — | 16384 mdeg | 47% / 103% / 134% | None |
Supraman | — | — / — | 66ms · 16 | 28.1% | — | 17.8% | — | — | 2609 mdeg | 68% / 112% / 96% | None |
E G O | — | — / — | 77ms · 10 | 12.2% | — | 28.6% | — | — | 8919 mdeg | 130% / 121% / 73% | None |
(snailpeek)Aggressor | — | — / — | 129ms · 17 | 23.3% | — | 20.5% | — | — | 5313 mdeg | 68% / 114% / 72% | None |
WoW | — | — / — | 234ms · 19 | 10.3% | — | 12.1% | — | — | 5299 mdeg | 51% / 117% / 61% | None |
Kai | — | — / — | 153ms · 13 | 17.1% | — | 28.0% | — | — | 2667 mdeg | 94% / 85% / 65% | None |
S O E N | — | — / — | 263ms · 13 | 4.2% | — | 11.1% | — | — | 3880 mdeg | 117% / 76% / 52% | None |
WANHEDA | — | — / — | 18ms · 18 | 40.0% | — | 10.3% | — | — | 1341 mdeg | 94% / 73% / 31% | None |
Warrior of Counter Strike | — | — / — | 162ms · 8 | 7.1% | — | 7.7% | — | — | 3963 mdeg | 63% / 67% / 43% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 15 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+8 ticks
E G O threw a smoke
+201 ticks
E G O detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+612 ticks
WANHEDA threw a smoke
+712 ticks
WANHEDA detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+802 ticks
(snailpeek)Aggressor threw a flashbang
+912 ticks
(snailpeek)Aggressor detonated a flashbang
0 dmg · 3 enemies · 4 teammates · 3.1s enemy blind · 13.0s team blind
+1,172 ticks
WoW dropped the bomb
18.3s clock+1,172 ticks
(snailpeek)Aggressor eliminated WoW with knifeOpening+1,201 ticks
WANHEDA picked up the bomb
18.8s clock+1,319 ticks
(snailpeek)Aggressor eliminated Warrior of Counter Strike with knife · assisted by -23+1,613 ticks
E G O smoke expired
+1,633 ticks
E G O eliminated Supraman with knife t+1,732 ticks
WANHEDA dropped the bomb
27.1s clock+1,732 ticks
-23 eliminated WANHEDA with knife · assisted by (snailpeek)Aggressor+1,904 ticks
E G O eliminated Kai with knife t · assisted by WANHEDA+1,982 ticks
threw a flashbang
+1,991 ticks
(snailpeek)Aggressor threw a HE grenade
+2,071 ticks
-23 eliminated E G O with knife · assisted by SupramanTrade
Kill feed
109 of 113 events
Objective
56 of unknown events
Grenades
495 of unknown events