Public match receipt
Aug 25, 12:28 PM
Nuke
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
5
Top Frag Rating · masoudmooon · 1.38
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
30na13🩶
3/7
Entries won / attempted
Trade impact
masoudmooon
4
Trade kills
Clutches
-23
1/3
Clutches won / played
Utility
ʀᴇᴢ
101
1 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
masoudmooon CS3,418891 | 19 | 10 | 3 | 1.90 | 89.9 | 53% | 89% | 1.38 | +143 | 3 |
Okhtapus CS3,809309 | 17 | 14 | 8 | 1.21 | 108.8 | 41% | 78% | 1.23 | +122 | 3 |
-23 CS3,762FACEIT— | 17 | 9 | 2 | 1.89 | 88.7 | 53% | 89% | 1.37 | +421 | 5 |
GG CS3,319895 | 9 | 12 | 2 | 0.75 | 64.4 | 33% | 83% | 0.93 | +123 | 1 |
AMJAD CS2,271300 | 6 | 14 | 5 | 0.43 | 56.9 | 17% | 44% | 0.68 | +146 | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
ʀᴇᴢ CS3,035774 | 14 | 14 | 7 | 1.00 | 95.0 | 36% | 61% | 1.05 | -117 | 2 |
#head_shot CS3,783FACEIT— | 15 | 15 | 4 | 1.00 | 95.5 | 73% | 83% | 1.13 | -170 | 1 |
Fisk CS3,354FACEIT— | 11 | 13 | 2 | 0.85 | 71.2 | 18% | 67% | 0.93 | -137 | 0 |
SmokY CS3,378FACEIT— | 11 | 12 | 2 | 0.92 | 65.1 | 27% | 61% | 0.90 | -143 | 2 |
30na13🩶 CS3,4921,000 | 8 | 17 | 4 | 0.47 | 39.7 | 13% | 56% | 0.65 | -133 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
masoudmooon | 50 | 2 | 3/5 | 4 | 0/1 | 3 | 45 |
-23 | 0 | 0 | 2/2 | 4 | 1/3 | 5 | 40 |
Okhtapus | 51 | 4 | 1/1 | 2 | 1/1 | 3 | 43 |
#head_shot | 85 | 4 | 2/3 | 2 | 0/2 | 1 | 33 |
ʀᴇᴢ | 101 | 1 | 0/2 | 1 | 1/2 | 2 | 38 |
GG | 0 | 2 | 2/3 | 0 | 1/1 | 1 | 21 |
Fisk | 16 | 2 | 1/2 | 1 | 0/3 | 0 | 23 |
SmokY | 0 | 0 | 2/4 | 1 | 0/5 | 2 | 22 |
AMJAD | 13 | 0 | 2/7 | 0 | 1/3 | 1 | 20 |
30na13🩶 | 15 | 1 | 3/7 | 1 | 0/1 | 0 | 19 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
masoudmooon | — | — / — | 101ms · 29 | 25.8% | — | 20.7% | — | — | 4144 mdeg | 99% / 109% / 148% | None |
-23 | — | — / — | 98ms · 20 | 15.6% | — | 20.4% | — | — | 2665 mdeg | 99% / 107% / 148% | None |
Okhtapus | — | — / — | 107ms · 20 | 20.8% | — | 18.9% | — | — | 2961 mdeg | 77% / 131% / 95% | None |
#head_shot | — | — / — | 162ms · 26 | 22.0% | — | 22.7% | — | — | 7667 mdeg | 138% / 115% / 78% | None |
ʀᴇᴢ | — | — / — | 110ms · 24 | 22.2% | — | 9.5% | — | — | 3901 mdeg | 67% / 115% / 78% | None |
GG | — | — / — | 198ms · 6 | 10.7% | — | 7.0% | — | — | 7691 mdeg | 63% / 78% / 59% | None |
Fisk | — | — / — | 69ms · 18 | 26.7% | — | 10.9% | — | — | 5320 mdeg | 34% / 86% / 66% | None |
SmokY | — | — / — | 98ms · 11 | 12.8% | — | 11.6% | — | — | 3020 mdeg | 51% / 79% / 72% | None |
AMJAD | — | — / — | 200ms · 17 | 16.3% | — | 6.8% | — | — | 3811 mdeg | 31% / 69% / 34% | None |
30na13🩶 | — | — / — | 163ms · 15 | 18.4% | — | 8.1% | — | — | 6683 mdeg | 24% / 48% / 37% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 2 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+608 ticks
30na13🩶 threw a smoke
+711 ticks
#head_shot dropped the bomb
11.1s clock+718 ticks
Fisk picked up the bomb
11.2s clock+1,037 ticks
30na13🩶 detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,074 ticks
#head_shot eliminated AMJAD with AWPOpening+1,121 ticks
Fisk threw a molotov
+1,187 ticks
Fisk detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,449 ticks
Okhtapus eliminated 30na13🩶 with ssg08+1,637 ticks
Fisk molotov expired
+1,790 ticks
Fisk threw a flashbang
+1,901 ticks
Fisk detonated a flashbang
0 dmg · 1 enemies · 1 teammates · 3.3s enemy blind · 2.8s team blind
+1,919 ticks
ʀᴇᴢ threw a HE grenade
+2,029 ticks
ʀᴇᴢ detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,131 ticks
ʀᴇᴢ threw a molotov
+2,246 ticks
ʀᴇᴢ detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,319 ticks
ʀᴇᴢ threw a smoke
+2,392 ticks
Fisk dropped the bomb
37.4s clock+2,392 ticks
masoudmooon eliminated Fisk with mp7+2,449 ticks
30na13🩶 smoke expired
+2,453 ticks
ʀᴇᴢ detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,696 ticks
ʀᴇᴢ molotov expired
+2,717 ticks
masoudmooon eliminated ʀᴇᴢ with mp7 · assisted by OkhtapusHeadshot+2,800 ticks
#head_shot threw a HE grenade
+2,910 ticks
#head_shot detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,176 ticks
Okhtapus eliminated #head_shot with ssg08Headshot
Kill feed
128 of 130 events
Objective
67 of unknown events
Grenades
379 of unknown events