Public match receipt
Sep 4, 12:54 PM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
8
Top Frag Rating · DarcY · 1.37
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Raphael
5/6
Entries won / attempted
Trade impact
DarcY
4
Trade kills
Clutches
꧁༺Bad Boy༻꧂ 666
0/5
Clutches won / played
Utility
DarcY
138
1 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
DarcY CS3,729623 | 20 | 13 | 8 | 1.54 | 112.8 | 40% | 86% | 1.37 | +153 | 2 |
sultan_92 CS7,467FACEIT— | 18 | 12 | 6 | 1.50 | 83.0 | 72% | 81% | 1.21 | +342 | 3 |
diablo CS6,124607 | 16 | 15 | 5 | 1.07 | 79.4 | 19% | 71% | 1.04 | +354 | 3 |
Greyhound CS4,763698 | 13 | 10 | 6 | 1.30 | 68.3 | 38% | 76% | 1.08 | +210 | 3 |
M 2 CS3,968FACEIT— | 14 | 13 | 2 | 1.08 | 73.8 | 36% | 62% | 0.99 | +116 | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
-23 CS4,4641,000 | 21 | 15 | 4 | 1.40 | 92.6 | 38% | 67% | 1.18 | -176 | 4 |
Raphael CS5,558FACEIT— | 13 | 17 | 2 | 0.76 | 91.2 | 54% | 67% | 0.99 | -202 | 1 |
꧁༺Bad Boy༻꧂ 666 CS4,567678 | 12 | 16 | 0 | 0.75 | 63.6 | 17% | 52% | 0.82 | -112 | 1 |
dr.stop2 CS5,868784 | 9 | 18 | 2 | 0.50 | 57.1 | 33% | 43% | 0.69 | -308 | 1 |
AMJAD CS3,748377 | 8 | 16 | 2 | 0.50 | 50.8 | 63% | 48% | 0.68 | -125 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
DarcY | 138 | 1 | 4/5 | 4 | 0/3 | 2 | 52 |
sultan_92 | 3 | 0 | 4/6 | 3 | 0/0 | 3 | 51 |
-23 | 0 | 5 | 2/2 | 3 | 0/1 | 4 | 57 |
Greyhound | 116 | 5 | 0/0 | 2 | 0/4 | 3 | 36 |
diablo | 35 | 0 | 1/6 | 2 | 0/0 | 3 | 43 |
Raphael | 89 | 7 | 5/6 | 1 | 0/3 | 1 | 32 |
M 2 | 4 | 1 | 1/4 | 1 | 0/1 | 2 | 31 |
꧁༺Bad Boy༻꧂ 666 | 0 | 9 | 1/3 | 1 | 0/5 | 1 | 30 |
dr.stop2 | 15 | 16 | 2/4 | 0 | 0/2 | 1 | 22 |
AMJAD | 29 | 5 | 1/6 | 3 | 0/2 | 1 | 19 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
DarcY | — | — / — | 137ms · 35 | 15.0% | — | 12.0% | — | — | 3701 mdeg | 75% / 136% / 120% | None |
sultan_92 | — | — / — | 103ms · 27 | 20.0% | — | 26.8% | — | — | 2846 mdeg | 136% / 100% / 117% | None |
-23 | — | — / — | 127ms · 27 | 19.7% | — | 16.7% | — | — | 3988 mdeg | 72% / 112% / 109% | None |
Greyhound | — | — / — | 177ms · 26 | 10.9% | — | 11.1% | — | — | 3754 mdeg | 72% / 83% / 102% | None |
diablo | — | — / — | 194ms · 25 | 22.2% | — | 13.3% | — | — | 2726 mdeg | 35% / 96% / 83% | None |
Raphael | — | — / — | 104ms · 20 | 9.3% | — | 17.9% | — | — | 6122 mdeg | 101% / 110% / 60% | None |
M 2 | — | — / — | 101ms · 19 | 23.1% | — | 17.9% | — | — | 4643 mdeg | 67% / 89% / 84% | None |
꧁༺Bad Boy༻꧂ 666 | — | — / — | 24ms · 16 | 22.0% | — | 8.7% | — | — | 3081 mdeg | 31% / 77% / 59% | None |
dr.stop2 | — | — / — | 219ms · 21 | 16.7% | — | 11.4% | — | — | 3730 mdeg | 63% / 69% / 39% | None |
AMJAD | — | — / — | 155ms · 22 | 8.1% | — | 21.1% | — | — | 3442 mdeg | 117% / 61% / 39% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+309 ticks
diablo threw a smoke
+480 ticks
Raphael threw a HE grenade
+590 ticks
Raphael detonated a HE grenade
42 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+608 ticks
diablo detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,451 ticks
Raphael eliminated diablo with usp silencerOpeningHeadshot+1,636 ticks
sultan_92 eliminated Raphael with glock · assisted by DarcYTrade+1,851 ticks
Greyhound eliminated -23 with glock · assisted by sultan_92Headshot+2,020 ticks
diablo smoke expired
+2,109 ticks
sultan_92 started planting
33.0s clock+2,309 ticks
sultan_92 planted the bomb
36.1s clock+2,376 ticks
DarcY eliminated AMJAD with glock · assisted by M 2+2,752 ticks
DarcY eliminated ꧁༺Bad Boy༻꧂ 666 with glock · assisted by sultan_92+3,012 ticks
Greyhound eliminated dr.stop2 with usp silencer · assisted by sultan_92Headshot
Kill feed
144 of 145 events
Objective
56 of unknown events
Grenades
581 of unknown events