FL
Public profile match · complete reconciled demo receipt · same layout as My Ledger
#3850371181521666358

Public match receipt

Oct 25, 10:53 PM

Cache

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

33:11 Scoreboard21 roundsIndexed 12d ago

Team A

8

:

Team B

13

Top Frag Rating · Mr. Tickle · 1.24

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

Mr. Tickle

4/6

Entries won / attempted

Trade impact

SnakeZilla

5

Trade kills

Clutches

Mr. Tickle

1/6

Clutches won / played

Utility

JayMoooSe

224

7 enemies flashed

Started on CT

Team A

8
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
SnakeZilla
CS21,149FACEIT 990 Elo · Level 4 at this match4990
191441.3690.742%81%1.20-3881
〄HOODIE〄
CS20,444FACEIT 1,087 Elo · Level 5 at this match51,087
151650.9496.553%71%1.08-3852
play boy
CS19,574FACEIT 1,134 Elo · Level 5 at this match51,134
161421.1473.944%71%1.04-3923
rickplayingsolitairenakedw/dad
CS18,493FACEIT 988 Elo · Level 4 at this match4988
121550.8070.675%71%0.93-3901
JayMoooSe
CS—FACEIT—
101730.5965.520%62%0.82—1

Started on T

Team B

13
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Mr. Tickle
CS19,166FACEIT 1,465 Elo · Level 7 at this match71,465
201681.25110.925%76%1.24+3553
Shockplug
CS16,449FACEIT 1,204 Elo · Level 6 at this match61,204
201671.25100.040%81%1.21+3704
DaSCHILL
CS22,065FACEIT 1,490 Elo · Level 7 at this match71,490
161351.2381.569%76%1.11+3624
bhopz
CS20,124FACEIT 423 Elo · Level 1 at this match1423
131830.7267.531%81%0.93+3722
bunny
CS—FACEIT 1,189 Elo · Level 4 at this match41,189
61360.4636.767%71%0.69—0

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
Mr. Tickle
5414/641/6356
Shockplug
0111/240/1450
SnakeZilla
15883/350/6142
DaSCHILL
003/431/1441
〄HOODIE〄
4651/240/1238
play boy
7042/711/2335
rickplayingsolitairenakedw/dad
4083/700/2133
bhopz
5943/440/2229
JayMoooSe
22471/220/3123
bunny
11290/510/1023

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
Mr. Tickle
—— / —113ms · 3722.4%0.0%6.3%10° p90—1090 mdeg47% / 134% / 98%None
Shockplug
—— / —170ms · 214.4%16.7%14.1%10° p90—1426 mdeg75% / 121% / 98%None
SnakeZilla
—— / —140ms · 2913.5%30.0%16.9%6° p90—1120 mdeg79% / 110% / 106%None
DaSCHILL
—— / —158ms · 2315.5%11.1%21.4%12° p90—1350 mdeg129% / 99% / 96%None
〄HOODIE〄
—— / —74ms · 1916.0%61.5%26.8%21° p90—1073 mdeg100% / 117% / 73%None
play boy
—— / —105ms · 1412.5%20.0%16.4%13° p90—1242 mdeg82% / 89% / 89%None
rickplayingsolitairenakedw/dad
—— / —147ms · 1726.3%30.0%17.5%14° p90—1602 mdeg141% / 85% / 63%None
bhopz
—— / —96ms · 1811.0%22.2%15.2%11° p90—981 mdeg58% / 82% / 56%None
JayMoooSe
—— / —108ms · 1610.3%0.0%4.8%11° p90—1299 mdeg38% / 79% / 46%None
bunny
—— / —214ms · 121.2%100.0%12.9%11° p90—954 mdeg125% / 44% / 36%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1A/CT
  2. 2A/CT
  3. 3A/CT
  4. 4A/CT
  5. 5B/T
  6. 6A/CT
  7. 7B/T
  8. 8B/T
  9. 9B/T
  10. 10A/CT
  11. 11B/T
  12. 12B/T
  13. 13A/T
  14. 14A/T
  15. 15B/CT
  16. 16B/CT
  17. 17B/CT
  18. 18B/CT
  19. 19B/CT
  20. 20B/CT
  21. 21B/CT

Round events

Round 1 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +1,112 ticks

    bhopz threw a smoke

  2. +1,193 ticks

    bhopz threw a flashbang

  3. +1,292 ticks

    bhopz detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  4. +1,304 ticks

    bhopz detonated a flashbang

    0 dmg · 3 enemies · 1 teammates · 4.7s enemy blind · 0.6s team blind

  5. +1,414 ticks

    play boy eliminated bhopz with usp silencer
    OpeningHeadshot
  6. +1,488 ticks

    DaSCHILL eliminated play boy with glock · flashed by bhopz
    TradeHeadshot
  7. +1,491 ticks

    rickplayingsolitairenakedw/dad eliminated Shockplug with usp silencer
    Headshot
  8. +1,683 ticks

    bunny started planting

    26.3s clock
  9. +1,883 ticks

    bunny planted the bomb

    29.4s clock
  10. +1,986 ticks

    rickplayingsolitairenakedw/dad eliminated DaSCHILL with usp silencer
    Headshot
  11. +2,124 ticks

    bunny eliminated JayMoooSe with glock · assisted by Shockplug
    Headshot
  12. +2,199 ticks

    〄HOODIE〄 eliminated bunny with usp silencer
    TradeHeadshot
  13. +2,386 ticks

    rickplayingsolitairenakedw/dad eliminated Mr. Tickle with usp silencer
    Headshot
  14. +2,636 ticks

    rickplayingsolitairenakedw/dad started defusing

    No kit41.2s clock
  15. +2,704 ticks

    bhopz smoke expired

  16. +3,276 ticks

    rickplayingsolitairenakedw/dad defused the bomb

    51.2s clock

Kill feed

147 of 152 events

Objective

80 of unknown events

Grenades

595 of unknown events