Public match receipt
Sep 6, 11:15 PM
Cache
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
8
Team B
13
Top Frag Rating · Z-top · 1.43
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Chomp
5/9
Entries won / attempted
Trade impact
avg cs enjoyer
7
Trade kills
Clutches
avg cs enjoyer
1/6
Clutches won / played
Utility
Z-top
156
6 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
avg cs enjoyer CS21,486910 | 17 | 16 | 4 | 1.06 | 88.0 | 59% | 71% | 1.08 | -395 | 2 |
prestin CS22,972FACEIT— | 17 | 18 | 4 | 0.94 | 84.8 | 47% | 67% | 1.01 | -360 | 2 |
Chomp CS22,595FACEIT— | 14 | 16 | 3 | 0.88 | 68.4 | 50% | 67% | 0.93 | -359 | 1 |
assquake CS18,9171,149 | 14 | 17 | 5 | 0.82 | 66.4 | 57% | 67% | 0.90 | -355 | 1 |
luig1CR CS12,8321,235 | 6 | 17 | 8 | 0.35 | 52.7 | 50% | 62% | 0.70 | -117 | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Z-top CS22,1111,568 | 25 | 13 | 3 | 1.92 | 105.7 | 32% | 81% | 1.43 | +354 | 3 |
DaSCHILL CS22,470FACEIT— | 16 | 12 | 2 | 1.33 | 68.6 | 44% | 90% | 1.14 | +354 | 3 |
Shockplug CS15,808FACEIT— | 16 | 18 | 9 | 0.89 | 100.1 | 44% | 90% | 1.15 | +353 | 0 |
WhoDis? CS17,033FACEIT— | 14 | 14 | 3 | 1.00 | 64.5 | 36% | 71% | 0.96 | +364 | 4 |
tek CS21,0701,338 | 13 | 13 | 6 | 1.00 | 81.1 | 62% | 81% | 1.06 | +361 | 3 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Z-top | 156 | 6 | 4/5 | 3 | 0/2 | 3 | 54 |
Shockplug | 12 | 8 | 5/8 | 3 | 0/0 | 0 | 43 |
DaSCHILL | 48 | 3 | 1/2 | 5 | 1/3 | 3 | 45 |
avg cs enjoyer | 141 | 8 | 0/3 | 7 | 1/6 | 2 | 43 |
tek | 32 | 4 | 3/6 | 1 | 1/3 | 3 | 33 |
prestin | 49 | 0 | 1/3 | 2 | 0/3 | 2 | 43 |
WhoDis? | 91 | 7 | 0/0 | 5 | 1/3 | 4 | 43 |
Chomp | 20 | 6 | 5/9 | 2 | 0/2 | 1 | 34 |
assquake | 95 | 16 | 0/2 | 4 | 0/2 | 1 | 32 |
luig1CR | 100 | 9 | 2/4 | 1 | 0/1 | 2 | 26 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Z-top | — | — / — | 55ms · 30 | 16.5% | — | 14.5% | — | — | 4172 mdeg | 60% / 128% / 150% | None |
Shockplug | — | — / — | 145ms · 23 | 6.3% | — | 10.6% | — | — | 4419 mdeg | 82% / 121% / 69% | None |
DaSCHILL | — | — / — | 135ms · 18 | 12.0% | — | 16.0% | — | — | 4146 mdeg | 82% / 83% / 104% | None |
avg cs enjoyer | — | — / — | 197ms · 16 | 10.7% | — | 23.7% | — | — | 2233 mdeg | 110% / 106% / 83% | None |
tek | — | — / — | 139ms · 15 | 7.6% | — | 21.2% | — | — | 4427 mdeg | 116% / 98% / 78% | None |
prestin | — | — / — | 102ms · 20 | 18.9% | — | 15.2% | — | — | 3699 mdeg | 88% / 102% / 74% | None |
WhoDis? | — | — / — | 149ms · 22 | 14.3% | — | 9.3% | — | — | 4932 mdeg | 67% / 78% / 78% | None |
Chomp | — | — / — | 189ms · 16 | 13.3% | — | 21.6% | — | — | 3082 mdeg | 94% / 83% / 68% | None |
assquake | — | — / — | 195ms · 18 | 14.9% | — | 23.9% | — | — | 1783 mdeg | 107% / 80% / 64% | None |
luig1CR | — | — / — | 108ms · 10 | 8.7% | — | 7.5% | — | — | 2845 mdeg | 94% / 64% / 28% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 15 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+117 ticks
Chomp dropped the bomb
1.8s clock+406 ticks
Z-top threw a incendiary
+501 ticks
Z-top detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+525 ticks
Shockplug eliminated prestin with M4A1-SOpeningHeadshotWallbang+526 ticks
assquake threw a flashbang
+557 ticks
tek threw a smoke
+634 ticks
WhoDis? threw a incendiary
+637 ticks
assquake detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 5.7s enemy blind · 0.0s team blind
+726 ticks
tek detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+729 ticks
avg cs enjoyer picked up the bomb
11.4s clock+734 ticks
WhoDis? detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+739 ticks
tek threw a flashbang
+809 ticks
Z-top threw a smoke
+822 ticks
Shockplug threw a incendiary
+850 ticks
tek detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 1.0s team blind
+850 ticks
assquake eliminated Shockplug with AK-47Headshot+853 ticks
Z-top molotov expired
+886 ticks
luig1CR threw a flashbang
+896 ticks
Z-top detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+907 ticks
Shockplug detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+996 ticks
luig1CR detonated a flashbang
0 dmg · 1 enemies · 1 teammates · 4.3s enemy blind · 4.3s team blind
+1,013 ticks
WhoDis? threw a flashbang
+1,086 ticks
WhoDis? molotov expired
+1,130 ticks
WhoDis? detonated a flashbang
0 dmg · 1 enemies · 2 teammates · 1.6s enemy blind · 3.4s team blind
+1,219 ticks
tek eliminated Chomp with MP9Headshot+1,247 ticks
WhoDis? threw a smoke
+1,259 ticks
Shockplug molotov expired
+1,393 ticks
WhoDis? detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,412 ticks
luig1CR threw a HE grenade
+1,522 ticks
luig1CR detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,561 ticks
avg cs enjoyer threw a HE grenade
+1,615 ticks
tek threw a HE grenade
+1,671 ticks
avg cs enjoyer detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,725 ticks
tek detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,812 ticks
assquake threw a smoke
+2,011 ticks
avg cs enjoyer dropped the bomb
31.4s clock+2,011 ticks
Z-top eliminated avg cs enjoyer with MP9 · assisted by tek+2,019 ticks
assquake detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,098 ticks
assquake threw a molotov
+2,138 ticks
tek smoke expired
+2,208 ticks
assquake detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,307 ticks
Z-top threw a flashbang
+2,308 ticks
Z-top smoke expired
+2,358 ticks
assquake threw a HE grenade
+2,398 ticks
WhoDis? threw a HE grenade
+2,417 ticks
Z-top detonated a flashbang
0 dmg · 2 enemies · 1 teammates · 1.2s enemy blind · 1.0s team blind
+2,468 ticks
assquake detonated a HE grenade
54 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,508 ticks
WhoDis? detonated a HE grenade
1 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,588 ticks
Z-top eliminated luig1CR with MP9Headshot+2,657 ticks
assquake molotov expired
+2,738 ticks
assquake eliminated Z-top with AK-47Trade+2,805 ticks
WhoDis? smoke expired
+2,885 ticks
WhoDis? eliminated assquake with m4a1TradeHeadshot
Kill feed
153 of 154 events
Objective
80 of unknown events
Grenades
734 of unknown events