Public match receipt
Aug 28, 02:11 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
3
Top Frag Rating · Mⱥ$✝ɇɾ Hⱥɗɇ$ · 1.85
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Khakhambella
3/6
Entries won / attempted
Trade impact
DEV
5
Trade kills
Clutches
b77
1/8
Clutches won / played
Utility
pain
157
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Mⱥ$✝ɇɾ Hⱥɗɇ$ CS2,184642 | 22 | 6 | 6 | 3.67 | 138.1 | 27% | 100% | 1.85 | +132 | 3 |
DEV CS3,1201,000 | 21 | 6 | 6 | 3.50 | 127.3 | 48% | 88% | 1.85 | +148 | 4 |
pain CS2,772542 | 17 | 10 | 4 | 1.70 | 109.6 | 24% | 94% | 1.43 | +374 | 6 |
Khakhambella CS2,248FACEIT— | 9 | 11 | 4 | 0.82 | 66.4 | 67% | 75% | 0.93 | +136 | 0 |
Ramou Ohani CS2,046FACEIT— | 6 | 8 | 5 | 0.75 | 52.1 | 33% | 81% | 0.87 | +349 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
b77 CS1,883924 | 13 | 14 | 1 | 0.93 | 84.0 | 38% | 50% | 0.95 | -114 | 2 |
ASSASSIN. CS3,010457 | 9 | 16 | 3 | 0.56 | 79.6 | 33% | 50% | 0.83 | -133 | 0 |
MHSM CS1,338FACEIT— | 8 | 16 | 5 | 0.50 | 71.9 | 63% | 69% | 0.84 | -241 | 0 |
-23 CS4,999FACEIT— | 5 | 15 | 2 | 0.33 | 35.4 | 20% | 38% | 0.53 | -122 | 1 |
MAJOR ✘ BADGER CS2,472FACEIT— | 6 | 15 | 3 | 0.40 | 57.1 | 17% | 44% | 0.67 | -111 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Mⱥ$✝ɇɾ Hⱥɗɇ$ | 129 | 2 | 2/2 | 2 | 1/2 | 3 | 50 |
DEV | 25 | 9 | 2/2 | 5 | 0/1 | 4 | 49 |
pain | 157 | 0 | 2/5 | 2 | 0/0 | 6 | 39 |
b77 | 55 | 1 | 0/2 | 2 | 1/8 | 2 | 38 |
Khakhambella | 138 | 0 | 3/6 | 0 | 0/0 | 0 | 24 |
Ramou Ohani | 42 | 0 | 0/1 | 2 | 0/1 | 0 | 21 |
MHSM | 0 | 11 | 3/5 | 1 | 0/3 | 0 | 19 |
ASSASSIN. | 52 | 1 | 3/4 | 0 | 0/2 | 0 | 21 |
MAJOR ✘ BADGER | 1 | 8 | 0/3 | 4 | 0/1 | 0 | 14 |
-23 | 0 | 1 | 1/2 | 2 | 1/1 | 1 | 15 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Mⱥ$✝ɇɾ Hⱥɗɇ$ | — | — / — | 28ms · 28 | 38.3% | — | 12.1% | — | — | 2162 mdeg | 51% / 167% / 287% | None |
DEV | — | — / — | 152ms · 28 | 14.1% | — | 16.7% | — | — | 6715 mdeg | 89% / 154% / 273% | None |
pain | — | — / — | 20ms · 17 | 44.1% | — | 14.0% | — | — | 2258 mdeg | 44% / 132% / 133% | None |
b77 | — | — / — | 150ms · 20 | 27.8% | — | 18.6% | — | — | 4772 mdeg | 72% / 101% / 73% | None |
Khakhambella | — | — / — | 115ms · 14 | 28.6% | — | 19.4% | — | — | 2792 mdeg | 125% / 80% / 64% | None |
Ramou Ohani | — | — / — | 26ms · 12 | 35.7% | — | 22.7% | — | — | 1222 mdeg | 63% / 63% / 59% | None |
MHSM | — | — / — | 256ms · 20 | 18.9% | — | 17.0% | — | — | 5331 mdeg | 117% / 87% / 39% | None |
ASSASSIN. | — | — / — | 222ms · 14 | 16.7% | — | 5.6% | — | — | 6415 mdeg | 63% / 96% / 44% | None |
MAJOR ✘ BADGER | — | — / — | 78ms · 14 | 40.9% | — | 15.4% | — | — | 1218 mdeg | 31% / 69% / 31% | None |
-23 | — | — / — | 403ms · 9 | 6.7% | — | 8.7% | — | — | 6575 mdeg | 38% / 43% / 26% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 12 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+29 ticks
-23 picked up the bomb
0.5s clock+249 ticks
MHSM threw a smoke
+290 ticks
-23 threw a smoke
+458 ticks
DEV threw a smoke
+466 ticks
MHSM detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+497 ticks
pain threw a flashbang
+606 ticks
-23 threw a flashbang
+608 ticks
pain detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+629 ticks
-23 detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+645 ticks
MHSM threw a flashbang
+653 ticks
DEV detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+723 ticks
-23 detonated a flashbang
0 dmg · 1 enemies · 3 teammates · 3.6s enemy blind · 4.1s team blind
+755 ticks
MHSM detonated a flashbang
0 dmg · 1 enemies · 1 teammates · 3.7s enemy blind · 3.7s team blind
+760 ticks
DEV threw a incendiary
+834 ticks
DEV detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+931 ticks
MHSM eliminated Khakhambella with mp7 · assisted by ASSASSIN.OpeningHeadshot+1,101 ticks
-23 dropped the bomb
17.2s clock+1,180 ticks
ASSASSIN. threw a smoke
+1,186 ticks
DEV molotov expired
+1,219 ticks
MHSM threw a flashbang
+1,273 ticks
MAJOR ✘ BADGER picked up the bomb
19.9s clock+1,274 ticks
ASSASSIN. detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,329 ticks
MHSM detonated a flashbang
0 dmg · 1 enemies · 3 teammates · 0.5s enemy blind · 5.6s team blind
+1,501 ticks
ASSASSIN. threw a molotov
+1,518 ticks
MAJOR ✘ BADGER threw a flashbang
+1,559 ticks
Mⱥ$✝ɇɾ Hⱥɗɇ$ eliminated MHSM with AWPThrough smoke+1,609 ticks
ASSASSIN. detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,629 ticks
MAJOR ✘ BADGER detonated a flashbang
0 dmg · 1 enemies · 2 teammates · 1.5s enemy blind · 2.3s team blind
+1,770 ticks
MAJOR ✘ BADGER dropped the bomb
27.7s clock+1,770 ticks
pain eliminated MAJOR ✘ BADGER with AWP+1,878 ticks
MHSM smoke expired
+1,992 ticks
pain threw a HE grenade
+2,022 ticks
ASSASSIN. threw a incendiary
+2,041 ticks
-23 smoke expired
+2,058 ticks
ASSASSIN. molotov expired
+2,065 ticks
DEV smoke expired
+2,095 ticks
Mⱥ$✝ɇɾ Hⱥɗɇ$ threw a incendiary
+2,102 ticks
pain detonated a HE grenade
38 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,126 ticks
pain threw a incendiary
+2,127 ticks
Ramou Ohani eliminated b77 with aug+2,170 ticks
pain detonated a molotov
14 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,222 ticks
pain detonated a molotov
14 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,244 ticks
pain detonated a molotov
14 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,258 ticks
Mⱥ$✝ɇɾ Hⱥɗɇ$ threw a HE grenade
+2,354 ticks
DEV threw a flashbang
+2,360 ticks
pain eliminated -23 with AWPHeadshot+2,368 ticks
Mⱥ$✝ɇɾ Hⱥɗɇ$ detonated a HE grenade
12 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,394 ticks
ASSASSIN. eliminated Mⱥ$✝ɇɾ Hⱥɗɇ$ with mp7+2,472 ticks
DEV detonated a flashbang
0 dmg · 1 enemies · 1 teammates · 2.3s enemy blind · 1.4s team blind
+2,522 ticks
pain molotov expired
+2,574 ticks
pain molotov expired
+2,596 ticks
pain molotov expired
+2,686 ticks
ASSASSIN. smoke expired
+2,928 ticks
ASSASSIN. eliminated pain with mp7+3,036 ticks
DEV eliminated ASSASSIN. with m4a1Trade
Kill feed
117 exact match events
Objective
50 of unknown events
Grenades
347 of unknown events