Public match receipt
Jul 13, 04:11 PM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
8
Team B
13
Top Frag Rating · sasuke · 1.48
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
washingtonwizardsFan
6/9
Entries won / attempted
Trade impact
chris4324242543534
5
Trade kills
Clutches
bred
1/4
Clutches won / played
Utility
Dream
458
11 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
washingtonwizardsFan CS17,5771,111 | 20 | 17 | 9 | 1.18 | 115.0 | 40% | 62% | 1.19 | — | 3 |
bred CS—939 | 21 | 17 | 1 | 1.24 | 93.9 | 67% | 52% | 1.09 | — | 2 |
chris4324242543534 CS4,6211,000 | 15 | 16 | 8 | 0.94 | 75.0 | 33% | 76% | 1.00 | — | 1 |
popperbeam CS—FACEIT— | 8 | 17 | 2 | 0.47 | 45.4 | 50% | 52% | 0.67 | — | 1 |
xcurry156 CS2,154FACEIT— | 3 | 19 | 2 | 0.16 | 32.5 | 67% | 52% | 0.52 | — | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
sasuke CS—958 | 24 | 14 | 6 | 1.71 | 128.3 | 42% | 86% | 1.48 | — | 4 |
Dream CS—FACEIT— | 19 | 13 | 6 | 1.46 | 102.5 | 11% | 86% | 1.30 | — | 4 |
Make It Tighter CS—FACEIT— | 19 | 13 | 3 | 1.46 | 80.0 | 58% | 67% | 1.14 | — | 2 |
0Stress CS—FACEIT— | 15 | 13 | 4 | 1.15 | 67.6 | 33% | 62% | 0.98 | — | 2 |
Tanka Jahari CS—FACEIT— | 9 | 15 | 6 | 0.60 | 58.9 | 44% | 62% | 0.79 | — | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
sasuke | 11 | 7 | 5/5 | 3 | 1/3 | 4 | 54 |
Dream | 458 | 11 | 1/4 | 0 | 1/2 | 4 | 48 |
washingtonwizardsFan | 71 | 4 | 6/9 | 2 | 0/0 | 3 | 48 |
Make It Tighter | 21 | 13 | 3/5 | 2 | 1/2 | 2 | 47 |
bred | 0 | 2 | 2/3 | 3 | 1/4 | 2 | 47 |
chris4324242543534 | 93 | 5 | 1/3 | 5 | 1/3 | 1 | 38 |
0Stress | 41 | 1 | 1/5 | 1 | 1/4 | 2 | 36 |
Tanka Jahari | 0 | 9 | 1/2 | 1 | 0/1 | 1 | 26 |
popperbeam | 4 | 2 | 0/3 | 0 | 0/3 | 1 | 21 |
xcurry156 | 0 | 0 | 1/3 | 0 | 0/5 | 1 | 11 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- 483ms · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
sasuke | 500ms · 25 | — / 103% | 26ms · 26 | 21.4% | — | 15.7% | — | — | 3042 mdeg | 78% / 155% / 134% | None |
Dream | 561ms · 19 | — / 116% | 144ms · 21 | 11.1% | — | 4.7% | — | — | 6237 mdeg | 20% / 124% / 114% | None |
washingtonwizardsFan | 466ms · 31 | — / 97% | 127ms · 41 | 22.2% | — | 10.2% | — | — | 3508 mdeg | 75% / 139% / 92% | None |
Make It Tighter | 530ms · 19 | — / 110% | 120ms · 29 | 25.0% | — | 28.6% | — | — | 2267 mdeg | 109% / 97% / 114% | None |
bred | 436ms · 23 | — / 90% | 212ms · 27 | 23.2% | — | 26.2% | — | — | 2390 mdeg | 125% / 113% / 97% | None |
chris4324242543534 | 452ms · 19 | — / 94% | 194ms · 17 | 10.0% | — | 16.3% | — | — | 3729 mdeg | 63% / 91% / 73% | None |
0Stress | 458ms · 22 | — / 95% | 157ms · 26 | 23.3% | — | 7.5% | — | — | 2647 mdeg | 63% / 82% / 90% | None |
Tanka Jahari | 462ms · 9 | — / 96% | 131ms · 22 | 30.9% | — | 13.3% | — | — | 4667 mdeg | 83% / 71% / 47% | None |
popperbeam | 514ms · 9 | — / 106% | 88ms · 17 | 21.0% | — | 20.7% | — | — | 2909 mdeg | 94% / 55% / 37% | None |
xcurry156 | 508ms · 8 | — / 105% | 142ms · 14 | 13.8% | — | 11.5% | — | — | 2195 mdeg | 125% / 39% / 12% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+579 ticks
Dream threw a HE grenade
+690 ticks
Dream detonated a HE grenade
75 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+974 ticks
washingtonwizardsFan eliminated 0Stress with glockOpeningHeadshot+1,063 ticks
washingtonwizardsFan eliminated Dream with glock+1,198 ticks
bred eliminated Tanka Jahari with tec9Headshot+1,637 ticks
sasuke eliminated bred with usp silencerHeadshot+1,860 ticks
washingtonwizardsFan eliminated Make It Tighter with glockHeadshot+1,917 ticks
chris4324242543534 eliminated sasuke with usp silencerTradeHeadshot
Kill feed
153 of 154 events
Objective
34 of unknown events
Grenades
385 of unknown events