Public match receipt
Aug 1, 08:12 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
10
Team B
13
Top Frag Rating · BTEBABLU · 1.52
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Raw
6/9
Entries won / attempted
Trade impact
LaLa
6
Trade kills
Clutches
BTEBABLU
3/3
Clutches won / played
Utility
Zakkk
194
8 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
BTEBABLU CS3,519924 | 28 | 15 | 11 | 1.87 | 133.6 | 64% | 78% | 1.52 | -105 | 6 |
Zakkk CS1,913761 | 18 | 18 | 7 | 1.00 | 90.7 | 39% | 70% | 1.07 | — | 3 |
HeRm!T CS3,384FACEIT— | 13 | 18 | 6 | 0.72 | 67.5 | 46% | 70% | 0.89 | -110 | 1 |
AMiR CS2,167FACEIT— | 9 | 20 | 6 | 0.45 | 46.0 | 56% | 57% | 0.68 | -102 | 0 |
666 CS—639 | 10 | 20 | 3 | 0.50 | 38.0 | 20% | 57% | 0.66 | — | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
LaLa CS2,042FACEIT— | 22 | 16 | 7 | 1.38 | 95.0 | 36% | 74% | 1.20 | +384 | 4 |
-23 CS2,937FACEIT— | 21 | 15 | 3 | 1.40 | 96.3 | 33% | 83% | 1.25 | +136 | 3 |
Raw CS—FACEIT— | 17 | 17 | 6 | 1.00 | 93.0 | 18% | 87% | 1.13 | — | 2 |
AAAALORD CS8,351FACEIT— | 16 | 17 | 6 | 0.94 | 84.0 | 19% | 83% | 1.07 | +357 | 3 |
alipayez43 CS—FACEIT— | 11 | 17 | 5 | 0.65 | 48.6 | 45% | 65% | 0.77 | — | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
BTEBABLU | 145 | 12 | 4/8 | 4 | 3/3 | 6 | 74 |
-23 | 109 | 1 | 2/2 | 1 | 1/9 | 3 | 47 |
LaLa | 63 | 8 | 3/4 | 6 | 0/0 | 4 | 56 |
Raw | 127 | 3 | 6/9 | 1 | 0/1 | 2 | 47 |
Zakkk | 194 | 8 | 4/6 | 2 | 1/8 | 3 | 36 |
AAAALORD | 58 | 16 | 1/5 | 5 | 0/1 | 3 | 40 |
HeRm!T | 49 | 5 | 0/3 | 2 | 0/2 | 1 | 34 |
alipayez43 | 89 | 8 | 2/3 | 3 | 0/1 | 1 | 27 |
AMiR | 7 | 11 | 1/4 | 0 | 0/1 | 0 | 22 |
666 | 0 | 0 | 0/2 | 2 | 0/3 | 0 | 21 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
BTEBABLU | — | — / — | 37ms · 37 | 25.0% | — | 20.0% | — | — | 2777 mdeg | 121% / 161% / 146% | None |
-23 | — | — / — | 136ms · 29 | 14.1% | — | 18.8% | — | — | 3880 mdeg | 63% / 116% / 109% | None |
LaLa | — | — / — | 137ms · 24 | 17.8% | — | 14.1% | — | — | 3050 mdeg | 68% / 115% / 107% | None |
Raw | — | — / — | 223ms · 28 | 20.5% | — | 8.5% | — | — | 6795 mdeg | 33% / 112% / 78% | None |
Zakkk | — | — / — | 68ms · 22 | 16.9% | — | 10.5% | — | — | 2344 mdeg | 73% / 110% / 78% | None |
AAAALORD | — | — / — | 264ms · 20 | 13.5% | — | 14.6% | — | — | 4308 mdeg | 35% / 101% / 74% | None |
HeRm!T | — | — / — | 93ms · 19 | 17.0% | — | 15.1% | — | — | 3224 mdeg | 87% / 82% / 56% | None |
alipayez43 | — | — / — | 153ms · 20 | 20.3% | — | 11.5% | — | — | 3670 mdeg | 85% / 59% / 51% | None |
AMiR | — | — / — | 24ms · 17 | 20.3% | — | 15.2% | — | — | 1839 mdeg | 104% / 56% / 35% | None |
666 | — | — / — | 164ms · 14 | 9.5% | — | 6.5% | — | — | 6182 mdeg | 38% / 46% / 39% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 22 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+336 ticks
BTEBABLU threw a flashbang
+447 ticks
BTEBABLU detonated a flashbang
0 dmg · 1 enemies · 2 teammates · 3.3s enemy blind · 0.7s team blind
+511 ticks
-23 threw a incendiary
+512 ticks
AAAALORD threw a incendiary
+597 ticks
AAAALORD detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+637 ticks
AAAALORD detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+806 ticks
Raw eliminated BTEBABLU with m4a1Opening+949 ticks
AAAALORD molotov expired
+982 ticks
-23 threw a smoke
+989 ticks
AAAALORD molotov expired
+1,120 ticks
-23 detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,148 ticks
HeRm!T dropped the bomb
17.9s clock+1,148 ticks
Raw eliminated HeRm!T with m4a1+1,157 ticks
666 eliminated Raw with sg556 · assisted by BTEBABLUTrade+1,170 ticks
666 picked up the bomb
18.3s clock+1,337 ticks
LaLa threw a HE grenade
+1,448 ticks
LaLa detonated a HE grenade
65 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,448 ticks
666 dropped the bomb
22.6s clock+1,448 ticks
LaLa eliminated 666 with hegrenadeTrade+1,628 ticks
LaLa eliminated AMiR with famasHeadshot
Kill feed
170 of 173 events
Objective
58 of unknown events
Grenades
514 of unknown events