Public match receipt
Aug 26, 12:51 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
6
Team B
13
Top Frag Rating · pain · 1.54
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Mⱥ$✝ɇɾ Hⱥɗɇ$
6/7
Entries won / attempted
Trade impact
1
4
Trade kills
Clutches
-23
1/3
Clutches won / played
Utility
pain
203
1 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
-23 CS4,918FACEIT— | 17 | 13 | 1 | 1.31 | 82.8 | 35% | 74% | 1.13 | -120 | 1 |
ASSASSIN. CS2,975457 | 13 | 16 | 5 | 0.81 | 85.4 | 31% | 63% | 0.97 | -195 | 1 |
1 CS1,0001,000 | 13 | 15 | 4 | 0.87 | 78.0 | 31% | 68% | 0.97 | +0 | 1 |
b77 CS1,804924 | 9 | 18 | 2 | 0.50 | 59.5 | 11% | 53% | 0.73 | -146 | 0 |
GAG00L CS6,106FACEIT— | 8 | 15 | 5 | 0.53 | 55.2 | 25% | 42% | 0.69 | -434 | 3 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
pain CS2,873542 | 25 | 13 | 2 | 1.92 | 130.5 | 60% | 84% | 1.54 | — | 4 |
ʀ3ᴀᴠᴇɴ☆ CS5,000978 | 17 | 12 | 9 | 1.42 | 105.8 | 59% | 79% | 1.28 | +370 | 4 |
Mⱥ$✝ɇɾ Hⱥɗɇ$ CS2,054642 | 18 | 11 | 3 | 1.64 | 91.4 | 44% | 84% | 1.30 | +195 | 3 |
Ramou Ohani CS2,165FACEIT— | 9 | 11 | 2 | 0.82 | 42.9 | 56% | 63% | 0.79 | — | 1 |
Khakhambella CS2,363FACEIT— | 7 | 14 | 10 | 0.50 | 65.5 | 43% | 74% | 0.83 | +200 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
pain | 203 | 1 | 4/6 | 4 | 1/1 | 4 | 52 |
Mⱥ$✝ɇɾ Hⱥɗɇ$ | 81 | 10 | 6/7 | 1 | 1/3 | 3 | 38 |
ʀ3ᴀᴠᴇɴ☆ | 81 | 10 | 2/4 | 0 | 0/2 | 4 | 43 |
-23 | 4 | 4 | 2/2 | 0 | 1/3 | 1 | 40 |
1 | 90 | 11 | 1/4 | 4 | 0/4 | 1 | 26 |
ASSASSIN. | 52 | 4 | 1/3 | 1 | 0/2 | 1 | 34 |
Khakhambella | 197 | 6 | 1/2 | 1 | 0/0 | 1 | 25 |
Ramou Ohani | 0 | 0 | 0/0 | 2 | 1/3 | 1 | 28 |
b77 | 13 | 0 | 1/4 | 1 | 0/3 | 0 | 20 |
GAG00L | 38 | 3 | 1/6 | 0 | 0/2 | 3 | 20 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
pain | — | — / — | 60ms · 26 | 35.1% | — | 32.7% | — | — | 7396 mdeg | 113% / 158% / 150% | None |
Mⱥ$✝ɇɾ Hⱥɗɇ$ | — | — / — | 118ms · 24 | 26.5% | — | 23.1% | — | — | 2199 mdeg | 83% / 110% / 128% | None |
ʀ3ᴀᴠᴇɴ☆ | — | — / — | 178ms · 19 | 12.1% | — | 18.2% | — | — | 4763 mdeg | 110% / 128% / 111% | None |
-23 | — | — / — | 145ms · 26 | 18.5% | — | 9.7% | — | — | 13229 mdeg | 66% / 100% / 102% | None |
1 | — | — / — | 206ms · 21 | 10.3% | — | 6.5% | — | — | 6163 mdeg | 58% / 94% / 68% | None |
ASSASSIN. | — | — / — | 238ms · 15 | 16.3% | — | 10.9% | — | — | 8669 mdeg | 58% / 103% / 64% | None |
Khakhambella | — | — / — | 131ms · 21 | 19.2% | — | 11.1% | — | — | 6706 mdeg | 80% / 79% / 39% | None |
Ramou Ohani | — | — / — | 127ms · 17 | 27.0% | — | 20.7% | — | — | 1850 mdeg | 104% / 52% / 64% | None |
b77 | — | — / — | 103ms · 19 | 42.9% | — | 5.7% | — | — | 2732 mdeg | 21% / 72% / 39% | None |
GAG00L | — | — / — | 0ms · 11 | 23.9% | — | 13.3% | — | — | 1213 mdeg | 47% / 67% / 42% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+588 ticks
Khakhambella threw a HE grenade
+699 ticks
Khakhambella detonated a HE grenade
92 dmg · 3 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,231 ticks
pain eliminated b77 with usp silencer · assisted by KhakhambellaOpeningHeadshot+1,362 ticks
ASSASSIN. eliminated Khakhambella with glock · assisted by 1+1,582 ticks
GAG00L eliminated Ramou Ohani with Desert EagleHeadshot+1,701 ticks
ʀ3ᴀᴠᴇɴ☆ eliminated 1 with usp silencer · assisted by KhakhambellaHeadshot+1,840 ticks
-23 eliminated pain with glock · assisted by 1Headshot+1,880 ticks
Mⱥ$✝ɇɾ Hⱥɗɇ$ threw a HE grenade
+1,990 ticks
Mⱥ$✝ɇɾ Hⱥɗɇ$ detonated a HE grenade
41 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,064 ticks
ASSASSIN. eliminated Mⱥ$✝ɇɾ Hⱥɗɇ$ with glock+2,232 ticks
ʀ3ᴀᴠᴇɴ☆ eliminated GAG00L with usp silencerHeadshot+4,272 ticks
-23 dropped the bomb
66.8s clock+5,051 ticks
ASSASSIN. picked up the bomb
78.9s clock+5,329 ticks
ASSASSIN. started planting
83.3s clock+5,529 ticks
ASSASSIN. planted the bomb
86.4s clock+7,262 ticks
ASSASSIN. eliminated ʀ3ᴀᴠᴇɴ☆ with glock · assisted by GAG00L
Kill feed
138 exact match events
Objective
50 of unknown events
Grenades
478 of unknown events