Public match receipt
Aug 9, 11:47 PM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
10
Team B
13
Top Frag Rating · YaKYaK · 1.44
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
MO0La1
5/9
Entries won / attempted
Trade impact
Ronnie Cole
5
Trade kills
Clutches
MO0La1
1/3
Clutches won / played
Utility
h u n t e r
251
0 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
-23 CS3,621FACEIT— | 23 | 15 | 3 | 1.53 | 109.7 | 35% | 78% | 1.33 | -157 | 4 |
MO0La1 CS3,011764 | 21 | 18 | 5 | 1.17 | 112.3 | 57% | 78% | 1.23 | -119 | 2 |
b77 CS2,076924 | 19 | 17 | 4 | 1.12 | 97.0 | 37% | 70% | 1.13 | -191 | 2 |
Ronnie Cole CS2,440454 | 11 | 20 | 5 | 0.55 | 50.0 | 82% | 57% | 0.72 | -103 | 1 |
armin CS3,286578 | 7 | 19 | 0 | 0.37 | 25.8 | 29% | 39% | 0.51 | -116 | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
YaKYaK CS5,000865 | 28 | 16 | 6 | 1.75 | 119.8 | 61% | 83% | 1.44 | +105 | 2 |
^ƛMƖƦ^ CS1,503FACEIT— | 18 | 19 | 2 | 0.95 | 79.8 | 28% | 65% | 0.99 | +173 | 4 |
E H T E S H A M CS3,832FACEIT— | 16 | 17 | 4 | 0.94 | 79.4 | 38% | 74% | 1.02 | +143 | 3 |
h u n t e r CS1,353809 | 16 | 15 | 7 | 1.07 | 79.1 | 50% | 65% | 1.02 | +185 | 3 |
SCORPION CS2,200FACEIT— | 9 | 17 | 5 | 0.53 | 49.8 | 33% | 61% | 0.73 | +383 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
YaKYaK | 157 | 14 | 2/3 | 4 | 0/2 | 2 | 63 |
-23 | 0 | 0 | 3/4 | 3 | 0/6 | 4 | 60 |
MO0La1 | 112 | 3 | 5/9 | 4 | 1/3 | 2 | 48 |
b77 | 25 | 0 | 3/4 | 1 | 0/2 | 2 | 47 |
h u n t e r | 251 | 0 | 1/3 | 4 | 0/1 | 3 | 42 |
E H T E S H A M | 68 | 0 | 2/6 | 2 | 1/2 | 3 | 43 |
^ƛMƖƦ^ | 0 | 9 | 4/5 | 2 | 0/5 | 4 | 50 |
SCORPION | 54 | 2 | 1/6 | 1 | 0/1 | 1 | 24 |
Ronnie Cole | 14 | 13 | 1/2 | 5 | 0/1 | 1 | 27 |
armin | 54 | 4 | 1/4 | 1 | 0/1 | 1 | 16 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
YaKYaK | — | — / — | 122ms · 49 | 20.3% | — | 29.9% | — | — | 3827 mdeg | 114% / 145% / 137% | None |
-23 | — | — / — | 100ms · 33 | 16.5% | — | 15.1% | — | — | 2918 mdeg | 65% / 132% / 120% | None |
MO0La1 | — | — / — | 216ms · 35 | 20.3% | — | 16.8% | — | — | 5553 mdeg | 107% / 136% / 91% | None |
b77 | — | — / — | 99ms · 29 | 32.5% | — | 9.3% | — | — | 5950 mdeg | 69% / 117% / 87% | None |
h u n t e r | — | — / — | 197ms · 29 | 16.5% | — | 14.3% | — | — | 5239 mdeg | 94% / 96% / 83% | None |
E H T E S H A M | — | — / — | 115ms · 29 | 25.7% | — | 12.1% | — | — | 2861 mdeg | 70% / 96% / 74% | None |
^ƛMƖƦ^ | — | — / — | 573ms · 23 | 7.4% | — | 13.5% | — | — | 8086 mdeg | 52% / 96% / 74% | None |
SCORPION | — | — / — | 160ms · 18 | 16.9% | — | 13.6% | — | — | 6051 mdeg | 63% / 60% / 41% | None |
Ronnie Cole | — | — / — | 54ms · 15 | 10.2% | — | 35.5% | — | — | 2241 mdeg | 154% / 60% / 43% | None |
armin | — | — / — | 0ms · 10 | 16.7% | — | 13.3% | — | — | 1306 mdeg | 54% / 31% / 29% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 17 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+126 ticks
-23 picked up the bomb
2.0s clock+131 ticks
MO0La1 threw a molotov
+220 ticks
MO0La1 threw a HE grenade
+260 ticks
MO0La1 detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+330 ticks
MO0La1 detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+436 ticks
YaKYaK threw a smoke
+453 ticks
Ronnie Cole threw a flashbang
+466 ticks
E H T E S H A M threw a HE grenade
+563 ticks
Ronnie Cole detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 7.0s enemy blind · 0.0s team blind
+576 ticks
E H T E S H A M detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+618 ticks
YaKYaK threw a incendiary
+628 ticks
YaKYaK detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+630 ticks
^ƛMƖƦ^ threw a incendiary
+641 ticks
E H T E S H A M threw a incendiary
+709 ticks
MO0La1 molotov expired
+711 ticks
E H T E S H A M detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+716 ticks
MO0La1 eliminated ^ƛMƖƦ^ with tec9OpeningHeadshot+746 ticks
E H T E S H A M detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+763 ticks
E H T E S H A M detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+828 ticks
E H T E S H A M threw a smoke
+913 ticks
YaKYaK threw a HE grenade
+929 ticks
E H T E S H A M detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,023 ticks
YaKYaK detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,035 ticks
h u n t e r threw a HE grenade
+1,063 ticks
E H T E S H A M molotov expired
+1,098 ticks
E H T E S H A M molotov expired
+1,115 ticks
E H T E S H A M molotov expired
+1,146 ticks
h u n t e r detonated a HE grenade
22 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.0s team blind
+1,318 ticks
Ronnie Cole threw a HE grenade
+1,331 ticks
SCORPION eliminated armin with M4A1-SHeadshot+1,429 ticks
Ronnie Cole detonated a HE grenade
14 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,578 ticks
h u n t e r threw a molotov
+1,645 ticks
MO0La1 eliminated h u n t e r with negev+1,694 ticks
h u n t e r detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,898 ticks
-23 started planting
29.7s clock+1,913 ticks
Ronnie Cole threw a smoke
+2,040 ticks
YaKYaK smoke expired
+2,098 ticks
-23 planted the bomb
32.8s clock+2,128 ticks
Ronnie Cole detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,143 ticks
h u n t e r molotov expired
+2,193 ticks
MO0La1 threw a smoke
+2,267 ticks
YaKYaK eliminated b77 with AK-47Headshot+2,341 ticks
E H T E S H A M smoke expired
+2,418 ticks
MO0La1 detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,763 ticks
-23 eliminated E H T E S H A M with AK-47+3,193 ticks
YaKYaK threw a flashbang
+3,294 ticks
SCORPION eliminated Ronnie Cole with AWP+3,303 ticks
YaKYaK detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 0.7s enemy blind · 0.0s team blind
+3,540 ticks
Ronnie Cole smoke expired
+3,830 ticks
MO0La1 smoke expired
+3,917 ticks
SCORPION threw a incendiary
+4,035 ticks
SCORPION detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+4,038 ticks
-23 eliminated YaKYaK with AK-47+4,387 ticks
SCORPION molotov expired
+4,722 ticks
Bomb exploded
73.8s clock
Kill feed
168 of 173 events
Objective
70 of unknown events
Grenades
689 of unknown events