Public match receipt
Jul 9, 11:14 PM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
7
Top Frag Rating · Mr.Bubbles · 1.51
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
Shockplug
5/10
Entries won / attempted
Trade impact
spingebill
6
Trade kills
Clutches
Hydro
1/2
Clutches won / played
Utility
Sheen
557
5 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Mr.Bubbles CS—1,176 | 22 | 9 | 7 | 2.44 | 91.8 | 45% | 80% | 1.51 | — | 4 |
Hydro CS—1,345 | 15 | 14 | 10 | 1.07 | 97.3 | 60% | 75% | 1.13 | — | 2 |
Sheen CS—1,424 | 14 | 12 | 7 | 1.17 | 97.8 | 43% | 80% | 1.18 | — | 2 |
toohigh CS—1,289 | 12 | 11 | 4 | 1.09 | 70.8 | 33% | 70% | 1.01 | — | 3 |
[RB] Rilly - VIVII CS—853 | 12 | 16 | 8 | 0.75 | 81.5 | 50% | 65% | 0.94 | — | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
DaSCHILL CS23,001FACEIT— | 17 | 16 | 4 | 1.06 | 88.3 | 59% | 80% | 1.11 | — | 2 |
spingebill CS—FACEIT— | 18 | 16 | 1 | 1.13 | 79.5 | 67% | 60% | 1.02 | — | 2 |
Shockplug CS17,434FACEIT— | 10 | 16 | 7 | 0.63 | 72.0 | 50% | 55% | 0.83 | — | 1 |
Wolf CS20,4001,499 | 10 | 16 | 3 | 0.63 | 69.4 | 70% | 65% | 0.85 | — | 1 |
Jopp$tin CS—822 | 6 | 15 | 4 | 0.40 | 33.6 | 17% | 60% | 0.62 | — | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Mr.Bubbles | 391 | 12 | 3/3 | 5 | 0/1 | 4 | 53 |
Sheen | 557 | 5 | 2/4 | 2 | 1/2 | 2 | 33 |
Hydro | 318 | 9 | 4/6 | 0 | 1/2 | 2 | 37 |
DaSCHILL | 26 | 0 | 1/3 | 3 | 0/5 | 2 | 47 |
spingebill | 63 | 0 | 1/2 | 6 | 0/1 | 2 | 40 |
toohigh | 292 | 0 | 1/3 | 5 | 0/2 | 3 | 32 |
[RB] Rilly - VIVII | 329 | 7 | 2/4 | 0 | 0/1 | 2 | 28 |
Wolf | 55 | 4 | 0/1 | 1 | 0/5 | 1 | 24 |
Shockplug | 131 | 8 | 5/10 | 0 | 1/2 | 1 | 30 |
Jopp$tin | 280 | 1 | 1/4 | 1 | 0/1 | 1 | 17 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Mr.Bubbles | — | — / — | 203ms · 22 | 13.8% | — | 14.5% | — | — | 8074 mdeg | 85% / 111% / 191% | None |
Sheen | — | — / — | 205ms · 21 | 13.3% | — | 15.2% | — | — | 3214 mdeg | 80% / 118% / 91% | None |
Hydro | — | — / — | 99ms · 26 | 13.8% | — | 15.6% | — | — | 3783 mdeg | 113% / 118% / 84% | None |
DaSCHILL | — | — / — | 127ms · 26 | 14.1% | — | 21.0% | — | — | 2999 mdeg | 110% / 107% / 83% | None |
spingebill | — | — / — | 84ms · 17 | 14.7% | — | 40.5% | — | — | 2970 mdeg | 125% / 96% / 88% | None |
toohigh | — | — / — | 91ms · 6 | 5.7% | — | 7.0% | — | — | 14187 mdeg | 63% / 85% / 85% | None |
[RB] Rilly - VIVII | — | — / — | 167ms · 21 | 12.7% | — | 9.7% | — | — | 3633 mdeg | 94% / 98% / 59% | None |
Wolf | — | — / — | 145ms · 15 | 7.1% | — | 15.4% | — | — | 4213 mdeg | 131% / 84% / 49% | None |
Shockplug | — | — / — | 236ms · 19 | 12.6% | — | 18.9% | — | — | 2324 mdeg | 94% / 87% / 49% | None |
Jopp$tin | — | — / — | 82ms · 15 | 11.9% | — | 3.8% | — | — | 4059 mdeg | 31% / 41% / 31% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 18 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+18 ticks
Sheen dropped the bomb
0.3s clock+25 ticks
Mr.Bubbles picked up the bomb
0.4s clock+465 ticks
[RB] Rilly - VIVII threw a flashbang
+514 ticks
toohigh threw a HE grenade
+575 ticks
[RB] Rilly - VIVII detonated a flashbang
0 dmg · 1 enemies · 2 teammates · 0.7s enemy blind · 2.7s team blind
+585 ticks
Jopp$tin threw a HE grenade
+602 ticks
Mr.Bubbles threw a HE grenade
+625 ticks
toohigh detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+646 ticks
Shockplug threw a HE grenade
+658 ticks
spingebill threw a smoke
+696 ticks
Jopp$tin detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+713 ticks
Mr.Bubbles detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+756 ticks
Shockplug detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+778 ticks
spingebill detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,134 ticks
Shockplug threw a flashbang
+1,135 ticks
[RB] Rilly - VIVII threw a smoke
+1,244 ticks
Shockplug detonated a flashbang
0 dmg · 1 enemies · 1 teammates · 3.4s enemy blind · 1.0s team blind
+1,283 ticks
DaSCHILL threw a smoke
+1,291 ticks
[RB] Rilly - VIVII detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,329 ticks
spingebill threw a HE grenade
+1,351 ticks
Wolf threw a incendiary
+1,404 ticks
DaSCHILL detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,439 ticks
spingebill detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,619 ticks
Jopp$tin threw a incendiary
+1,678 ticks
Wolf threw a HE grenade
+1,750 ticks
Jopp$tin detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,789 ticks
Wolf detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,942 ticks
Wolf threw a smoke
+1,977 ticks
toohigh threw a smoke
+2,096 ticks
Wolf detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,102 ticks
Jopp$tin molotov expired
+2,128 ticks
toohigh detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,180 ticks
Shockplug threw a smoke
+2,190 ticks
spingebill smoke expired
+2,324 ticks
Shockplug threw a flashbang
+2,341 ticks
Shockplug detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,435 ticks
Shockplug detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,544 ticks
Mr.Bubbles threw a molotov
+2,648 ticks
Mr.Bubbles detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,665 ticks
spingebill threw a incendiary
+2,679 ticks
Mr.Bubbles threw a flashbang
+2,700 ticks
toohigh threw a molotov
+2,703 ticks
[RB] Rilly - VIVII smoke expired
+2,752 ticks
spingebill detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,789 ticks
Mr.Bubbles detonated a flashbang
0 dmg · 0 enemies · 2 teammates · 0.0s enemy blind · 1.4s team blind
+2,790 ticks
toohigh detonated a molotov
25 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,816 ticks
DaSCHILL smoke expired
+2,824 ticks
spingebill threw a flashbang
+2,906 ticks
Wolf threw a flashbang
+2,934 ticks
spingebill detonated a flashbang
0 dmg · 0 enemies · 2 teammates · 0.0s enemy blind · 2.5s team blind
+3,016 ticks
Wolf detonated a flashbang
0 dmg · 2 enemies · 1 teammates · 5.1s enemy blind · 0.1s team blind
+3,039 ticks
Sheen threw a smoke
+3,041 ticks
[RB] Rilly - VIVII eliminated DaSCHILL with AK-47Opening+3,097 ticks
Mr.Bubbles molotov expired
+3,101 ticks
Mr.Bubbles dropped the bomb
48.5s clock+3,101 ticks
spingebill eliminated Mr.Bubbles with M4A1-SHeadshot+3,104 ticks
spingebill molotov expired
+3,166 ticks
Sheen eliminated spingebill with AK-47 · assisted by Mr.BubblesTradeWallbang+3,220 ticks
Sheen detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,239 ticks
toohigh molotov expired
+3,376 ticks
Sheen eliminated Wolf with AK-47 · assisted by toohighHeadshot+3,405 ticks
toohigh picked up the bomb
53.2s clock+3,480 ticks
Sheen threw a HE grenade
+3,508 ticks
Wolf smoke expired
+3,540 ticks
toohigh smoke expired
+3,591 ticks
Sheen detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,642 ticks
toohigh started planting
56.9s clock+3,753 ticks
Shockplug smoke expired
+3,842 ticks
toohigh planted the bomb
60.0s clock+4,170 ticks
Jopp$tin eliminated Hydro with AK-47 · assisted by Shockplug+4,434 ticks
toohigh eliminated Jopp$tin with AK-47TradeHeadshot+4,632 ticks
Sheen smoke expired
+6,466 ticks
Bomb exploded
101.0s clock
Kill feed
135 of 141 events
Objective
66 of unknown events
Grenades
782 of unknown events