Public match receipt
Aug 31, 11:02 AM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
5
Top Frag Rating · M A N G O · 1.38
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
ShaunTheSheep
3/6
Entries won / attempted
Trade impact
ShaunTheSheep
4
Trade kills
Clutches
-23
2/6
Clutches won / played
Utility
KuKuR
192
1 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
M A N G O CS4,892FACEIT— | 17 | 9 | 6 | 1.89 | 95.5 | 47% | 83% | 1.38 | +107 | 3 |
ShaunTheSheep CS4,206FACEIT— | 18 | 13 | 2 | 1.38 | 78.2 | 33% | 78% | 1.15 | +184 | 6 |
mdh CS3,880FACEIT— | 17 | 13 | 4 | 1.31 | 116.5 | 29% | 78% | 1.29 | +131 | 2 |
Symbolic CS4,979FACEIT— | 14 | 11 | 7 | 1.27 | 101.3 | 50% | 83% | 1.23 | +20 | 0 |
Tommaskray CS3,998538 | 13 | 13 | 1 | 1.00 | 71.2 | 46% | 72% | 0.99 | +151 | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
mah1r CS3,109FACEIT— | 19 | 14 | 2 | 1.36 | 104.4 | 26% | 67% | 1.21 | -106 | 3 |
KuKuR CS3,974FACEIT— | 15 | 17 | 6 | 0.88 | 95.2 | 67% | 72% | 1.06 | -113 | 1 |
-23 CS4,306FACEIT— | 14 | 15 | 2 | 0.93 | 82.8 | 57% | 67% | 1.00 | -169 | 1 |
Syrath CS—1,025 | 9 | 18 | 3 | 0.50 | 57.1 | 33% | 50% | 0.72 | — | 0 |
Donk killer CS7,098FACEIT— | 0 | 17 | 3 | 0.00 | 22.6 | — | 28% | 0.35 | -309 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
M A N G O | 4 | 16 | 1/1 | 2 | 0/2 | 3 | 40 |
mdh | 137 | 1 | 2/2 | 2 | 1/3 | 2 | 37 |
Symbolic | 169 | 1 | 3/5 | 2 | 0/0 | 0 | 36 |
mah1r | 63 | 3 | 3/4 | 2 | 1/2 | 3 | 41 |
ShaunTheSheep | 16 | 0 | 3/6 | 4 | 1/1 | 6 | 40 |
KuKuR | 192 | 1 | 2/3 | 2 | 0/4 | 1 | 37 |
-23 | 1 | 0 | 1/1 | 3 | 2/6 | 1 | 31 |
Tommaskray | 29 | 0 | 2/4 | 1 | 1/2 | 2 | 32 |
Syrath | 0 | 1 | 1/4 | 1 | 0/4 | 0 | 21 |
Donk killer | 18 | 1 | 0/6 | 0 | 0/0 | 0 | 3 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
M A N G O | — | — / — | 165ms · 15 | 13.5% | — | 16.7% | — | — | 3145 mdeg | 88% / 115% / 148% | None |
mdh | — | — / — | 179ms · 29 | 29.3% | — | 8.6% | — | — | 6674 mdeg | 55% / 141% / 102% | None |
Symbolic | — | — / — | 125ms · 21 | 23.3% | — | 17.2% | — | — | 4659 mdeg | 94% / 122% / 99% | None |
mah1r | — | — / — | 121ms · 14 | 27.0% | — | 8.6% | — | — | 4817 mdeg | 49% / 126% / 106% | None |
ShaunTheSheep | — | — / — | 183ms · 15 | 19.1% | — | 12.2% | — | — | 2101 mdeg | 63% / 94% / 108% | None |
KuKuR | — | — / — | 221ms · 19 | 14.1% | — | 19.4% | — | — | 4027 mdeg | 125% / 115% / 69% | None |
-23 | — | — / — | 167ms · 25 | 18.5% | — | 21.4% | — | — | 4544 mdeg | 107% / 100% / 73% | None |
Tommaskray | — | — / — | 162ms · 11 | 12.8% | — | 20.0% | — | — | 1606 mdeg | 87% / 86% / 78% | None |
Syrath | — | — / — | 29ms · 8 | 11.5% | — | 15.2% | — | — | 2031 mdeg | 63% / 69% / 39% | None |
Donk killer | — | — / — | 45ms · 8 | 14.3% | — | 12.5% | — | — | — | — / 27% / 0% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+357 ticks
Symbolic picked up the bomb
5.6s clock+672 ticks
ShaunTheSheep eliminated KuKuR with tec9OpeningHeadshot+1,044 ticks
mah1r eliminated Tommaskray with usp silencerHeadshot+1,057 ticks
Symbolic dropped the bomb
16.5s clock+1,319 ticks
Symbolic picked up the bomb
20.6s clock+1,339 ticks
ShaunTheSheep eliminated mdh with tec9 · assisted by mah1rHeadshotTeamkill+1,653 ticks
mah1r eliminated ShaunTheSheep with usp silencerHeadshot+2,151 ticks
M A N G O eliminated mah1r with glock · assisted by ShaunTheSheep+2,383 ticks
Symbolic eliminated Syrath with glockHeadshot+2,436 ticks
M A N G O eliminated Donk killer with glockHeadshot+2,717 ticks
M A N G O eliminated -23 with glockHeadshot
Kill feed
137 of 140 events
Objective
74 of unknown events
Grenades
437 of unknown events