FL
Public profile match · complete reconciled demo receipt · same layout as My Ledger
#3834747948072173634

Public match receipt

Aug 2, 06:01 PM

Inferno

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

10:46 Scoreboard16 roundsIndexed 8/2/2026

Team A

7

:

Team B

9

Top Frag Rating · sadra · 1.39

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

-23

5/9

Entries won / attempted

Trade impact

sadra

3

Trade kills

Clutches

sadra

4/14

Clutches won / played

Utility

R8 ! M A S B

156

5 enemies flashed

Started on CT

Team A

7
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
sadra
CS—FACEIT 1,000 Elo · Level 4 at this match41,000
16812.00102.456%69%1.39—6
Afi47
CS—FACEIT 774 Elo · Level 3 at this match3774
41440.2945.425%50%0.61—2

Started on T

Team B

9
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
R8 ! M A S B
CS—FACEIT—
141051.40104.143%88%1.30—5
-23
CS3,136FACEIT—
81120.7357.350%63%0.82—3

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
sadra
1214/434/14639
R8 ! M A S B
15654/721/7536
-23
6005/901/5320
Afi47
053/1200/0212

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
sadra
—— / —212ms · 3622.9%—19.4%——4154 mdeg106% / 124% / 156%None
R8 ! M A S B
—— / —193ms · 2415.2%—9.9%——5623 mdeg80% / 126% / 109%None
-23
—— / —138ms · 1822.0%—11.1%——3451 mdeg94% / 69% / 57%None
Afi47
—— / —162ms · 815.2%—10.0%——4855 mdeg47% / 55% / 22%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1A/CT
  2. 2A/CT
  3. 3A/CT
  4. 4A/CT
  5. 5B/T
  6. 6A/CT
  7. 7A/CT
  8. 8A/CT
  9. 9B/CT
  10. 10B/CT
  11. 11B/CT
  12. 12B/CT
  13. 13B/CT
  14. 14B/CT
  15. 15B/CT
  16. 16B/CT

Round events

Event timeline unavailable

We could not verify the round events, so the timeline is unavailable. The scoreboard above is still available.