Public match receipt
Aug 2, 06:01 PM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
7
Team B
9
Top Frag Rating · sadra · 1.39
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
-23
5/9
Entries won / attempted
Trade impact
sadra
3
Trade kills
Clutches
sadra
4/14
Clutches won / played
Utility
R8 ! M A S B
156
5 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
sadra CS—1,000 | 16 | 8 | 1 | 2.00 | 102.4 | 56% | 69% | 1.39 | — | 6 |
Afi47 CS—774 | 4 | 14 | 4 | 0.29 | 45.4 | 25% | 50% | 0.61 | — | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
R8 ! M A S B CS—FACEIT— | 14 | 10 | 5 | 1.40 | 104.1 | 43% | 88% | 1.30 | — | 5 |
-23 CS3,136FACEIT— | 8 | 11 | 2 | 0.73 | 57.3 | 50% | 63% | 0.82 | — | 3 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
sadra | 12 | 1 | 4/4 | 3 | 4/14 | 6 | 39 |
R8 ! M A S B | 156 | 5 | 4/7 | 2 | 1/7 | 5 | 36 |
-23 | 60 | 0 | 5/9 | 0 | 1/5 | 3 | 20 |
Afi47 | 0 | 5 | 3/12 | 0 | 0/0 | 2 | 12 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
sadra | — | — / — | 212ms · 36 | 22.9% | — | 19.4% | — | — | 4154 mdeg | 106% / 124% / 156% | None |
R8 ! M A S B | — | — / — | 193ms · 24 | 15.2% | — | 9.9% | — | — | 5623 mdeg | 80% / 126% / 109% | None |
-23 | — | — / — | 138ms · 18 | 22.0% | — | 11.1% | — | — | 3451 mdeg | 94% / 69% / 57% | None |
Afi47 | — | — / — | 162ms · 8 | 15.2% | — | 10.0% | — | — | 4855 mdeg | 47% / 55% / 22% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Event timeline unavailable
We could not verify the round events, so the timeline is unavailable. The scoreboard above is still available.