Public match receipt
Jul 30, 08:19 PM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
7
Top Frag Rating · بابي · 1.45
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
PISKO
5/9
Entries won / attempted
Trade impact
بابي
5
Trade kills
Clutches
-23
2/4
Clutches won / played
Utility
بابي
222
6 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
-23 CS3,154FACEIT— | 22 | 12 | 2 | 1.83 | 96.3 | 23% | 75% | 1.34 | +175 | 4 |
بابي CS2,949FACEIT— | 23 | 12 | 2 | 1.92 | 117.3 | 17% | 75% | 1.45 | +123 | 5 |
askavatar CS3,239515 | 16 | 13 | 7 | 1.23 | 82.0 | 44% | 80% | 1.13 | +123 | 3 |
Mohammad29 CS2,987600 | 12 | 16 | 13 | 0.75 | 77.0 | 25% | 90% | 1.01 | +366 | 1 |
BIGMANZ CS2,991830 | 8 | 13 | 2 | 0.62 | 48.0 | 13% | 60% | 0.74 | +117 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
void_246 CS3,506FACEIT— | 21 | 16 | 4 | 1.31 | 101.0 | 48% | 70% | 1.20 | -109 | 3 |
Lucky luke :) CS1,517FACEIT— | 13 | 15 | 8 | 0.87 | 68.7 | 38% | 75% | 0.95 | -124 | 1 |
PISKO CS3,281FACEIT— | 14 | 18 | 4 | 0.78 | 83.5 | 43% | 60% | 0.94 | -130 | 1 |
A D A M CS2,744FACEIT— | 11 | 17 | 2 | 0.65 | 63.5 | 55% | 40% | 0.75 | -116 | 2 |
Kukoshibo CS—FACEIT— | 6 | 16 | 2 | 0.38 | 33.6 | 50% | 50% | 0.58 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
بابي | 222 | 6 | 1/1 | 5 | 1/2 | 5 | 51 |
-23 | 16 | 5 | 5/8 | 3 | 2/4 | 4 | 55 |
void_246 | 0 | 0 | 3/4 | 5 | 1/6 | 3 | 49 |
askavatar | 76 | 1 | 1/3 | 3 | 2/4 | 3 | 42 |
Mohammad29 | 122 | 9 | 3/5 | 0 | 0/1 | 1 | 38 |
Lucky luke :) | 79 | 5 | 1/4 | 1 | 1/3 | 1 | 35 |
PISKO | 0 | 0 | 5/9 | 1 | 0/0 | 1 | 34 |
A D A M | 17 | 4 | 1/2 | 2 | 0/5 | 2 | 26 |
BIGMANZ | 93 | 0 | 0/3 | 0 | 0/1 | 0 | 18 |
Kukoshibo | 69 | 4 | 0/1 | 0 | 0/1 | 0 | 11 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
بابي | — | — / — | 257ms · 26 | 10.6% | — | 6.0% | — | — | 7540 mdeg | 33% / 142% / 150% | None |
-23 | — | — / — | 85ms · 19 | 15.1% | — | 8.5% | — | — | 3493 mdeg | 43% / 116% / 143% | None |
void_246 | — | — / — | 110ms · 23 | 19.7% | — | 22.1% | — | — | 2937 mdeg | 89% / 122% / 102% | None |
askavatar | — | — / — | 249ms · 26 | 23.4% | — | 18.4% | — | — | 2646 mdeg | 82% / 99% / 96% | None |
Mohammad29 | — | — / — | 137ms · 25 | 15.5% | — | 10.8% | — | — | 5144 mdeg | 47% / 93% / 59% | None |
Lucky luke :) | — | — / — | 144ms · 32 | 10.8% | — | 18.9% | — | — | 3720 mdeg | 72% / 83% / 68% | None |
PISKO | — | — / — | 162ms · 19 | 17.3% | — | 11.3% | — | — | 4108 mdeg | 80% / 101% / 61% | None |
A D A M | — | — / — | 338ms · 17 | 3.4% | — | 14.3% | — | — | 4272 mdeg | 102% / 77% / 51% | None |
BIGMANZ | — | — / — | 101ms · 19 | 15.5% | — | 4.2% | — | — | 5092 mdeg | 24% / 58% / 48% | None |
Kukoshibo | — | — / — | 146ms · 11 | 9.1% | — | 8.8% | — | — | 5560 mdeg | 94% / 41% / 29% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+509 ticks
Lucky luke :) threw a HE grenade
+620 ticks
Lucky luke :) detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+759 ticks
void_246 eliminated BIGMANZ with usp silencer · assisted by PISKOOpening+828 ticks
PISKO eliminated Mohammad29 with usp silencerHeadshot+852 ticks
askavatar eliminated PISKO with glockTradeHeadshot+892 ticks
void_246 eliminated بابي with usp silencerHeadshot+1,078 ticks
-23 dropped the bomb
16.8s clock+1,078 ticks
A D A M eliminated -23 with usp silencerHeadshot+1,213 ticks
void_246 eliminated askavatar with usp silencerHeadshot
Kill feed
148 exact match events
Objective
62 of unknown events
Grenades
467 of unknown events