Public match receipt
Aug 30, 01:12 PM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
11
Team B
13
Top Frag Rating · MeYSam RMK · 1.85
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
ⱤꝊG
4/6
Entries won / attempted
Trade impact
MeYSam RMK
8
Trade kills
Clutches
ⱤꝊG
3/8
Clutches won / played
Utility
Lyes
263
12 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
ⱤꝊG CS4,002FACEIT— | 20 | 17 | 7 | 1.18 | 76.8 | 30% | 75% | 1.07 | -150 | 3 |
-23 CS4,329FACEIT— | 14 | 19 | 4 | 0.74 | 60.0 | 21% | 54% | 0.81 | -108 | 1 |
Lyes CS4,268FACEIT— | 13 | 19 | 7 | 0.68 | 71.2 | 23% | 67% | 0.88 | -292 | 0 |
silhouette CS4,999828 | 15 | 22 | 2 | 0.68 | 55.5 | 27% | 46% | 0.74 | -151 | 3 |
ZORO CS5,682FACEIT— | 19 | 22 | 6 | 0.86 | 81.5 | 53% | 67% | 0.98 | — | 4 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
MeYSam RMK CS7,183FACEIT— | 39 | 12 | 6 | 3.25 | 166.6 | 21% | 88% | 1.85 | +370 | 8 |
N1KA CS4,999806 | 22 | 14 | 6 | 1.57 | 88.5 | 64% | 96% | 1.31 | +102 | 3 |
Gladiator CS2,534FACEIT— | 19 | 16 | 2 | 1.19 | 74.0 | 42% | 83% | 1.09 | +201 | 1 |
Akagami No Shanks CS2,409FACEIT— | 14 | 22 | 10 | 0.64 | 66.8 | 21% | 67% | 0.85 | +368 | 1 |
Mamadii CS4,076FACEIT— | 5 | 18 | 8 | 0.28 | 44.8 | 40% | 67% | 0.66 | +252 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
MeYSam RMK | 194 | 9 | 4/5 | 8 | 1/3 | 8 | 82 |
N1KA | 206 | 4 | 1/2 | 8 | 0/4 | 3 | 53 |
Gladiator | 47 | 5 | 2/4 | 4 | 0/3 | 1 | 45 |
ⱤꝊG | 155 | 12 | 4/6 | 1 | 3/8 | 3 | 46 |
ZORO | 210 | 2 | 2/3 | 0 | 0/4 | 4 | 0 |
Lyes | 263 | 12 | 1/3 | 5 | 1/2 | 0 | 35 |
Akagami No Shanks | 0 | 7 | 3/9 | 3 | 0/0 | 1 | 37 |
-23 | 7 | 1 | 3/6 | 2 | 2/3 | 1 | 36 |
silhouette | 0 | 2 | 4/6 | 1 | 0/2 | 3 | 32 |
Mamadii | 97 | 1 | 0/4 | 0 | 0/2 | 0 | 21 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
MeYSam RMK | — | — / — | 43ms · 49 | 34.9% | — | 12.9% | — | — | 1517 mdeg | 39% / 201% / 254% | None |
N1KA | — | — / — | 194ms · 31 | 14.9% | — | 20.5% | — | — | 3323 mdeg | 119% / 107% / 123% | None |
Gladiator | — | — / — | 157ms · 29 | 17.7% | — | 14.5% | — | — | 5483 mdeg | 79% / 89% / 93% | None |
ⱤꝊG | — | — / — | 291ms · 25 | 11.3% | — | 7.5% | — | — | 8040 mdeg | 56% / 93% / 92% | None |
ZORO | — | — / — | 91ms · 29 | 25.7% | — | 22.4% | — | — | 2240 mdeg | 99% / 99% / 68% | None |
Lyes | — | — / — | 339ms · 20 | 3.6% | — | 6.7% | — | — | 8064 mdeg | 43% / 86% / 54% | None |
Akagami No Shanks | — | — / — | 181ms · 23 | 11.6% | — | 7.8% | — | — | 5369 mdeg | 40% / 81% / 50% | None |
-23 | — | — / — | 138ms · 16 | 10.5% | — | 6.9% | — | — | 4414 mdeg | 40% / 72% / 58% | None |
silhouette | — | — / — | 154ms · 23 | 19.6% | — | 10.0% | — | — | 5482 mdeg | 50% / 67% / 53% | None |
Mamadii | — | — / — | 194ms · 18 | 16.0% | — | 5.9% | — | — | 1648 mdeg | 75% / 54% / 22% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+414 ticks
ⱤꝊG threw a flashbang
+447 ticks
Mamadii threw a incendiary
+507 ticks
N1KA threw a HE grenade
+532 ticks
ⱤꝊG detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 7.0s enemy blind · 0.0s team blind
+560 ticks
Mamadii detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+598 ticks
Akagami No Shanks eliminated -23 with usp silencerOpeningHeadshot+617 ticks
N1KA detonated a HE grenade
172 dmg · 3 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+639 ticks
Mamadii threw a HE grenade
+750 ticks
Mamadii detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+772 ticks
Lyes eliminated Akagami No Shanks with glock · assisted by silhouetteTradeHeadshot+798 ticks
N1KA eliminated Lyes with usp silencerTradeHeadshot+912 ticks
Mamadii molotov expired
+1,036 ticks
silhouette dropped the bomb
16.2s clock+1,036 ticks
N1KA eliminated silhouette with usp silencer+1,119 ticks
N1KA eliminated ⱤꝊG with usp silencerHeadshot+1,217 ticks
ZORO threw a smoke
+1,354 ticks
ZORO detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,446 ticks
ZORO eliminated N1KA with glock · assisted by ⱤꝊGHeadshot+1,666 ticks
MeYSam RMK eliminated ZORO with Desert Eagle · assisted by N1KATradeThrough smoke
Kill feed
181 exact match events
Objective
66 of unknown events
Grenades
663 of unknown events