Public match receipt
Aug 30, 01:12 PM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
11
Team B
13
Top Frag Rating · MeYSam RMK · 1.85
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
ⱤꝊG
4/6
Entries won / attempted
Trade impact
MeYSam RMK
8
Trade kills
Clutches
ⱤꝊG
3/8
Clutches won / played
Utility
Lyes
263
12 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
ⱤꝊG CS4,002FACEIT— | 20 | 17 | 7 | 1.18 | 76.8 | 30% | 75% | 1.07 | -150 | 3 |
-23 CS4,329FACEIT— | 14 | 19 | 4 | 0.74 | 60.0 | 21% | 54% | 0.81 | -108 | 1 |
Lyes CS4,268FACEIT— | 13 | 19 | 7 | 0.68 | 71.2 | 23% | 67% | 0.88 | -292 | 0 |
silhouette CS4,999828 | 15 | 22 | 2 | 0.68 | 55.5 | 27% | 46% | 0.74 | -151 | 3 |
ZORO CS5,682FACEIT— | 19 | 22 | 6 | 0.86 | 81.5 | 53% | 67% | 0.98 | — | 4 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
MeYSam RMK CS7,183FACEIT— | 39 | 12 | 6 | 3.25 | 166.6 | 21% | 88% | 1.85 | +370 | 8 |
N1KA CS4,999806 | 22 | 14 | 6 | 1.57 | 88.5 | 64% | 96% | 1.31 | +102 | 3 |
Gladiator CS2,534FACEIT— | 19 | 16 | 2 | 1.19 | 74.0 | 42% | 83% | 1.09 | +201 | 1 |
Akagami No Shanks CS2,409FACEIT— | 14 | 22 | 10 | 0.64 | 66.8 | 21% | 67% | 0.85 | +368 | 1 |
Mamadii CS4,076FACEIT— | 5 | 18 | 8 | 0.28 | 44.8 | 40% | 67% | 0.66 | +252 | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
MeYSam RMK | 194 | 9 | 4/5 | 8 | 1/3 | 8 | 82 |
N1KA | 206 | 4 | 1/2 | 8 | 0/4 | 3 | 53 |
Gladiator | 47 | 5 | 2/4 | 4 | 0/3 | 1 | 45 |
ⱤꝊG | 155 | 12 | 4/6 | 1 | 3/8 | 3 | 46 |
ZORO | 210 | 2 | 2/3 | 0 | 0/4 | 4 | 0 |
Lyes | 263 | 12 | 1/3 | 5 | 1/2 | 0 | 35 |
Akagami No Shanks | 0 | 7 | 3/9 | 3 | 0/0 | 1 | 37 |
-23 | 7 | 1 | 3/6 | 2 | 2/3 | 1 | 36 |
silhouette | 0 | 2 | 4/6 | 1 | 0/2 | 3 | 32 |
Mamadii | 97 | 1 | 0/4 | 0 | 0/2 | 0 | 21 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
MeYSam RMK | — | — / — | 43ms · 49 | 34.9% | — | 12.9% | — | — | 1517 mdeg | 39% / 201% / 254% | None |
N1KA | — | — / — | 194ms · 31 | 14.9% | — | 20.5% | — | — | 3323 mdeg | 119% / 107% / 123% | None |
Gladiator | — | — / — | 157ms · 29 | 17.7% | — | 14.5% | — | — | 5483 mdeg | 79% / 89% / 93% | None |
ⱤꝊG | — | — / — | 291ms · 25 | 11.3% | — | 7.5% | — | — | 8040 mdeg | 56% / 93% / 92% | None |
ZORO | — | — / — | 91ms · 29 | 25.7% | — | 22.4% | — | — | 2240 mdeg | 99% / 99% / 68% | None |
Lyes | — | — / — | 339ms · 20 | 3.6% | — | 6.7% | — | — | 8064 mdeg | 43% / 86% / 54% | None |
Akagami No Shanks | — | — / — | 181ms · 23 | 11.6% | — | 7.8% | — | — | 5369 mdeg | 40% / 81% / 50% | None |
-23 | — | — / — | 138ms · 16 | 10.5% | — | 6.9% | — | — | 4414 mdeg | 40% / 72% / 58% | None |
silhouette | — | — / — | 154ms · 23 | 19.6% | — | 10.0% | — | — | 5482 mdeg | 50% / 67% / 53% | None |
Mamadii | — | — / — | 194ms · 18 | 16.0% | — | 5.9% | — | — | 1648 mdeg | 75% / 54% / 22% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 23 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+119 ticks
Lyes threw a smoke
+278 ticks
-23 threw a smoke
+431 ticks
ⱤꝊG threw a flashbang
+433 ticks
Lyes detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+460 ticks
Gladiator threw a smoke
+477 ticks
N1KA threw a incendiary
+542 ticks
ⱤꝊG detonated a flashbang
0 dmg · 2 enemies · 1 teammates · 6.6s enemy blind · 0.4s team blind
+595 ticks
N1KA detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+599 ticks
N1KA threw a HE grenade
+625 ticks
Gladiator detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+630 ticks
-23 detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+710 ticks
N1KA detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+720 ticks
Gladiator threw a HE grenade
+830 ticks
Gladiator detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+947 ticks
N1KA molotov expired
+955 ticks
Gladiator threw a incendiary
+971 ticks
MeYSam RMK threw a HE grenade
+1,023 ticks
Gladiator detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,082 ticks
MeYSam RMK detonated a HE grenade
4 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,151 ticks
N1KA threw a flashbang
+1,261 ticks
N1KA detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,375 ticks
Gladiator molotov expired
+1,474 ticks
MeYSam RMK eliminated Lyes with AWPOpeningThrough smoke+1,476 ticks
Mamadii threw a incendiary
+1,611 ticks
Mamadii detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,845 ticks
Lyes smoke expired
+1,880 ticks
silhouette threw a smoke
+1,963 ticks
Mamadii molotov expired
+1,998 ticks
silhouette detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,037 ticks
Gladiator smoke expired
+2,042 ticks
-23 smoke expired
+2,042 ticks
silhouette dropped the bomb
31.9s clock+2,042 ticks
Akagami No Shanks eliminated silhouette with M4A1-S · assisted by MeYSam RMK+2,136 ticks
Mamadii threw a HE grenade
+2,247 ticks
Mamadii detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,265 ticks
MeYSam RMK threw a smoke
+2,422 ticks
MeYSam RMK detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,438 ticks
MeYSam RMK threw a flashbang
+2,548 ticks
MeYSam RMK detonated a flashbang
0 dmg · 1 enemies · 1 teammates · 0.7s enemy blind · 0.1s team blind
+2,637 ticks
Akagami No Shanks eliminated -23 with M4A1-S+2,781 ticks
MeYSam RMK eliminated ⱤꝊG with AWP+2,946 ticks
Mamadii threw a flashbang
+2,977 ticks
ZORO eliminated Akagami No Shanks with AK-47 · assisted by -23+3,044 ticks
Gladiator eliminated ZORO with m4a1 · assisted by Akagami No ShanksTrade
Kill feed
181 exact match events
Objective
66 of unknown events
Grenades
663 of unknown events