Public match receipt
Sep 6, 12:11 AM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
16
Team B
14
Top Frag Rating · Descent · 1.33
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
HONK
6/9
Entries won / attempted
Trade impact
Descent
9
Trade kills
Clutches
Descent
2/7
Clutches won / played
Utility
HONK
564
22 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Descent CS—898 | 33 | 20 | 3 | 1.65 | 105.2 | 39% | 77% | 1.33 | — | 5 |
DaSCHILL CS21,789FACEIT— | 28 | 20 | 6 | 1.40 | 89.8 | 54% | 70% | 1.18 | +329 | 6 |
Wolf CS20,7881,510 | 16 | 22 | 8 | 0.73 | 64.3 | 31% | 70% | 0.88 | +378 | 0 |
Drugs CS—1,059 | 17 | 24 | 11 | 0.71 | 71.5 | 35% | 67% | 0.89 | — | 2 |
Shockplug CS15,118FACEIT— | 16 | 27 | 9 | 0.59 | 73.6 | 56% | 67% | 0.87 | +108 | 3 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Cups CS18,9921,150 | 27 | 23 | 10 | 1.17 | 93.0 | 30% | 77% | 1.15 | -315 | 5 |
Lapdance For Grandpa CS18,3541,183 | 25 | 23 | 5 | 1.09 | 84.0 | 40% | 63% | 1.04 | -303 | 4 |
ReeperMadness CS18,558FACEIT— | 23 | 22 | 7 | 1.05 | 72.6 | 35% | 73% | 1.01 | -317 | 1 |
Ian CS19,2551,000 | 18 | 20 | 9 | 0.90 | 74.8 | 39% | 73% | 0.98 | -345 | 3 |
HONK CS18,2821,218 | 20 | 22 | 16 | 0.91 | 89.2 | 50% | 83% | 1.08 | -104 | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Descent | 211 | 6 | 3/5 | 9 | 2/7 | 5 | 68 |
DaSCHILL | 89 | 2 | 1/4 | 7 | 2/2 | 6 | 68 |
Cups | 281 | 13 | 1/4 | 5 | 1/7 | 5 | 76 |
HONK | 564 | 22 | 6/9 | 1 | 0/3 | 1 | 45 |
Lapdance For Grandpa | 66 | 2 | 5/7 | 3 | 0/2 | 4 | 61 |
ReeperMadness | 273 | 20 | 3/7 | 3 | 0/3 | 1 | 50 |
Ian | 461 | 22 | 2/3 | 4 | 1/3 | 3 | 46 |
Drugs | 115 | 12 | 2/6 | 5 | 0/6 | 2 | 45 |
Wolf | 52 | 13 | 2/3 | 2 | 0/2 | 0 | 46 |
Shockplug | 137 | 13 | 5/12 | 1 | 2/3 | 3 | 42 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Descent | — | — / — | 127ms · 32 | 21.2% | — | 18.2% | — | — | 8664 mdeg | 74% / 127% / 129% | None |
DaSCHILL | — | — / — | 72ms · 37 | 36.2% | — | 22.3% | — | — | 5866 mdeg | 100% / 108% / 109% | None |
Cups | — | — / — | 134ms · 28 | 17.0% | — | 8.5% | — | — | 4597 mdeg | 56% / 112% / 92% | None |
HONK | — | — / — | 200ms · 27 | 7.7% | — | 11.8% | — | — | 5910 mdeg | 94% / 108% / 71% | None |
Lapdance For Grandpa | — | — / — | 107ms · 23 | 16.9% | — | 12.2% | — | — | 4152 mdeg | 75% / 101% / 85% | None |
ReeperMadness | — | — / — | 103ms · 22 | 14.6% | — | 12.9% | — | — | 4386 mdeg | 65% / 88% / 82% | None |
Ian | — | — / — | 136ms · 22 | 6.5% | — | 10.9% | — | — | 4174 mdeg | 73% / 90% / 70% | None |
Drugs | — | — / — | 67ms · 25 | 14.0% | — | 13.2% | — | — | 2867 mdeg | 66% / 86% / 55% | None |
Wolf | — | — / — | 80ms · 28 | 16.2% | — | 9.6% | — | — | 2772 mdeg | 59% / 78% / 57% | None |
Shockplug | — | — / — | 212ms · 25 | 8.6% | — | 16.9% | — | — | 4693 mdeg | 106% / 89% / 46% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 16 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+494 ticks
Shockplug dropped the bomb
7.7s clock+523 ticks
ReeperMadness threw a flashbang
+609 ticks
Ian threw a flashbang
+623 ticks
HONK threw a HE grenade
+626 ticks
Cups threw a incendiary
+633 ticks
ReeperMadness detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+675 ticks
Drugs picked up the bomb
10.5s clock+719 ticks
Ian detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.8s team blind
+728 ticks
Cups threw a flashbang
+729 ticks
Cups detonated a molotov
33 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+733 ticks
HONK detonated a HE grenade
68 dmg · 3 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+755 ticks
Ian threw a smoke
+819 ticks
Cups threw a smoke
+839 ticks
Cups detonated a flashbang
0 dmg · 5 enemies · 0 teammates · 16.2s enemy blind · 0.0s team blind
+882 ticks
HONK threw a smoke
+882 ticks
Wolf eliminated Cups with tec9Opening+908 ticks
Ian detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+924 ticks
Cups detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+981 ticks
HONK detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,029 ticks
HONK threw a molotov
+1,081 ticks
Cups molotov expired
+1,101 ticks
HONK detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,387 ticks
Ian threw a incendiary
+1,454 ticks
Ian detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,550 ticks
HONK molotov expired
+1,562 ticks
Ian threw a HE grenade
+1,672 ticks
Ian detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,806 ticks
Ian molotov expired
+1,915 ticks
DaSCHILL threw a smoke
+1,916 ticks
Lapdance For Grandpa eliminated Shockplug with AK-47 · assisted by HONKHeadshot+2,029 ticks
DaSCHILL detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,201 ticks
Ian eliminated Wolf with M4A1-SThrough smoke+2,245 ticks
Lapdance For Grandpa eliminated Descent with AK-47+2,320 ticks
Ian smoke expired
+2,336 ticks
Cups smoke expired
+2,368 ticks
Drugs eliminated Lapdance For Grandpa with p250 · assisted by ShockplugTradeHeadshot+2,368 ticks
Ian eliminated DaSCHILL with M4A1-S · assisted by HONK+2,393 ticks
HONK smoke expired
+3,441 ticks
DaSCHILL smoke expired
+3,530 ticks
Drugs dropped the bomb
55.2s clock+3,530 ticks
Ian eliminated Drugs with M4A1-S · assisted by HONK
Kill feed
222 of 223 events
Objective
119 of unknown events
Grenades
1,216 of unknown events