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Public profile match · complete reconciled demo receipt · same layout as My Ledger
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Public match receipt

Sep 6, 12:11 AM

Inferno

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

49:54 Scoreboard30 roundsIndexed 9/6/2026

Team A

16

:

Team B

14

Top Frag Rating · Descent · 1.33

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

HONK

6/9

Entries won / attempted

Trade impact

Descent

9

Trade kills

Clutches

Descent

2/7

Clutches won / played

Utility

HONK

564

22 enemies flashed

Started on CT

Team A

16
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Descent
CS—FACEIT 898 Elo · Level 3 at this match3898
332031.65105.239%77%1.33—5
DaSCHILL
CS21,789FACEIT—
282061.4089.854%70%1.18+3296
Wolf
CS20,788FACEIT 1,510 Elo · Level 7 at this match71,510
162280.7364.331%70%0.88+3780
Drugs
CS—FACEIT 1,059 Elo · Level 5 at this match51,059
1724110.7171.535%67%0.89—2
Shockplug
CS15,118FACEIT—
162790.5973.656%67%0.87+1083

Started on T

Team B

14
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Cups
CS18,992FACEIT 1,150 Elo · Level 5 at this match51,150
2723101.1793.030%77%1.15-3155
Lapdance For Grandpa
CS18,354FACEIT 1,183 Elo · Level 5 at this match51,183
252351.0984.040%63%1.04-3034
ReeperMadness
CS18,558FACEIT—
232271.0572.635%73%1.01-3171
Ian
CS19,255FACEIT 1,000 Elo · Level 4 at this match41,000
182090.9074.839%73%0.98-3453
HONK
CS18,282FACEIT 1,218 Elo · Level 6 at this match61,218
2022160.9189.250%83%1.08-1041

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
Descent
21163/592/7568
DaSCHILL
8921/472/2668
Cups
281131/451/7576
HONK
564226/910/3145
Lapdance For Grandpa
6625/730/2461
ReeperMadness
273203/730/3150
Ian
461222/341/3346
Drugs
115122/650/6245
Wolf
52132/320/2046
Shockplug
137135/1212/3342

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
Descent
—— / —127ms · 3221.2%—18.2%——8664 mdeg74% / 127% / 129%None
DaSCHILL
—— / —72ms · 3736.2%—22.3%——5866 mdeg100% / 108% / 109%None
Cups
—— / —134ms · 2817.0%—8.5%——4597 mdeg56% / 112% / 92%None
HONK
—— / —200ms · 277.7%—11.8%——5910 mdeg94% / 108% / 71%None
Lapdance For Grandpa
—— / —107ms · 2316.9%—12.2%——4152 mdeg75% / 101% / 85%None
ReeperMadness
—— / —103ms · 2214.6%—12.9%——4386 mdeg65% / 88% / 82%None
Ian
—— / —136ms · 226.5%—10.9%——4174 mdeg73% / 90% / 70%None
Drugs
—— / —67ms · 2514.0%—13.2%——2867 mdeg66% / 86% / 55%None
Wolf
—— / —80ms · 2816.2%—9.6%——2772 mdeg59% / 78% / 57%None
Shockplug
—— / —212ms · 258.6%—16.9%——4693 mdeg106% / 89% / 46%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1B/T
  2. 2B/T
  3. 3B/T
  4. 4A/CT
  5. 5A/CT
  6. 6B/T
  7. 7A/CT
  8. 8A/CT
  9. 9B/T
  10. 10A/CT
  11. 11A/CT
  12. 12A/CT
  13. 13A/T
  14. 14A/T
  15. 15B/CT
  16. 16B/CT
  17. 17B/CT
  18. 18B/CT
  19. 19A/T
  20. 20B/CT
  21. 21A/T
  22. 22A/T
  23. 23B/CT
  24. 24B/CT
  25. 25B/CT
  26. 26A/T
  27. 27A/T
  28. 28A/CT
  29. 29B/T
  30. 30A/CT

Round events

Round 18 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +479 ticks

    Descent threw a HE grenade

  2. +588 ticks

    ReeperMadness threw a incendiary

  3. +589 ticks

    HONK threw a HE grenade

  4. +590 ticks

    Descent detonated a HE grenade

    64 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  5. +606 ticks

    Cups threw a incendiary

  6. +617 ticks

    Descent eliminated ReeperMadness with Desert Eagle
    OpeningHeadshot
  7. +699 ticks

    HONK detonated a HE grenade

    55 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  8. +702 ticks

    ReeperMadness detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  9. +707 ticks

    Ian threw a flashbang

  10. +710 ticks

    Cups threw a HE grenade

  11. +718 ticks

    Cups detonated a molotov

    14 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  12. +777 ticks

    DaSCHILL dropped the bomb

    12.1s clock
  13. +796 ticks

    Ian threw a smoke

  14. +817 ticks

    Ian detonated a flashbang

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  15. +821 ticks

    Cups detonated a HE grenade

    6 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  16. +831 ticks

    Cups threw a smoke

  17. +930 ticks

    Ian detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  18. +948 ticks

    Cups detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  19. +1,054 ticks

    ReeperMadness molotov expired

  20. +1,070 ticks

    Cups molotov expired

  21. +1,081 ticks

    Ian threw a incendiary

  22. +1,148 ticks

    Ian detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  23. +1,500 ticks

    Ian molotov expired

  24. +1,800 ticks

    Lapdance For Grandpa eliminated DaSCHILL with AK-47
  25. +1,922 ticks

    Shockplug picked up the bomb

    30.0s clock
  26. +2,021 ticks

    Ian eliminated Wolf with AK-47
  27. +2,292 ticks

    Descent eliminated Ian with M4A1-S
    Trade
  28. +2,342 ticks

    Ian smoke expired

  29. +2,360 ticks

    Cups smoke expired

  30. +2,586 ticks

    Lapdance For Grandpa eliminated Drugs with AK-47
  31. +2,828 ticks

    Lapdance For Grandpa threw a incendiary

  32. +2,927 ticks

    Lapdance For Grandpa detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  33. +3,197 ticks

    Shockplug dropped the bomb

    50.0s clock
  34. +3,197 ticks

    Cups eliminated Shockplug with AK-47 · assisted by HONK
    Headshot
  35. +3,279 ticks

    Lapdance For Grandpa molotov expired

  36. +3,321 ticks

    Descent eliminated Cups with M4A1-S
    Trade
  37. +3,762 ticks

    Lapdance For Grandpa eliminated Descent with AK-47 · assisted by Ian

Kill feed

222 of 223 events

Objective

119 of unknown events

Grenades

1,216 of unknown events