Public match receipt
Aug 11, 10:56 PM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
12
Team B
16
Top Frag Rating · natedogg663 · 1.36
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
jdawg663
7/7
Entries won / attempted
Trade impact
ArchMage
6
Trade kills
Clutches
Kevin
1/5
Clutches won / played
Utility
ArchMage
482
7 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
shakisimo CS—1,403 | 26 | 18 | 5 | 1.44 | 90.0 | 38% | 79% | 1.22 | — | 4 |
Kevin CS17,1181,162 | 20 | 20 | 4 | 1.00 | 67.5 | 35% | 64% | 0.95 | -361 | 4 |
ArchMage CS18,071FACEIT— | 17 | 24 | 11 | 0.71 | 87.4 | 29% | 79% | 1.00 | -374 | 1 |
Shockplug CS17,020FACEIT— | 15 | 23 | 12 | 0.65 | 75.5 | 40% | 57% | 0.86 | -356 | 1 |
♛ GOTO ♛ CS16,532FACEIT— | 14 | 22 | 4 | 0.64 | 59.5 | 50% | 64% | 0.81 | -343 | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
natedogg663 CS18,1801,222 | 29 | 15 | 5 | 1.93 | 94.9 | 38% | 75% | 1.36 | +358 | 6 |
jdawg663 CS17,326894 | 28 | 20 | 9 | 1.40 | 106.7 | 54% | 79% | 1.28 | +354 | 2 |
Bezani CS17,3971,149 | 18 | 17 | 9 | 1.06 | 82.1 | 44% | 75% | 1.06 | +361 | 4 |
Randy CS16,3051,144 | 18 | 21 | 7 | 0.86 | 76.0 | 44% | 75% | 0.98 | +360 | 0 |
Lord Cthulhu CS16,1591,030 | 13 | 19 | 6 | 0.68 | 55.1 | 38% | 54% | 0.77 | +346 | 4 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
natedogg663 | 309 | 10 | 6/11 | 5 | 1/3 | 6 | 66 |
jdawg663 | 439 | 13 | 7/7 | 6 | 0/1 | 2 | 63 |
shakisimo | 157 | 0 | 5/7 | 2 | 0/1 | 4 | 55 |
Bezani | 133 | 18 | 1/1 | 2 | 0/6 | 4 | 48 |
ArchMage | 482 | 7 | 1/9 | 6 | 0/3 | 1 | 45 |
Randy | 394 | 4 | 3/3 | 4 | 0/2 | 0 | 41 |
Kevin | 102 | 0 | 1/3 | 3 | 1/5 | 4 | 55 |
Shockplug | 271 | 7 | 1/9 | 3 | 0/1 | 1 | 39 |
♛ GOTO ♛ | 392 | 20 | 0/0 | 3 | 0/7 | 2 | 29 |
Lord Cthulhu | 150 | 15 | 3/6 | 0 | 1/2 | 4 | 35 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
natedogg663 | — | — / — | 60ms · 32 | 23.3% | — | 17.7% | — | — | 5155 mdeg | 71% / 115% / 151% | None |
jdawg663 | — | — / — | 97ms · 45 | 13.0% | — | 18.8% | — | — | 3325 mdeg | 100% / 129% / 109% | None |
shakisimo | — | — / — | 53ms · 34 | 28.2% | — | 18.2% | — | — | 1896 mdeg | 72% / 109% / 113% | None |
Bezani | — | — / — | 94ms · 25 | 25.3% | — | 20.5% | — | — | 2035 mdeg | 83% / 99% / 83% | None |
ArchMage | — | — / — | 119ms · 28 | 20.3% | — | 6.1% | — | — | 4848 mdeg | 55% / 106% / 55% | None |
Randy | — | — / — | 239ms · 25 | 7.4% | — | 16.9% | — | — | 3591 mdeg | 83% / 92% / 67% | None |
Kevin | — | — / — | 135ms · 35 | 19.8% | — | 12.3% | — | — | 4231 mdeg | 66% / 82% / 78% | None |
Shockplug | — | — / — | 227ms · 27 | 6.4% | — | 12.1% | — | — | 3816 mdeg | 75% / 91% / 51% | None |
♛ GOTO ♛ | — | — / — | 122ms · 21 | 9.8% | — | 11.3% | — | — | 1861 mdeg | 94% / 72% / 50% | None |
Lord Cthulhu | — | — / — | 103ms · 23 | 31.1% | — | 8.1% | — | — | 3595 mdeg | 72% / 67% / 54% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 10 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+538 ticks
Bezani threw a flashbang
+590 ticks
♛ GOTO ♛ threw a HE grenade
+633 ticks
shakisimo threw a HE grenade
+648 ticks
Bezani detonated a flashbang
0 dmg · 0 enemies · 2 teammates · 0.0s enemy blind · 4.0s team blind
+651 ticks
Randy threw a smoke
+700 ticks
♛ GOTO ♛ detonated a HE grenade
39 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+743 ticks
shakisimo detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+826 ticks
Randy detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+863 ticks
♛ GOTO ♛ threw a smoke
+961 ticks
Lord Cthulhu dropped the bomb
15.0s clock+971 ticks
♛ GOTO ♛ detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+975 ticks
jdawg663 threw a flashbang
+1,086 ticks
jdawg663 detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 0.6s enemy blind · 0.0s team blind
+1,155 ticks
Lord Cthulhu picked up the bomb
18.0s clock+1,189 ticks
shakisimo eliminated natedogg663 with AWP · assisted by ShockplugOpeningWallbang+1,193 ticks
ArchMage threw a incendiary
+1,252 ticks
ArchMage detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,257 ticks
Kevin threw a incendiary
+1,295 ticks
jdawg663 eliminated Shockplug with AK-47+1,317 ticks
Kevin detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,335 ticks
Bezani threw a flashbang
+1,445 ticks
Bezani detonated a flashbang
0 dmg · 1 enemies · 1 teammates · 0.7s enemy blind · 2.0s team blind
+1,511 ticks
ArchMage threw a smoke
+1,541 ticks
Lord Cthulhu dropped the bomb
24.1s clock+1,596 ticks
Kevin threw a flashbang
+1,604 ticks
ArchMage molotov expired
+1,610 ticks
♛ GOTO ♛ eliminated Bezani with M4A1-SHeadshot+1,646 ticks
ArchMage detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,665 ticks
ArchMage threw a flashbang
+1,669 ticks
Kevin molotov expired
+1,706 ticks
Kevin detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.9s team blind
+1,758 ticks
jdawg663 threw a HE grenade
+1,775 ticks
ArchMage detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,868 ticks
jdawg663 detonated a HE grenade
4 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,958 ticks
Kevin threw a smoke
+2,031 ticks
ArchMage threw a HE grenade
+2,044 ticks
Kevin detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,050 ticks
Randy eliminated ArchMage with AK-47Headshot+2,131 ticks
shakisimo eliminated jdawg663 with AWP · assisted by Shockplug+2,141 ticks
ArchMage detonated a HE grenade
9 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,194 ticks
Lord Cthulhu threw a flashbang
+2,238 ticks
Randy smoke expired
+2,261 ticks
shakisimo eliminated Lord Cthulhu with AWP+2,304 ticks
Lord Cthulhu detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 3.5s enemy blind · 0.0s team blind
+2,383 ticks
♛ GOTO ♛ smoke expired
+2,503 ticks
♛ GOTO ♛ eliminated Randy with M4A1-S
Kill feed
199 exact match events
Objective
110 of unknown events
Grenades
1,078 of unknown events