Public match receipt
Aug 11, 10:56 PM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
12
Team B
16
Top Frag Rating · natedogg663 · 1.36
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
jdawg663
7/7
Entries won / attempted
Trade impact
ArchMage
6
Trade kills
Clutches
Kevin
1/5
Clutches won / played
Utility
ArchMage
482
7 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
shakisimo CS—1,403 | 26 | 18 | 5 | 1.44 | 90.0 | 38% | 79% | 1.22 | — | 4 |
Kevin CS17,1181,162 | 20 | 20 | 4 | 1.00 | 67.5 | 35% | 64% | 0.95 | -361 | 4 |
ArchMage CS18,071FACEIT— | 17 | 24 | 11 | 0.71 | 87.4 | 29% | 79% | 1.00 | -374 | 1 |
Shockplug CS17,020FACEIT— | 15 | 23 | 12 | 0.65 | 75.5 | 40% | 57% | 0.86 | -356 | 1 |
♛ GOTO ♛ CS16,532FACEIT— | 14 | 22 | 4 | 0.64 | 59.5 | 50% | 64% | 0.81 | -343 | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
natedogg663 CS18,1801,222 | 29 | 15 | 5 | 1.93 | 94.9 | 38% | 75% | 1.36 | +358 | 6 |
jdawg663 CS17,326894 | 28 | 20 | 9 | 1.40 | 106.7 | 54% | 79% | 1.28 | +354 | 2 |
Bezani CS17,3971,149 | 18 | 17 | 9 | 1.06 | 82.1 | 44% | 75% | 1.06 | +361 | 4 |
Randy CS16,3051,144 | 18 | 21 | 7 | 0.86 | 76.0 | 44% | 75% | 0.98 | +360 | 0 |
Lord Cthulhu CS16,1591,030 | 13 | 19 | 6 | 0.68 | 55.1 | 38% | 54% | 0.77 | +346 | 4 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
natedogg663 | 309 | 10 | 6/11 | 5 | 1/3 | 6 | 66 |
jdawg663 | 439 | 13 | 7/7 | 6 | 0/1 | 2 | 63 |
shakisimo | 157 | 0 | 5/7 | 2 | 0/1 | 4 | 55 |
Bezani | 133 | 18 | 1/1 | 2 | 0/6 | 4 | 48 |
ArchMage | 482 | 7 | 1/9 | 6 | 0/3 | 1 | 45 |
Randy | 394 | 4 | 3/3 | 4 | 0/2 | 0 | 41 |
Kevin | 102 | 0 | 1/3 | 3 | 1/5 | 4 | 55 |
Shockplug | 271 | 7 | 1/9 | 3 | 0/1 | 1 | 39 |
♛ GOTO ♛ | 392 | 20 | 0/0 | 3 | 0/7 | 2 | 29 |
Lord Cthulhu | 150 | 15 | 3/6 | 0 | 1/2 | 4 | 35 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
natedogg663 | — | — / — | 60ms · 32 | 23.3% | — | 17.7% | — | — | 5155 mdeg | 71% / 115% / 151% | None |
jdawg663 | — | — / — | 97ms · 45 | 13.0% | — | 18.8% | — | — | 3325 mdeg | 100% / 129% / 109% | None |
shakisimo | — | — / — | 53ms · 34 | 28.2% | — | 18.2% | — | — | 1896 mdeg | 72% / 109% / 113% | None |
Bezani | — | — / — | 94ms · 25 | 25.3% | — | 20.5% | — | — | 2035 mdeg | 83% / 99% / 83% | None |
ArchMage | — | — / — | 119ms · 28 | 20.3% | — | 6.1% | — | — | 4848 mdeg | 55% / 106% / 55% | None |
Randy | — | — / — | 239ms · 25 | 7.4% | — | 16.9% | — | — | 3591 mdeg | 83% / 92% / 67% | None |
Kevin | — | — / — | 135ms · 35 | 19.8% | — | 12.3% | — | — | 4231 mdeg | 66% / 82% / 78% | None |
Shockplug | — | — / — | 227ms · 27 | 6.4% | — | 12.1% | — | — | 3816 mdeg | 75% / 91% / 51% | None |
♛ GOTO ♛ | — | — / — | 122ms · 21 | 9.8% | — | 11.3% | — | — | 1861 mdeg | 94% / 72% / 50% | None |
Lord Cthulhu | — | — / — | 103ms · 23 | 31.1% | — | 8.1% | — | — | 3595 mdeg | 72% / 67% / 54% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 28 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+22 ticks
Shockplug threw a smoke
+568 ticks
Shockplug detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+584 ticks
ArchMage threw a HE grenade
+585 ticks
♛ GOTO ♛ threw a flashbang
+625 ticks
Bezani threw a molotov
+694 ticks
ArchMage detonated a HE grenade
3 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+696 ticks
♛ GOTO ♛ detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 0.3s enemy blind · 0.0s team blind
+799 ticks
♛ GOTO ♛ threw a smoke
+919 ticks
♛ GOTO ♛ detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+972 ticks
Kevin threw a incendiary
+1,028 ticks
Kevin detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,049 ticks
ArchMage threw a smoke
+1,130 ticks
Bezani threw a HE grenade
+1,169 ticks
ArchMage detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,173 ticks
shakisimo threw a incendiary
+1,188 ticks
Kevin threw a smoke
+1,241 ticks
Bezani detonated a HE grenade
9 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,275 ticks
Kevin detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,287 ticks
shakisimo detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,380 ticks
Kevin molotov expired
+1,415 ticks
Shockplug threw a incendiary
+1,526 ticks
Shockplug detonated a molotov
8 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,533 ticks
shakisimo threw a HE grenade
+1,586 ticks
Shockplug threw a HE grenade
+1,626 ticks
jdawg663 threw a flashbang
+1,639 ticks
shakisimo molotov expired
+1,643 ticks
shakisimo detonated a HE grenade
3 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,697 ticks
Shockplug detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,736 ticks
jdawg663 detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 4.1s enemy blind · 0.0s team blind
+1,878 ticks
Shockplug molotov expired
+1,980 ticks
Shockplug smoke expired
+2,016 ticks
Randy threw a HE grenade
+2,127 ticks
Randy detonated a HE grenade
23 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,129 ticks
Shockplug threw a flashbang
+2,195 ticks
jdawg663 dropped the bomb
34.3s clock+2,202 ticks
Bezani picked up the bomb
34.4s clock+2,239 ticks
Shockplug detonated a flashbang
0 dmg · 1 enemies · 1 teammates · 4.6s enemy blind · 0.8s team blind
+2,331 ticks
♛ GOTO ♛ smoke expired
+2,581 ticks
ArchMage smoke expired
+2,606 ticks
♛ GOTO ♛ threw a incendiary
+2,676 ticks
♛ GOTO ♛ detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,687 ticks
Kevin smoke expired
+2,699 ticks
ArchMage threw a flashbang
+2,726 ticks
jdawg663 threw a smoke
+2,771 ticks
Randy threw a molotov
+2,809 ticks
ArchMage detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.8s team blind
+2,864 ticks
Randy detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,871 ticks
jdawg663 detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,898 ticks
Kevin eliminated Lord Cthulhu with m4a1 · assisted by natedogg663OpeningHeadshot+2,901 ticks
Bezani dropped the bomb
45.3s clock+2,901 ticks
Shockplug eliminated Bezani with scar20+3,006 ticks
Randy threw a smoke
+3,028 ticks
♛ GOTO ♛ molotov expired
+3,051 ticks
Shockplug eliminated jdawg663 with scar20Through smoke+3,104 ticks
natedogg663 eliminated shakisimo with AWP+3,128 ticks
Randy detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,136 ticks
ArchMage threw a incendiary
+3,198 ticks
ArchMage detonated a molotov
10 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,206 ticks
♛ GOTO ♛ threw a HE grenade
+3,313 ticks
Randy molotov expired
+3,316 ticks
♛ GOTO ♛ detonated a HE grenade
6 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,550 ticks
ArchMage molotov expired
+4,015 ticks
natedogg663 threw a smoke
+4,159 ticks
natedogg663 detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+4,188 ticks
natedogg663 eliminated Shockplug with AWP · assisted by BezaniHeadshot+4,283 ticks
jdawg663 smoke expired
+4,290 ticks
natedogg663 picked up the bomb
67.0s clock+4,540 ticks
Randy smoke expired
+4,817 ticks
Randy eliminated Kevin with AK-47Headshot+5,443 ticks
ArchMage eliminated Randy with M4A1-S+5,571 ticks
natedogg663 smoke expired
+5,831 ticks
natedogg663 eliminated ArchMage with AK-47+6,120 ticks
natedogg663 started planting
95.6s clock+6,519 ticks
natedogg663 eliminated ♛ GOTO ♛ with AK-47HeadshotWallbang
Kill feed
199 exact match events
Objective
110 of unknown events
Grenades
1,078 of unknown events