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Public profile match · complete reconciled demo receipt · same layout as My Ledger
#3836455848259879096

Public match receipt

Aug 11, 10:56 PM

Inferno

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

40:57 Scoreboard28 roundsIndexed 8/11/2026

Team A

12

:

Team B

16

Top Frag Rating · natedogg663 · 1.36

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

jdawg663

7/7

Entries won / attempted

Trade impact

ArchMage

6

Trade kills

Clutches

Kevin

1/5

Clutches won / played

Utility

ArchMage

482

7 enemies flashed

Started on CT

Team A

12
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
shakisimo
CS—FACEIT 1,403 Elo · Level 7 at this match71,403
261851.4490.038%79%1.22—4
Kevin
CS17,118FACEIT 1,162 Elo · Level 5 at this match51,162
202041.0067.535%64%0.95-3614
ArchMage
CS18,071FACEIT—
1724110.7187.429%79%1.00-3741
Shockplug
CS17,020FACEIT—
1523120.6575.540%57%0.86-3561
♛ GOTO ♛
CS16,532FACEIT—
142240.6459.550%64%0.81-3432

Started on T

Team B

16
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
natedogg663
CS18,180FACEIT 1,222 Elo · Level 6 at this match61,222
291551.9394.938%75%1.36+3586
jdawg663
CS17,326FACEIT 894 Elo · Level 3 at this match3894
282091.40106.754%79%1.28+3542
Bezani
CS17,397FACEIT 1,149 Elo · Level 5 at this match51,149
181791.0682.144%75%1.06+3614
Randy
CS16,305FACEIT 1,144 Elo · Level 5 at this match51,144
182170.8676.044%75%0.98+3600
Lord Cthulhu
CS16,159FACEIT 1,030 Elo · Level 4 at this match41,030
131960.6855.138%54%0.77+3464

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
natedogg663
309106/1151/3666
jdawg663
439137/760/1263
shakisimo
15705/720/1455
Bezani
133181/120/6448
ArchMage
48271/960/3145
Randy
39443/340/2041
Kevin
10201/331/5455
Shockplug
27171/930/1139
♛ GOTO ♛
392200/030/7229
Lord Cthulhu
150153/601/2435

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
natedogg663
—— / —60ms · 3223.3%—17.7%——5155 mdeg71% / 115% / 151%None
jdawg663
—— / —97ms · 4513.0%—18.8%——3325 mdeg100% / 129% / 109%None
shakisimo
—— / —53ms · 3428.2%—18.2%——1896 mdeg72% / 109% / 113%None
Bezani
—— / —94ms · 2525.3%—20.5%——2035 mdeg83% / 99% / 83%None
ArchMage
—— / —119ms · 2820.3%—6.1%——4848 mdeg55% / 106% / 55%None
Randy
—— / —239ms · 257.4%—16.9%——3591 mdeg83% / 92% / 67%None
Kevin
—— / —135ms · 3519.8%—12.3%——4231 mdeg66% / 82% / 78%None
Shockplug
—— / —227ms · 276.4%—12.1%——3816 mdeg75% / 91% / 51%None
♛ GOTO ♛
—— / —122ms · 219.8%—11.3%——1861 mdeg94% / 72% / 50%None
Lord Cthulhu
—— / —103ms · 2331.1%—8.1%——3595 mdeg72% / 67% / 54%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1B/T
  2. 2B/T
  3. 3B/T
  4. 4B/T
  5. 5B/T
  6. 6A/CT
  7. 7A/CT
  8. 8A/CT
  9. 9A/CT
  10. 10A/CT
  11. 11A/CT
  12. 12A/CT
  13. 13B/CT
  14. 14B/CT
  15. 15B/CT
  16. 16B/CT
  17. 17A/T
  18. 18B/CT
  19. 19B/CT
  20. 20A/T
  21. 21B/CT
  22. 22A/T
  23. 23A/T
  24. 24A/T
  25. 25B/CT
  26. 26B/CT
  27. 27B/CT
  28. 28B/T

Round events

Round 18 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · completeObjective · partialGrenades · partial
  1. +393 ticks

    Lord Cthulhu threw a smoke

  2. +504 ticks

    Lord Cthulhu detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  3. +509 ticks

    Kevin threw a HE grenade

  4. +597 ticks

    natedogg663 threw a HE grenade

  5. +601 ticks

    ArchMage threw a molotov

  6. +619 ticks

    Kevin detonated a HE grenade

    17 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  7. +630 ticks

    jdawg663 threw a HE grenade

  8. +672 ticks

    ArchMage detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  9. +688 ticks

    Randy threw a incendiary

  10. +707 ticks

    natedogg663 detonated a HE grenade

    12 dmg · 3 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  11. +740 ticks

    jdawg663 detonated a HE grenade

    18 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  12. +749 ticks

    Lord Cthulhu threw a incendiary

  13. +811 ticks

    Randy detonated a molotov

    1 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  14. +841 ticks

    Lord Cthulhu detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  15. +841 ticks

    Randy threw a HE grenade

  16. +952 ticks

    Randy detonated a HE grenade

    20 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  17. +974 ticks

    Kevin threw a molotov

  18. +1,027 ticks

    Randy threw a flashbang

  19. +1,039 ticks

    ArchMage threw a HE grenade

  20. +1,080 ticks

    Kevin detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  21. +1,121 ticks

    ArchMage molotov expired

  22. +1,137 ticks

    Randy detonated a flashbang

    0 dmg · 2 enemies · 0 teammates · 1.2s enemy blind · 0.0s team blind

  23. +1,149 ticks

    ArchMage detonated a HE grenade

    58 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  24. +1,163 ticks

    Randy molotov expired

  25. +1,193 ticks

    Lord Cthulhu molotov expired

  26. +1,489 ticks

    ArchMage threw a flashbang

  27. +1,529 ticks

    Kevin molotov expired

  28. +1,553 ticks

    Bezani threw a flashbang

  29. +1,599 ticks

    ArchMage detonated a flashbang

    0 dmg · 2 enemies · 0 teammates · 6.4s enemy blind · 0.0s team blind

  30. +1,663 ticks

    Bezani detonated a flashbang

    0 dmg · 1 enemies · 1 teammates · 3.8s enemy blind · 0.7s team blind

  31. +1,768 ticks

    Kevin threw a smoke

  32. +1,907 ticks

    Kevin detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  33. +1,916 ticks

    Lord Cthulhu smoke expired

  34. +1,970 ticks

    Kevin threw a flashbang

  35. +2,000 ticks

    Randy threw a smoke

  36. +2,054 ticks

    ♛ GOTO ♛ threw a flashbang

  37. +2,080 ticks

    Kevin detonated a flashbang

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  38. +2,113 ticks

    Randy detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  39. +2,164 ticks

    ♛ GOTO ♛ detonated a flashbang

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  40. +2,431 ticks

    natedogg663 threw a flashbang

  41. +2,459 ticks

    ArchMage threw a smoke

  42. +2,541 ticks

    natedogg663 detonated a flashbang

    0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 1.0s team blind

  43. +2,615 ticks

    ArchMage detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  44. +2,671 ticks

    jdawg663 eliminated shakisimo with m4a1 · assisted by Lord Cthulhu
    Opening
  45. +2,794 ticks

    ArchMage eliminated Shockplug with AK-47 · assisted by jdawg663
    HeadshotTeamkill
  46. +2,800 ticks

    ArchMage eliminated jdawg663 with AK-47 · assisted by Shockplug
    Trade
  47. +3,089 ticks

    ♛ GOTO ♛ dropped the bomb

    48.3s clock
  48. +3,089 ticks

    Randy eliminated ♛ GOTO ♛ with m4a1
  49. +3,103 ticks

    ArchMage eliminated Randy with AK-47
    Trade
  50. +3,225 ticks

    Bezani threw a incendiary

  51. +3,319 ticks

    Kevin smoke expired

  52. +3,321 ticks

    Kevin picked up the bomb

    51.9s clock
  53. +3,413 ticks

    Kevin started planting

    53.3s clock
  54. +3,491 ticks

    Lord Cthulhu threw a flashbang

  55. +3,525 ticks

    Randy smoke expired

  56. +3,602 ticks

    Lord Cthulhu detonated a flashbang

    0 dmg · 1 enemies · 0 teammates · 4.3s enemy blind · 0.0s team blind

  57. +3,613 ticks

    Kevin planted the bomb

    56.5s clock
  58. +3,905 ticks

    Lord Cthulhu threw a HE grenade

  59. +4,015 ticks

    Lord Cthulhu detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  60. +4,027 ticks

    ArchMage smoke expired

  61. +4,097 ticks

    Lord Cthulhu eliminated Kevin with m4a1 · assisted by natedogg663
    Headshot
  62. +4,203 ticks

    ArchMage eliminated Bezani with AK-47
    Headshot
  63. +4,299 ticks

    natedogg663 threw a incendiary

  64. +4,343 ticks

    ArchMage eliminated natedogg663 with AK-47
  65. +4,374 ticks

    natedogg663 detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  66. +4,574 ticks

    ArchMage threw a decoy

  67. +4,726 ticks

    natedogg663 molotov expired

  68. +4,813 ticks

    ArchMage detonated a decoy

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  69. +5,064 ticks

    Lord Cthulhu eliminated ArchMage with m4a1 · assisted by jdawg663
  70. +5,629 ticks

    Lord Cthulhu started defusing

    Kit88.0s clock
  71. +5,812 ticks

    ArchMage decoy expired

  72. +5,949 ticks

    Lord Cthulhu defused the bomb

    93.0s clock

Kill feed

199 exact match events

Objective

110 of unknown events

Grenades

1,078 of unknown events