Public match receipt
Sep 6, 02:18 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
11
Top Frag Rating · Ronin · 1.63
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Ronin
6/9
Entries won / attempted
Trade impact
Ronin
9
Trade kills
Clutches
Ronin
1/4
Clutches won / played
Utility
mamdoh.alkeal
106
2 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
NG5-⭕⃤ dead CS—1,405 | 30 | 14 | 1 | 2.14 | 126.6 | 47% | 79% | 1.57 | — | 7 |
Potatoe56 CS—1,000 | 21 | 13 | 2 | 1.62 | 89.8 | 76% | 71% | 1.24 | — | 1 |
BOSS CS—FACEIT— | 14 | 16 | 5 | 0.88 | 57.2 | 57% | 67% | 0.88 | — | 2 |
mamdoh.alkeal CS—FACEIT— | 15 | 16 | 4 | 0.94 | 76.7 | 47% | 63% | 0.96 | — | 2 |
Champ Headshot machine CS—1,000 | 11 | 18 | 4 | 0.61 | 56.7 | 45% | 63% | 0.79 | — | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Ronin CS17,5191,544 | 32 | 14 | 4 | 2.29 | 133.4 | 38% | 75% | 1.63 | — | 6 |
BlaZe CS—966 | 16 | 22 | 3 | 0.73 | 70.3 | 75% | 42% | 0.81 | — | 2 |
-23 CS3,1361,000 | 11 | 21 | 3 | 0.52 | 55.8 | 64% | 54% | 0.73 | — | 0 |
GENERAL Hee.Hee CS—FACEIT— | 11 | 16 | 1 | 0.69 | 46.0 | 55% | 54% | 0.73 | — | 1 |
Parimoon CS3,401618 | 6 | 20 | 7 | 0.30 | 44.7 | 50% | 58% | 0.63 | — | 2 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Ronin | 53 | 5 | 6/9 | 9 | 1/4 | 6 | 73 |
NG5-⭕⃤ dead | 61 | 5 | 6/7 | 2 | 0/2 | 7 | 62 |
Potatoe56 | 4 | 8 | 2/4 | 2 | 0/4 | 1 | 45 |
mamdoh.alkeal | 106 | 2 | 1/5 | 2 | 0/2 | 2 | 37 |
BOSS | 20 | 6 | 4/6 | 0 | 0/2 | 2 | 38 |
BlaZe | 38 | 0 | 1/1 | 2 | 0/2 | 2 | 33 |
Champ Headshot machine | 0 | 5 | 0/2 | 2 | 0/1 | 1 | 28 |
GENERAL Hee.Hee | 0 | 0 | 2/4 | 1 | 0/2 | 1 | 24 |
-23 | 1 | 0 | 1/3 | 2 | 0/2 | 0 | 25 |
Parimoon | 36 | 2 | 1/7 | 1 | 0/5 | 2 | 20 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Ronin | — | — / — | 44ms · 39 | 33.3% | — | 25.4% | — | — | 2115 mdeg | 70% / 161% / 179% | None |
NG5-⭕⃤ dead | — | — / — | 38ms · 40 | 23.3% | — | 18.1% | — | — | 2089 mdeg | 88% / 153% / 167% | None |
Potatoe56 | — | — / — | 60ms · 26 | 32.8% | — | 42.9% | — | — | 1971 mdeg | 143% / 108% / 126% | None |
mamdoh.alkeal | — | — / — | 102ms · 22 | 10.1% | — | 10.8% | — | — | 4256 mdeg | 88% / 93% / 73% | None |
BOSS | — | — / — | 39ms · 24 | 26.4% | — | 29.4% | — | — | 1760 mdeg | 107% / 69% / 68% | None |
BlaZe | — | — / — | 63ms · 22 | 22.0% | — | 31.7% | — | — | 2457 mdeg | 141% / 85% / 57% | None |
Champ Headshot machine | — | — / — | 120ms · 13 | 12.2% | — | 13.3% | — | — | 2457 mdeg | 85% / 68% / 48% | None |
GENERAL Hee.Hee | — | — / — | 162ms · 12 | 12.5% | — | 19.4% | — | — | 3066 mdeg | 102% / 56% / 54% | None |
-23 | — | — / — | 93ms · 16 | 10.7% | — | 18.4% | — | — | 2967 mdeg | 119% / 67% / 41% | None |
Parimoon | — | — / — | 50ms · 22 | 22.9% | — | 10.3% | — | — | 1438 mdeg | 94% / 54% / 23% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 1 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+8 ticks
Potatoe56 threw a decoy
+143 ticks
Potatoe56 detonated a decoy
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+825 ticks
Ronin eliminated Potatoe56 with glockOpeningHeadshot+863 ticks
Parimoon threw a flashbang
+974 ticks
Parimoon detonated a flashbang
0 dmg · 3 enemies · 1 teammates · 6.0s enemy blind · 0.2s team blind
+1,088 ticks
BlaZe eliminated mamdoh.alkeal with glock · flashed by ParimoonHeadshot+1,155 ticks
Potatoe56 decoy expired
+1,184 ticks
BlaZe eliminated NG5-⭕⃤ dead with glock · flashed by Parimoon+1,409 ticks
Parimoon threw a smoke
+1,496 ticks
Parimoon detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,554 ticks
Parimoon started planting
24.3s clock+1,754 ticks
Parimoon planted the bomb
27.4s clock+2,853 ticks
Champ Headshot machine eliminated Parimoon with eliteHeadshot+2,908 ticks
Parimoon smoke expired
+2,925 ticks
GENERAL Hee.Hee eliminated BOSS with revolver+3,114 ticks
BlaZe eliminated Champ Headshot machine with usp silencerTradeHeadshot
Kill feed
168 of 170 events
Objective
64 of unknown events
Grenades
386 of unknown events