Public match receipt
Sep 6, 02:18 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
11
Top Frag Rating · Ronin · 1.63
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Ronin
6/9
Entries won / attempted
Trade impact
Ronin
9
Trade kills
Clutches
Ronin
1/4
Clutches won / played
Utility
mamdoh.alkeal
106
2 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
NG5-⭕⃤ dead CS—1,405 | 30 | 14 | 1 | 2.14 | 126.6 | 47% | 79% | 1.57 | — | 7 |
Potatoe56 CS—1,000 | 21 | 13 | 2 | 1.62 | 89.8 | 76% | 71% | 1.24 | — | 1 |
BOSS CS—FACEIT— | 14 | 16 | 5 | 0.88 | 57.2 | 57% | 67% | 0.88 | — | 2 |
mamdoh.alkeal CS—FACEIT— | 15 | 16 | 4 | 0.94 | 76.7 | 47% | 63% | 0.96 | — | 2 |
Champ Headshot machine CS—1,000 | 11 | 18 | 4 | 0.61 | 56.7 | 45% | 63% | 0.79 | — | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Ronin CS17,5191,544 | 32 | 14 | 4 | 2.29 | 133.4 | 38% | 75% | 1.63 | — | 6 |
BlaZe CS—966 | 16 | 22 | 3 | 0.73 | 70.3 | 75% | 42% | 0.81 | — | 2 |
-23 CS3,1361,000 | 11 | 21 | 3 | 0.52 | 55.8 | 64% | 54% | 0.73 | — | 0 |
GENERAL Hee.Hee CS—FACEIT— | 11 | 16 | 1 | 0.69 | 46.0 | 55% | 54% | 0.73 | — | 1 |
Parimoon CS3,401618 | 6 | 20 | 7 | 0.30 | 44.7 | 50% | 58% | 0.63 | — | 2 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Ronin | 53 | 5 | 6/9 | 9 | 1/4 | 6 | 73 |
NG5-⭕⃤ dead | 61 | 5 | 6/7 | 2 | 0/2 | 7 | 62 |
Potatoe56 | 4 | 8 | 2/4 | 2 | 0/4 | 1 | 45 |
mamdoh.alkeal | 106 | 2 | 1/5 | 2 | 0/2 | 2 | 37 |
BOSS | 20 | 6 | 4/6 | 0 | 0/2 | 2 | 38 |
BlaZe | 38 | 0 | 1/1 | 2 | 0/2 | 2 | 33 |
Champ Headshot machine | 0 | 5 | 0/2 | 2 | 0/1 | 1 | 28 |
GENERAL Hee.Hee | 0 | 0 | 2/4 | 1 | 0/2 | 1 | 24 |
-23 | 1 | 0 | 1/3 | 2 | 0/2 | 0 | 25 |
Parimoon | 36 | 2 | 1/7 | 1 | 0/5 | 2 | 20 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Ronin | — | — / — | 44ms · 39 | 33.3% | — | 25.4% | — | — | 2115 mdeg | 70% / 161% / 179% | None |
NG5-⭕⃤ dead | — | — / — | 38ms · 40 | 23.3% | — | 18.1% | — | — | 2089 mdeg | 88% / 153% / 167% | None |
Potatoe56 | — | — / — | 60ms · 26 | 32.8% | — | 42.9% | — | — | 1971 mdeg | 143% / 108% / 126% | None |
mamdoh.alkeal | — | — / — | 102ms · 22 | 10.1% | — | 10.8% | — | — | 4256 mdeg | 88% / 93% / 73% | None |
BOSS | — | — / — | 39ms · 24 | 26.4% | — | 29.4% | — | — | 1760 mdeg | 107% / 69% / 68% | None |
BlaZe | — | — / — | 63ms · 22 | 22.0% | — | 31.7% | — | — | 2457 mdeg | 141% / 85% / 57% | None |
Champ Headshot machine | — | — / — | 120ms · 13 | 12.2% | — | 13.3% | — | — | 2457 mdeg | 85% / 68% / 48% | None |
GENERAL Hee.Hee | — | — / — | 162ms · 12 | 12.5% | — | 19.4% | — | — | 3066 mdeg | 102% / 56% / 54% | None |
-23 | — | — / — | 93ms · 16 | 10.7% | — | 18.4% | — | — | 2967 mdeg | 119% / 67% / 41% | None |
Parimoon | — | — / — | 50ms · 22 | 22.9% | — | 10.3% | — | — | 1438 mdeg | 94% / 54% / 23% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 17 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+381 ticks
Ronin threw a smoke
+557 ticks
-23 threw a molotov
+579 ticks
Ronin detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+656 ticks
-23 detonated a molotov
1 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,105 ticks
-23 molotov expired
+1,358 ticks
Parimoon eliminated NG5-⭕⃤ dead with scar20Opening+1,445 ticks
Parimoon eliminated BOSS with scar20+1,915 ticks
Ronin threw a HE grenade
+1,991 ticks
Ronin smoke expired
+2,033 ticks
Ronin detonated a HE grenade
53 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,125 ticks
Champ Headshot machine eliminated -23 with tec9Headshot+2,878 ticks
Parimoon threw a HE grenade
+2,901 ticks
BlaZe eliminated mamdoh.alkeal with famas · assisted by RoninHeadshot+2,966 ticks
Champ Headshot machine dropped the bomb
46.3s clock+2,966 ticks
BlaZe eliminated Champ Headshot machine with famasHeadshot+2,989 ticks
Parimoon detonated a HE grenade
71 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,989 ticks
Parimoon eliminated Potatoe56 with hegrenade · assisted by Ronin
Kill feed
168 of 170 events
Objective
64 of unknown events
Grenades
386 of unknown events