Public match receipt
Sep 6, 02:18 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
11
Top Frag Rating · Ronin · 1.63
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
Ronin
6/9
Entries won / attempted
Trade impact
Ronin
9
Trade kills
Clutches
Ronin
1/4
Clutches won / played
Utility
mamdoh.alkeal
106
2 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
NG5-⭕⃤ dead CS—1,405 | 30 | 14 | 1 | 2.14 | 126.6 | 47% | 79% | 1.57 | — | 7 |
Potatoe56 CS—1,000 | 21 | 13 | 2 | 1.62 | 89.8 | 76% | 71% | 1.24 | — | 1 |
BOSS CS—FACEIT— | 14 | 16 | 5 | 0.88 | 57.2 | 57% | 67% | 0.88 | — | 2 |
mamdoh.alkeal CS—FACEIT— | 15 | 16 | 4 | 0.94 | 76.7 | 47% | 63% | 0.96 | — | 2 |
Champ Headshot machine CS—1,000 | 11 | 18 | 4 | 0.61 | 56.7 | 45% | 63% | 0.79 | — | 1 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Ronin CS17,5191,544 | 32 | 14 | 4 | 2.29 | 133.4 | 38% | 75% | 1.63 | — | 6 |
BlaZe CS—966 | 16 | 22 | 3 | 0.73 | 70.3 | 75% | 42% | 0.81 | — | 2 |
-23 CS3,1361,000 | 11 | 21 | 3 | 0.52 | 55.8 | 64% | 54% | 0.73 | — | 0 |
GENERAL Hee.Hee CS—FACEIT— | 11 | 16 | 1 | 0.69 | 46.0 | 55% | 54% | 0.73 | — | 1 |
Parimoon CS3,401618 | 6 | 20 | 7 | 0.30 | 44.7 | 50% | 58% | 0.63 | — | 2 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Ronin | 53 | 5 | 6/9 | 9 | 1/4 | 6 | 73 |
NG5-⭕⃤ dead | 61 | 5 | 6/7 | 2 | 0/2 | 7 | 62 |
Potatoe56 | 4 | 8 | 2/4 | 2 | 0/4 | 1 | 45 |
mamdoh.alkeal | 106 | 2 | 1/5 | 2 | 0/2 | 2 | 37 |
BOSS | 20 | 6 | 4/6 | 0 | 0/2 | 2 | 38 |
BlaZe | 38 | 0 | 1/1 | 2 | 0/2 | 2 | 33 |
Champ Headshot machine | 0 | 5 | 0/2 | 2 | 0/1 | 1 | 28 |
GENERAL Hee.Hee | 0 | 0 | 2/4 | 1 | 0/2 | 1 | 24 |
-23 | 1 | 0 | 1/3 | 2 | 0/2 | 0 | 25 |
Parimoon | 36 | 2 | 1/7 | 1 | 0/5 | 2 | 20 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Ronin | — | — / — | 44ms · 39 | 33.3% | — | 25.4% | — | — | 2115 mdeg | 70% / 161% / 179% | None |
NG5-⭕⃤ dead | — | — / — | 38ms · 40 | 23.3% | — | 18.1% | — | — | 2089 mdeg | 88% / 153% / 167% | None |
Potatoe56 | — | — / — | 60ms · 26 | 32.8% | — | 42.9% | — | — | 1971 mdeg | 143% / 108% / 126% | None |
mamdoh.alkeal | — | — / — | 102ms · 22 | 10.1% | — | 10.8% | — | — | 4256 mdeg | 88% / 93% / 73% | None |
BOSS | — | — / — | 39ms · 24 | 26.4% | — | 29.4% | — | — | 1760 mdeg | 107% / 69% / 68% | None |
BlaZe | — | — / — | 63ms · 22 | 22.0% | — | 31.7% | — | — | 2457 mdeg | 141% / 85% / 57% | None |
Champ Headshot machine | — | — / — | 120ms · 13 | 12.2% | — | 13.3% | — | — | 2457 mdeg | 85% / 68% / 48% | None |
GENERAL Hee.Hee | — | — / — | 162ms · 12 | 12.5% | — | 19.4% | — | — | 3066 mdeg | 102% / 56% / 54% | None |
-23 | — | — / — | 93ms · 16 | 10.7% | — | 18.4% | — | — | 2967 mdeg | 119% / 67% / 41% | None |
Parimoon | — | — / — | 50ms · 22 | 22.9% | — | 10.3% | — | — | 1438 mdeg | 94% / 54% / 23% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 14 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+342 ticks
Potatoe56 threw a flashbang
+453 ticks
Potatoe56 detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,040 ticks
NG5-⭕⃤ dead threw a molotov
+1,117 ticks
NG5-⭕⃤ dead detonated a molotov
25 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,336 ticks
BOSS eliminated Parimoon with AK-47 · assisted by Champ Headshot machineOpeningWallbang · 2 surfaces+1,566 ticks
NG5-⭕⃤ dead molotov expired
+1,582 ticks
NG5-⭕⃤ dead threw a flashbang
+1,693 ticks
NG5-⭕⃤ dead detonated a flashbang
0 dmg · 0 enemies · 4 teammates · 0.0s enemy blind · 8.7s team blind
+1,838 ticks
NG5-⭕⃤ dead eliminated BlaZe with AK-47Headshot+2,073 ticks
BOSS eliminated -23 with AK-47Headshot+2,187 ticks
Potatoe56 eliminated GENERAL Hee.Hee with AK-47Headshot+2,474 ticks
Champ Headshot machine eliminated Ronin with AK-47HeadshotWallbang
Kill feed
168 of 170 events
Objective
64 of unknown events
Grenades
386 of unknown events