FL
Public profile match · complete reconciled demo receipt · same layout as My Ledger
#3839977362812829850

Public match receipt

Aug 30, 10:26 PM

Anubis

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

32:34 Scoreboard21 roundsIndexed 8/30/2026

Team A

8

:

Team B

13

Top Frag Rating · Phoenix · 1.38

Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2

Opening duels

Phoenix

5/5

Entries won / attempted

Trade impact

Rush b

5

Trade kills

Clutches

TonyPepproni

2/7

Clutches won / played

Utility

Rush b

351

10 enemies flashed

Started on CT

Team A

8
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Phoenix
CS18,426FACEIT 1,086 Elo · Level 5 at this match51,086
231471.64110.157%86%1.38-3004
Chase Shot
CS16,690FACEIT—
151551.0061.640%76%0.96-3280
TopShelf
CS—FACEIT 955 Elo · Level 4 at this match4955
131430.9365.538%67%0.93—2
『ディジー』
CS17,023FACEIT 1,363 Elo · Level 7 at this match71,363
141550.9388.564%76%1.06-3131
T roy
CS18,724FACEIT 1,218 Elo · Level 6 at this match61,218
111770.6568.155%71%0.88-3441

Started on T

Team B

13
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
TonyPepproni
CS—FACEIT 1,338 Elo · Level 6 at this match61,338
171121.5579.947%67%1.16—3
Triple Mike
CS15,000FACEIT 827 Elo · Level 3 at this match3827
151690.9481.720%71%1.02+1532
Shockplug
CS14,382FACEIT—
161730.9483.644%67%1.01+3542
Rush b
CS20,707FACEIT 1,384 Elo · Level 7 at this match71,384
161790.9492.344%81%1.10+3203
DaSCHILL
CS22,220FACEIT—
101570.6759.630%67%0.83+3473

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
Phoenix
182105/510/3451
TonyPepproni
74140/132/7349
Rush b
351104/850/1335
『ディジー』
2744/820/2133
Triple Mike
6251/141/4242
Shockplug
2623/711/1239
Chase Shot
5230/030/4041
TopShelf
15862/420/2236
T roy
3090/410/2129
DaSCHILL
9812/420/0331

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
Phoenix
—— / —178ms · 3112.2%—17.0%——3773 mdeg106% / 133% / 128%None
TonyPepproni
—— / —71ms · 2121.2%—21.6%——2349 mdeg88% / 96% / 121%None
Rush b
—— / —150ms · 2011.1%—19.1%——2761 mdeg82% / 112% / 74%None
『ディジー』
—— / —133ms · 199.0%—25.0%——1969 mdeg121% / 107% / 73%None
Triple Mike
—— / —96ms · 2020.4%—6.9%——3369 mdeg38% / 99% / 73%None
Shockplug
—— / —202ms · 219.9%—11.0%——4415 mdeg82% / 101% / 74%None
Chase Shot
—— / —41ms · 1417.0%—17.1%——2518 mdeg75% / 74% / 78%None
TopShelf
—— / —160ms · 1212.1%—13.3%——6671 mdeg72% / 79% / 73%None
T roy
—— / —121ms · 1920.5%—26.8%——2973 mdeg102% / 82% / 51%None
DaSCHILL
—— / —264ms · 156.3%—13.5%——3473 mdeg56% / 72% / 52%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1A/CT
  2. 2B/T
  3. 3B/T
  4. 4B/T
  5. 5A/CT
  6. 6B/T
  7. 7B/T
  8. 8B/T
  9. 9B/T
  10. 10B/T
  11. 11B/T
  12. 12A/CT
  13. 13A/T
  14. 14A/T
  15. 15A/T
  16. 16B/CT
  17. 17A/T
  18. 18A/T
  19. 19B/CT
  20. 20B/CT
  21. 21B/CT

Round events

Round 3 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +668 ticks

    TonyPepproni threw a smoke

  2. +895 ticks

    TonyPepproni threw a molotov

  3. +966 ticks

    Rush b eliminated 『ディジー』 with ssg08
    Opening
  4. +1,117 ticks

    TonyPepproni detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  5. +1,443 ticks

    Rush b eliminated Chase Shot with ssg08
    Headshot
  6. +1,757 ticks

    Shockplug eliminated Phoenix with AK-47
    Wallbang
  7. +1,987 ticks

    Triple Mike eliminated TopShelf with AK-47
  8. +2,395 ticks

    TonyPepproni started planting

    37.4s clock
  9. +2,529 ticks

    TonyPepproni smoke expired

  10. +2,595 ticks

    TonyPepproni planted the bomb

    40.5s clock
  11. +2,947 ticks

    Shockplug eliminated T roy with AK-47

Kill feed

149 of 151 events

Objective

82 of unknown events

Grenades

811 of unknown events