Public match receipt
Aug 11, 10:56 PM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
12
Team B
16
Top Frag Rating · natedogg663 · 1.36
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
jdawg663
7/7
Entries won / attempted
Trade impact
ArchMage
6
Trade kills
Clutches
Kevin
1/5
Clutches won / played
Utility
ArchMage
482
7 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
shakisimo CS—1,403 | 26 | 18 | 5 | 1.44 | 90.0 | 38% | 79% | 1.22 | — | 4 |
Kevin CS17,1181,162 | 20 | 20 | 4 | 1.00 | 67.5 | 35% | 64% | 0.95 | -361 | 4 |
ArchMage CS18,071FACEIT— | 17 | 24 | 11 | 0.71 | 87.4 | 29% | 79% | 1.00 | -374 | 1 |
Shockplug CS17,020FACEIT— | 15 | 23 | 12 | 0.65 | 75.5 | 40% | 57% | 0.86 | -356 | 1 |
♛ GOTO ♛ CS16,532FACEIT— | 14 | 22 | 4 | 0.64 | 59.5 | 50% | 64% | 0.81 | -343 | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
natedogg663 CS18,1801,222 | 29 | 15 | 5 | 1.93 | 94.9 | 38% | 75% | 1.36 | +358 | 6 |
jdawg663 CS17,326894 | 28 | 20 | 9 | 1.40 | 106.7 | 54% | 79% | 1.28 | +354 | 2 |
Bezani CS17,3971,149 | 18 | 17 | 9 | 1.06 | 82.1 | 44% | 75% | 1.06 | +361 | 4 |
Randy CS16,3051,144 | 18 | 21 | 7 | 0.86 | 76.0 | 44% | 75% | 0.98 | +360 | 0 |
Lord Cthulhu CS16,1591,030 | 13 | 19 | 6 | 0.68 | 55.1 | 38% | 54% | 0.77 | +346 | 4 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
natedogg663 | 309 | 10 | 6/11 | 5 | 1/3 | 6 | 66 |
jdawg663 | 439 | 13 | 7/7 | 6 | 0/1 | 2 | 63 |
shakisimo | 157 | 0 | 5/7 | 2 | 0/1 | 4 | 55 |
Bezani | 133 | 18 | 1/1 | 2 | 0/6 | 4 | 48 |
ArchMage | 482 | 7 | 1/9 | 6 | 0/3 | 1 | 45 |
Randy | 394 | 4 | 3/3 | 4 | 0/2 | 0 | 41 |
Kevin | 102 | 0 | 1/3 | 3 | 1/5 | 4 | 55 |
Shockplug | 271 | 7 | 1/9 | 3 | 0/1 | 1 | 39 |
♛ GOTO ♛ | 392 | 20 | 0/0 | 3 | 0/7 | 2 | 29 |
Lord Cthulhu | 150 | 15 | 3/6 | 0 | 1/2 | 4 | 35 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
natedogg663 | — | — / — | 60ms · 32 | 23.3% | — | 17.7% | — | — | 5155 mdeg | 71% / 115% / 151% | None |
jdawg663 | — | — / — | 97ms · 45 | 13.0% | — | 18.8% | — | — | 3325 mdeg | 100% / 129% / 109% | None |
shakisimo | — | — / — | 53ms · 34 | 28.2% | — | 18.2% | — | — | 1896 mdeg | 72% / 109% / 113% | None |
Bezani | — | — / — | 94ms · 25 | 25.3% | — | 20.5% | — | — | 2035 mdeg | 83% / 99% / 83% | None |
ArchMage | — | — / — | 119ms · 28 | 20.3% | — | 6.1% | — | — | 4848 mdeg | 55% / 106% / 55% | None |
Randy | — | — / — | 239ms · 25 | 7.4% | — | 16.9% | — | — | 3591 mdeg | 83% / 92% / 67% | None |
Kevin | — | — / — | 135ms · 35 | 19.8% | — | 12.3% | — | — | 4231 mdeg | 66% / 82% / 78% | None |
Shockplug | — | — / — | 227ms · 27 | 6.4% | — | 12.1% | — | — | 3816 mdeg | 75% / 91% / 51% | None |
♛ GOTO ♛ | — | — / — | 122ms · 21 | 9.8% | — | 11.3% | — | — | 1861 mdeg | 94% / 72% / 50% | None |
Lord Cthulhu | — | — / — | 103ms · 23 | 31.1% | — | 8.1% | — | — | 3595 mdeg | 72% / 67% / 54% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 16 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+403 ticks
natedogg663 threw a smoke
+503 ticks
natedogg663 detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+521 ticks
Bezani threw a incendiary
+558 ticks
shakisimo threw a smoke
+565 ticks
natedogg663 threw a HE grenade
+586 ticks
ArchMage threw a molotov
+601 ticks
♛ GOTO ♛ threw a HE grenade
+607 ticks
jdawg663 threw a HE grenade
+615 ticks
Bezani detonated a molotov
1 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+658 ticks
ArchMage detonated a molotov
24 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.0s team blind
+674 ticks
Randy threw a HE grenade
+676 ticks
natedogg663 detonated a HE grenade
26 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+711 ticks
♛ GOTO ♛ detonated a HE grenade
29 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+717 ticks
jdawg663 detonated a HE grenade
45 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+746 ticks
shakisimo detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+752 ticks
jdawg663 threw a incendiary
+784 ticks
Randy detonated a HE grenade
71 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+854 ticks
Lord Cthulhu threw a incendiary
+865 ticks
jdawg663 detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+871 ticks
Randy threw a incendiary
+895 ticks
Lord Cthulhu detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+898 ticks
ArchMage threw a HE grenade
+903 ticks
jdawg663 eliminated Shockplug with m4a1OpeningHeadshot+967 ticks
Bezani molotov expired
+979 ticks
Randy detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,008 ticks
ArchMage detonated a HE grenade
36 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,037 ticks
natedogg663 eliminated shakisimo with MP9Headshot+1,091 ticks
♛ GOTO ♛ threw a molotov
+1,107 ticks
ArchMage molotov expired
+1,210 ticks
♛ GOTO ♛ detonated a molotov
62 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,217 ticks
jdawg663 molotov expired
+1,247 ticks
Lord Cthulhu molotov expired
+1,331 ticks
Randy molotov expired
+1,360 ticks
jdawg663 threw a smoke
+1,379 ticks
jdawg663 detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,396 ticks
Randy eliminated ArchMage with m4a1 · assisted by jdawg663Wallbang+1,397 ticks
♛ GOTO ♛ molotov expired
+1,408 ticks
Lord Cthulhu threw a smoke
+1,546 ticks
♛ GOTO ♛ eliminated Randy with Desert Eagle · assisted by ArchMageTradeHeadshot+1,565 ticks
Lord Cthulhu detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,610 ticks
natedogg663 threw a molotov
+1,656 ticks
♛ GOTO ♛ dropped the bomb
25.9s clock+1,656 ticks
jdawg663 eliminated ♛ GOTO ♛ with m4a1 · assisted by RandyTrade+1,698 ticks
natedogg663 detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,915 ticks
natedogg663 smoke expired
+1,997 ticks
natedogg663 threw a flashbang
+2,107 ticks
natedogg663 detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 1.0s team blind
+2,147 ticks
natedogg663 molotov expired
+2,158 ticks
shakisimo smoke expired
+2,296 ticks
Kevin picked up the bomb
35.9s clock+2,318 ticks
Bezani threw a flashbang
+2,429 ticks
Bezani detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 1.0s team blind
+2,531 ticks
Kevin eliminated Bezani with AK-47 · assisted by shakisimo+2,762 ticks
Kevin threw a HE grenade
+2,791 ticks
jdawg663 smoke expired
+2,872 ticks
Kevin detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,897 ticks
Kevin eliminated jdawg663 with AK-47 · assisted by ♛ GOTO ♛+2,977 ticks
Lord Cthulhu smoke expired
+3,062 ticks
Kevin threw a smoke
+3,163 ticks
Kevin detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,470 ticks
Kevin started planting
54.2s clock+3,584 ticks
natedogg663 threw a molotov
+3,670 ticks
Kevin planted the bomb
57.3s clock+3,692 ticks
natedogg663 detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+4,101 ticks
Lord Cthulhu threw a flashbang
+4,141 ticks
natedogg663 molotov expired
+4,211 ticks
Lord Cthulhu detonated a flashbang
0 dmg · 1 enemies · 1 teammates · 1.0s enemy blind · 0.7s team blind
+4,291 ticks
natedogg663 eliminated Kevin with AK-47 · assisted by Randy+4,432 ticks
natedogg663 started defusing
Kit69.3s clock+4,575 ticks
Kevin smoke expired
+4,752 ticks
natedogg663 defused the bomb
74.3s clock
Kill feed
199 exact match events
Objective
110 of unknown events
Grenades
1,078 of unknown events