Public match receipt
Aug 11, 10:56 PM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
12
Team B
16
Top Frag Rating · natedogg663 · 1.36
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
jdawg663
7/7
Entries won / attempted
Trade impact
ArchMage
6
Trade kills
Clutches
Kevin
1/5
Clutches won / played
Utility
ArchMage
482
7 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
shakisimo CS—1,403 | 26 | 18 | 5 | 1.44 | 90.0 | 38% | 79% | 1.22 | — | 4 |
Kevin CS17,1181,162 | 20 | 20 | 4 | 1.00 | 67.5 | 35% | 64% | 0.95 | -361 | 4 |
ArchMage CS18,071FACEIT— | 17 | 24 | 11 | 0.71 | 87.4 | 29% | 79% | 1.00 | -374 | 1 |
Shockplug CS17,020FACEIT— | 15 | 23 | 12 | 0.65 | 75.5 | 40% | 57% | 0.86 | -356 | 1 |
♛ GOTO ♛ CS16,532FACEIT— | 14 | 22 | 4 | 0.64 | 59.5 | 50% | 64% | 0.81 | -343 | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
natedogg663 CS18,1801,222 | 29 | 15 | 5 | 1.93 | 94.9 | 38% | 75% | 1.36 | +358 | 6 |
jdawg663 CS17,326894 | 28 | 20 | 9 | 1.40 | 106.7 | 54% | 79% | 1.28 | +354 | 2 |
Bezani CS17,3971,149 | 18 | 17 | 9 | 1.06 | 82.1 | 44% | 75% | 1.06 | +361 | 4 |
Randy CS16,3051,144 | 18 | 21 | 7 | 0.86 | 76.0 | 44% | 75% | 0.98 | +360 | 0 |
Lord Cthulhu CS16,1591,030 | 13 | 19 | 6 | 0.68 | 55.1 | 38% | 54% | 0.77 | +346 | 4 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
natedogg663 | 309 | 10 | 6/11 | 5 | 1/3 | 6 | 66 |
jdawg663 | 439 | 13 | 7/7 | 6 | 0/1 | 2 | 63 |
shakisimo | 157 | 0 | 5/7 | 2 | 0/1 | 4 | 55 |
Bezani | 133 | 18 | 1/1 | 2 | 0/6 | 4 | 48 |
ArchMage | 482 | 7 | 1/9 | 6 | 0/3 | 1 | 45 |
Randy | 394 | 4 | 3/3 | 4 | 0/2 | 0 | 41 |
Kevin | 102 | 0 | 1/3 | 3 | 1/5 | 4 | 55 |
Shockplug | 271 | 7 | 1/9 | 3 | 0/1 | 1 | 39 |
♛ GOTO ♛ | 392 | 20 | 0/0 | 3 | 0/7 | 2 | 29 |
Lord Cthulhu | 150 | 15 | 3/6 | 0 | 1/2 | 4 | 35 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
natedogg663 | — | — / — | 60ms · 32 | 23.3% | — | 17.7% | — | — | 5155 mdeg | 71% / 115% / 151% | None |
jdawg663 | — | — / — | 97ms · 45 | 13.0% | — | 18.8% | — | — | 3325 mdeg | 100% / 129% / 109% | None |
shakisimo | — | — / — | 53ms · 34 | 28.2% | — | 18.2% | — | — | 1896 mdeg | 72% / 109% / 113% | None |
Bezani | — | — / — | 94ms · 25 | 25.3% | — | 20.5% | — | — | 2035 mdeg | 83% / 99% / 83% | None |
ArchMage | — | — / — | 119ms · 28 | 20.3% | — | 6.1% | — | — | 4848 mdeg | 55% / 106% / 55% | None |
Randy | — | — / — | 239ms · 25 | 7.4% | — | 16.9% | — | — | 3591 mdeg | 83% / 92% / 67% | None |
Kevin | — | — / — | 135ms · 35 | 19.8% | — | 12.3% | — | — | 4231 mdeg | 66% / 82% / 78% | None |
Shockplug | — | — / — | 227ms · 27 | 6.4% | — | 12.1% | — | — | 3816 mdeg | 75% / 91% / 51% | None |
♛ GOTO ♛ | — | — / — | 122ms · 21 | 9.8% | — | 11.3% | — | — | 1861 mdeg | 94% / 72% / 50% | None |
Lord Cthulhu | — | — / — | 103ms · 23 | 31.1% | — | 8.1% | — | — | 3595 mdeg | 72% / 67% / 54% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 18 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+393 ticks
Lord Cthulhu threw a smoke
+504 ticks
Lord Cthulhu detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+509 ticks
Kevin threw a HE grenade
+597 ticks
natedogg663 threw a HE grenade
+601 ticks
ArchMage threw a molotov
+619 ticks
Kevin detonated a HE grenade
17 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+630 ticks
jdawg663 threw a HE grenade
+672 ticks
ArchMage detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+688 ticks
Randy threw a incendiary
+707 ticks
natedogg663 detonated a HE grenade
12 dmg · 3 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+740 ticks
jdawg663 detonated a HE grenade
18 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+749 ticks
Lord Cthulhu threw a incendiary
+811 ticks
Randy detonated a molotov
1 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+841 ticks
Lord Cthulhu detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+841 ticks
Randy threw a HE grenade
+952 ticks
Randy detonated a HE grenade
20 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+974 ticks
Kevin threw a molotov
+1,027 ticks
Randy threw a flashbang
+1,039 ticks
ArchMage threw a HE grenade
+1,080 ticks
Kevin detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,121 ticks
ArchMage molotov expired
+1,137 ticks
Randy detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 1.2s enemy blind · 0.0s team blind
+1,149 ticks
ArchMage detonated a HE grenade
58 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,163 ticks
Randy molotov expired
+1,193 ticks
Lord Cthulhu molotov expired
+1,489 ticks
ArchMage threw a flashbang
+1,529 ticks
Kevin molotov expired
+1,553 ticks
Bezani threw a flashbang
+1,599 ticks
ArchMage detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 6.4s enemy blind · 0.0s team blind
+1,663 ticks
Bezani detonated a flashbang
0 dmg · 1 enemies · 1 teammates · 3.8s enemy blind · 0.7s team blind
+1,768 ticks
Kevin threw a smoke
+1,907 ticks
Kevin detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,916 ticks
Lord Cthulhu smoke expired
+1,970 ticks
Kevin threw a flashbang
+2,000 ticks
Randy threw a smoke
+2,054 ticks
♛ GOTO ♛ threw a flashbang
+2,080 ticks
Kevin detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,113 ticks
Randy detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,164 ticks
♛ GOTO ♛ detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,431 ticks
natedogg663 threw a flashbang
+2,459 ticks
ArchMage threw a smoke
+2,541 ticks
natedogg663 detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 1.0s team blind
+2,615 ticks
ArchMage detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,671 ticks
jdawg663 eliminated shakisimo with m4a1 · assisted by Lord CthulhuOpening+2,794 ticks
ArchMage eliminated Shockplug with AK-47 · assisted by jdawg663HeadshotTeamkill+2,800 ticks
ArchMage eliminated jdawg663 with AK-47 · assisted by ShockplugTrade+3,089 ticks
♛ GOTO ♛ dropped the bomb
48.3s clock+3,089 ticks
Randy eliminated ♛ GOTO ♛ with m4a1+3,103 ticks
ArchMage eliminated Randy with AK-47Trade+3,225 ticks
Bezani threw a incendiary
+3,319 ticks
Kevin smoke expired
+3,321 ticks
Kevin picked up the bomb
51.9s clock+3,413 ticks
Kevin started planting
53.3s clock+3,491 ticks
Lord Cthulhu threw a flashbang
+3,525 ticks
Randy smoke expired
+3,602 ticks
Lord Cthulhu detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 4.3s enemy blind · 0.0s team blind
+3,613 ticks
Kevin planted the bomb
56.5s clock+3,905 ticks
Lord Cthulhu threw a HE grenade
+4,015 ticks
Lord Cthulhu detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+4,027 ticks
ArchMage smoke expired
+4,097 ticks
Lord Cthulhu eliminated Kevin with m4a1 · assisted by natedogg663Headshot+4,203 ticks
ArchMage eliminated Bezani with AK-47Headshot+4,299 ticks
natedogg663 threw a incendiary
+4,343 ticks
ArchMage eliminated natedogg663 with AK-47+4,374 ticks
natedogg663 detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+4,574 ticks
ArchMage threw a decoy
+4,726 ticks
natedogg663 molotov expired
+4,813 ticks
ArchMage detonated a decoy
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+5,064 ticks
Lord Cthulhu eliminated ArchMage with m4a1 · assisted by jdawg663+5,629 ticks
Lord Cthulhu started defusing
Kit88.0s clock+5,812 ticks
ArchMage decoy expired
+5,949 ticks
Lord Cthulhu defused the bomb
93.0s clock
Kill feed
199 exact match events
Objective
110 of unknown events
Grenades
1,078 of unknown events