Public match receipt
Aug 11, 10:56 PM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
12
Team B
16
Top Frag Rating · natedogg663 · 1.36
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
jdawg663
7/7
Entries won / attempted
Trade impact
ArchMage
6
Trade kills
Clutches
Kevin
1/5
Clutches won / played
Utility
ArchMage
482
7 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
shakisimo CS—1,403 | 26 | 18 | 5 | 1.44 | 90.0 | 38% | 79% | 1.22 | — | 4 |
Kevin CS17,1181,162 | 20 | 20 | 4 | 1.00 | 67.5 | 35% | 64% | 0.95 | -361 | 4 |
ArchMage CS18,071FACEIT— | 17 | 24 | 11 | 0.71 | 87.4 | 29% | 79% | 1.00 | -374 | 1 |
Shockplug CS17,020FACEIT— | 15 | 23 | 12 | 0.65 | 75.5 | 40% | 57% | 0.86 | -356 | 1 |
♛ GOTO ♛ CS16,532FACEIT— | 14 | 22 | 4 | 0.64 | 59.5 | 50% | 64% | 0.81 | -343 | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
natedogg663 CS18,1801,222 | 29 | 15 | 5 | 1.93 | 94.9 | 38% | 75% | 1.36 | +358 | 6 |
jdawg663 CS17,326894 | 28 | 20 | 9 | 1.40 | 106.7 | 54% | 79% | 1.28 | +354 | 2 |
Bezani CS17,3971,149 | 18 | 17 | 9 | 1.06 | 82.1 | 44% | 75% | 1.06 | +361 | 4 |
Randy CS16,3051,144 | 18 | 21 | 7 | 0.86 | 76.0 | 44% | 75% | 0.98 | +360 | 0 |
Lord Cthulhu CS16,1591,030 | 13 | 19 | 6 | 0.68 | 55.1 | 38% | 54% | 0.77 | +346 | 4 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
natedogg663 | 309 | 10 | 6/11 | 5 | 1/3 | 6 | 66 |
jdawg663 | 439 | 13 | 7/7 | 6 | 0/1 | 2 | 63 |
shakisimo | 157 | 0 | 5/7 | 2 | 0/1 | 4 | 55 |
Bezani | 133 | 18 | 1/1 | 2 | 0/6 | 4 | 48 |
ArchMage | 482 | 7 | 1/9 | 6 | 0/3 | 1 | 45 |
Randy | 394 | 4 | 3/3 | 4 | 0/2 | 0 | 41 |
Kevin | 102 | 0 | 1/3 | 3 | 1/5 | 4 | 55 |
Shockplug | 271 | 7 | 1/9 | 3 | 0/1 | 1 | 39 |
♛ GOTO ♛ | 392 | 20 | 0/0 | 3 | 0/7 | 2 | 29 |
Lord Cthulhu | 150 | 15 | 3/6 | 0 | 1/2 | 4 | 35 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
natedogg663 | — | — / — | 60ms · 32 | 23.3% | — | 17.7% | — | — | 5155 mdeg | 71% / 115% / 151% | None |
jdawg663 | — | — / — | 97ms · 45 | 13.0% | — | 18.8% | — | — | 3325 mdeg | 100% / 129% / 109% | None |
shakisimo | — | — / — | 53ms · 34 | 28.2% | — | 18.2% | — | — | 1896 mdeg | 72% / 109% / 113% | None |
Bezani | — | — / — | 94ms · 25 | 25.3% | — | 20.5% | — | — | 2035 mdeg | 83% / 99% / 83% | None |
ArchMage | — | — / — | 119ms · 28 | 20.3% | — | 6.1% | — | — | 4848 mdeg | 55% / 106% / 55% | None |
Randy | — | — / — | 239ms · 25 | 7.4% | — | 16.9% | — | — | 3591 mdeg | 83% / 92% / 67% | None |
Kevin | — | — / — | 135ms · 35 | 19.8% | — | 12.3% | — | — | 4231 mdeg | 66% / 82% / 78% | None |
Shockplug | — | — / — | 227ms · 27 | 6.4% | — | 12.1% | — | — | 3816 mdeg | 75% / 91% / 51% | None |
♛ GOTO ♛ | — | — / — | 122ms · 21 | 9.8% | — | 11.3% | — | — | 1861 mdeg | 94% / 72% / 50% | None |
Lord Cthulhu | — | — / — | 103ms · 23 | 31.1% | — | 8.1% | — | — | 3595 mdeg | 72% / 67% / 54% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 19 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+370 ticks
Lord Cthulhu threw a smoke
+412 ticks
Shockplug dropped the bomb
6.4s clock+463 ticks
Lord Cthulhu detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+497 ticks
shakisimo picked up the bomb
7.8s clock+588 ticks
Kevin threw a HE grenade
+601 ticks
Shockplug threw a HE grenade
+629 ticks
Randy threw a HE grenade
+647 ticks
ArchMage threw a molotov
+686 ticks
Lord Cthulhu threw a incendiary
+699 ticks
Kevin detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+711 ticks
Shockplug detonated a HE grenade
58 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+723 ticks
ArchMage detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+739 ticks
Randy detonated a HE grenade
58 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+791 ticks
Lord Cthulhu detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+793 ticks
Randy threw a incendiary
+819 ticks
Shockplug threw a flashbang
+858 ticks
Randy detonated a molotov
24 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+929 ticks
Shockplug detonated a flashbang
0 dmg · 2 enemies · 0 teammates · 2.8s enemy blind · 0.0s team blind
+969 ticks
ArchMage threw a HE grenade
+1,080 ticks
ArchMage detonated a HE grenade
39 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,113 ticks
ArchMage threw a flashbang
+1,141 ticks
natedogg663 threw a HE grenade
+1,143 ticks
Lord Cthulhu molotov expired
+1,172 ticks
ArchMage molotov expired
+1,210 ticks
Randy molotov expired
+1,223 ticks
ArchMage detonated a flashbang
0 dmg · 2 enemies · 1 teammates · 5.6s enemy blind · 0.7s team blind
+1,251 ticks
natedogg663 detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,322 ticks
jdawg663 eliminated ArchMage with m4a1OpeningHeadshot+1,357 ticks
jdawg663 eliminated Shockplug with m4a1 · assisted by Randy+1,459 ticks
natedogg663 threw a incendiary
+1,518 ticks
Kevin eliminated Lord Cthulhu with AK-47Headshot+1,524 ticks
natedogg663 detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,774 ticks
natedogg663 eliminated Kevin with AWPTradeThrough smoke+1,865 ticks
shakisimo dropped the bomb
29.1s clock+1,865 ticks
jdawg663 eliminated shakisimo with m4a1+1,875 ticks
Lord Cthulhu smoke expired
+1,876 ticks
natedogg663 molotov expired
+2,198 ticks
natedogg663 eliminated ♛ GOTO ♛ with AWP
Kill feed
199 exact match events
Objective
110 of unknown events
Grenades
1,078 of unknown events