Public match receipt
Aug 28, 12:54 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
5
Team B
13
Top Frag Rating · -23 · 1.78
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
-23
5/6
Entries won / attempted
Trade impact
-23
4
Trade kills
Clutches
pain
1/2
Clutches won / played
Utility
THOMAS
95
14 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Ardeshir CS2,6171,000 | 15 | 15 | 3 | 1.00 | 80.4 | 20% | 72% | 1.03 | -155 | 0 |
Ramou Ohani CS2,265FACEIT— | 10 | 16 | 1 | 0.63 | 60.3 | 40% | 61% | 0.80 | -100 | 2 |
Mⱥ$✝ɇɾ Hⱥɗɇ$ CS2,447642 | 10 | 17 | 5 | 0.59 | 80.6 | 50% | 67% | 0.90 | -148 | 1 |
Khakhambella CS2,512FACEIT— | 9 | 16 | 7 | 0.56 | 87.8 | 67% | 50% | 0.86 | -162 | 2 |
pain CS2,987542 | 8 | 15 | 2 | 0.53 | 55.8 | 25% | 44% | 0.70 | -114 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
-23 CS4,694FACEIT— | 22 | 8 | 6 | 2.75 | 126.9 | 27% | 89% | 1.78 | +254 | 3 |
b77 CS1,674924 | 16 | 12 | 7 | 1.33 | 90.1 | 13% | 83% | 1.20 | +107 | 3 |
THOMAS CS2,808FACEIT— | 16 | 9 | 7 | 1.78 | 95.3 | 63% | 78% | 1.33 | +135 | 3 |
MHSM CS1,114FACEIT— | 12 | 11 | 9 | 1.09 | 51.0 | 50% | 78% | 0.95 | +101 | 1 |
ASSASSIN. CS2,765457 | 12 | 12 | 7 | 1.00 | 82.8 | 42% | 67% | 1.02 | +131 | 3 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
-23 | 4 | 5 | 5/6 | 4 | 0/4 | 3 | 50 |
THOMAS | 95 | 14 | 1/2 | 2 | 1/1 | 3 | 39 |
b77 | 0 | 2 | 1/4 | 2 | 0/0 | 3 | 41 |
Ardeshir | 0 | 0 | 4/5 | 2 | 0/4 | 0 | 34 |
ASSASSIN. | 12 | 4 | 1/4 | 2 | 0/0 | 3 | 34 |
MHSM | 0 | 21 | 0/2 | 4 | 0/1 | 1 | 37 |
Mⱥ$✝ɇɾ Hⱥɗɇ$ | 29 | 1 | 2/5 | 2 | 0/5 | 1 | 23 |
Khakhambella | 86 | 0 | 1/3 | 1 | 0/2 | 2 | 22 |
Ramou Ohani | 0 | 0 | 3/4 | 3 | 0/1 | 2 | 24 |
pain | 50 | 7 | 0/1 | 1 | 1/2 | 0 | 20 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
-23 | — | — / — | 151ms · 29 | 12.3% | — | 15.2% | — | — | 4778 mdeg | 51% / 153% / 215% | None |
THOMAS | — | — / — | 86ms · 17 | 20.8% | — | 22.0% | — | — | 3546 mdeg | 117% / 115% / 139% | None |
b77 | — | — / — | 41ms · 25 | 40.0% | — | 5.7% | — | — | 1577 mdeg | 24% / 109% / 104% | None |
Ardeshir | — | — / — | 255ms · 28 | 10.3% | — | 9.1% | — | — | 4059 mdeg | 38% / 97% / 78% | None |
ASSASSIN. | — | — / — | 211ms · 25 | 15.1% | — | 11.5% | — | — | 6330 mdeg | 78% / 100% / 78% | None |
MHSM | — | — / — | 221ms · 25 | 10.0% | — | 10.9% | — | — | 3087 mdeg | 94% / 62% / 85% | None |
Mⱥ$✝ɇɾ Hⱥɗɇ$ | — | — / — | 60ms · 20 | 25.4% | — | 18.4% | — | — | 2999 mdeg | 94% / 97% / 46% | None |
Khakhambella | — | — / — | 133ms · 27 | 23.4% | — | 15.3% | — | — | 16812 mdeg | 125% / 106% / 44% | None |
Ramou Ohani | — | — / — | 240ms · 19 | 13.3% | — | 11.9% | — | — | 1828 mdeg | 75% / 73% / 49% | None |
pain | — | — / — | 81ms · 18 | 21.3% | — | 15.4% | — | — | 1428 mdeg | 47% / 67% / 42% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 14 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+555 ticks
b77 threw a smoke
+609 ticks
MHSM threw a incendiary
+661 ticks
b77 detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+710 ticks
MHSM detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+905 ticks
-23 eliminated Khakhambella with m4a1Opening+1,033 ticks
pain dropped the bomb
16.1s clock+1,033 ticks
Mⱥ$✝ɇɾ Hⱥɗɇ$ eliminated pain with mac10 · assisted by THOMASHeadshotTeamkill+1,040 ticks
Mⱥ$✝ɇɾ Hⱥɗɇ$ picked up the bomb
16.3s clock+1,062 ticks
MHSM molotov expired
+1,399 ticks
Ardeshir eliminated ASSASSIN. with mp7+1,409 ticks
-23 eliminated Ramou Ohani with m4a1+2,073 ticks
b77 smoke expired
+2,153 ticks
THOMAS threw a flashbang
+2,210 ticks
b77 eliminated Ardeshir with mp7 · assisted by MHSM+2,264 ticks
THOMAS detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.1s team blind
+2,530 ticks
MHSM threw a flashbang
+2,584 ticks
Mⱥ$✝ɇɾ Hⱥɗɇ$ dropped the bomb
40.4s clock+2,584 ticks
b77 eliminated Mⱥ$✝ɇɾ Hⱥɗɇ$ with mp7 · assisted by THOMAS
Kill feed
131 exact match events
Objective
41 of unknown events
Grenades
413 of unknown events