Public match receipt
Aug 28, 12:54 AM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
5
Team B
13
Top Frag Rating · -23 · 1.78
Public receipt · fragledger-gpu-parser 0.2.0-pure-ge · frag-rating-v0.2
Opening duels
-23
5/6
Entries won / attempted
Trade impact
-23
4
Trade kills
Clutches
pain
1/2
Clutches won / played
Utility
THOMAS
95
14 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Ardeshir CS2,6171,000 | 15 | 15 | 3 | 1.00 | 80.4 | 20% | 72% | 1.03 | -155 | 0 |
Ramou Ohani CS2,265FACEIT— | 10 | 16 | 1 | 0.63 | 60.3 | 40% | 61% | 0.80 | -100 | 2 |
Mⱥ$✝ɇɾ Hⱥɗɇ$ CS2,447642 | 10 | 17 | 5 | 0.59 | 80.6 | 50% | 67% | 0.90 | -148 | 1 |
Khakhambella CS2,512FACEIT— | 9 | 16 | 7 | 0.56 | 87.8 | 67% | 50% | 0.86 | -162 | 2 |
pain CS2,987542 | 8 | 15 | 2 | 0.53 | 55.8 | 25% | 44% | 0.70 | -114 | 0 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
-23 CS4,694FACEIT— | 22 | 8 | 6 | 2.75 | 126.9 | 27% | 89% | 1.78 | +254 | 3 |
b77 CS1,674924 | 16 | 12 | 7 | 1.33 | 90.1 | 13% | 83% | 1.20 | +107 | 3 |
THOMAS CS2,808FACEIT— | 16 | 9 | 7 | 1.78 | 95.3 | 63% | 78% | 1.33 | +135 | 3 |
MHSM CS1,114FACEIT— | 12 | 11 | 9 | 1.09 | 51.0 | 50% | 78% | 0.95 | +101 | 1 |
ASSASSIN. CS2,765457 | 12 | 12 | 7 | 1.00 | 82.8 | 42% | 67% | 1.02 | +131 | 3 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
-23 | 4 | 5 | 5/6 | 4 | 0/4 | 3 | 50 |
THOMAS | 95 | 14 | 1/2 | 2 | 1/1 | 3 | 39 |
b77 | 0 | 2 | 1/4 | 2 | 0/0 | 3 | 41 |
Ardeshir | 0 | 0 | 4/5 | 2 | 0/4 | 0 | 34 |
ASSASSIN. | 12 | 4 | 1/4 | 2 | 0/0 | 3 | 34 |
MHSM | 0 | 21 | 0/2 | 4 | 0/1 | 1 | 37 |
Mⱥ$✝ɇɾ Hⱥɗɇ$ | 29 | 1 | 2/5 | 2 | 0/5 | 1 | 23 |
Khakhambella | 86 | 0 | 1/3 | 1 | 0/2 | 2 | 22 |
Ramou Ohani | 0 | 0 | 3/4 | 3 | 0/1 | 2 | 24 |
pain | 50 | 7 | 0/1 | 1 | 1/2 | 0 | 20 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
-23 | — | — / — | 151ms · 29 | 12.3% | — | 15.2% | — | — | 4778 mdeg | 51% / 153% / 215% | None |
THOMAS | — | — / — | 86ms · 17 | 20.8% | — | 22.0% | — | — | 3546 mdeg | 117% / 115% / 139% | None |
b77 | — | — / — | 41ms · 25 | 40.0% | — | 5.7% | — | — | 1577 mdeg | 24% / 109% / 104% | None |
Ardeshir | — | — / — | 255ms · 28 | 10.3% | — | 9.1% | — | — | 4059 mdeg | 38% / 97% / 78% | None |
ASSASSIN. | — | — / — | 211ms · 25 | 15.1% | — | 11.5% | — | — | 6330 mdeg | 78% / 100% / 78% | None |
MHSM | — | — / — | 221ms · 25 | 10.0% | — | 10.9% | — | — | 3087 mdeg | 94% / 62% / 85% | None |
Mⱥ$✝ɇɾ Hⱥɗɇ$ | — | — / — | 60ms · 20 | 25.4% | — | 18.4% | — | — | 2999 mdeg | 94% / 97% / 46% | None |
Khakhambella | — | — / — | 133ms · 27 | 23.4% | — | 15.3% | — | — | 16812 mdeg | 125% / 106% / 44% | None |
Ramou Ohani | — | — / — | 240ms · 19 | 13.3% | — | 11.9% | — | — | 1828 mdeg | 75% / 73% / 49% | None |
pain | — | — / — | 81ms · 18 | 21.3% | — | 15.4% | — | — | 1428 mdeg | 47% / 67% / 42% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 2 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+285 ticks
ASSASSIN. threw a smoke
+336 ticks
MHSM threw a smoke
+476 ticks
Mⱥ$✝ɇɾ Hⱥɗɇ$ eliminated THOMAS with ssg08OpeningHeadshotWallbang+626 ticks
ASSASSIN. detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+738 ticks
MHSM picked up the bomb
11.5s clock+919 ticks
MHSM detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,008 ticks
MHSM threw a flashbang
+1,112 ticks
MHSM dropped the bomb
17.4s clock+1,112 ticks
Khakhambella eliminated MHSM with mp7Headshot+1,118 ticks
MHSM detonated a flashbang
0 dmg · 1 enemies · 0 teammates · 0.9s enemy blind · 0.0s team blind
+1,302 ticks
-23 eliminated pain with mac10Headshot+1,884 ticks
Mⱥ$✝ɇɾ Hⱥɗɇ$ eliminated b77 with ssg08+2,038 ticks
ASSASSIN. smoke expired
+2,213 ticks
Mⱥ$✝ɇɾ Hⱥɗɇ$ eliminated ASSASSIN. with usp silencerHeadshot+2,331 ticks
MHSM smoke expired
+2,457 ticks
-23 eliminated Mⱥ$✝ɇɾ Hⱥɗɇ$ with mac10 · assisted by ASSASSIN.Trade+3,152 ticks
Ardeshir threw a flashbang
+3,262 ticks
Ardeshir detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,753 ticks
Khakhambella threw a flashbang
+3,863 ticks
Khakhambella detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+4,852 ticks
Khakhambella eliminated -23 with mp7 · assisted by Mⱥ$✝ɇɾ Hⱥɗɇ$
Kill feed
131 exact match events
Objective
41 of unknown events
Grenades
413 of unknown events