Public match receipt
Aug 1, 11:15 PM
Dust II
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
10
Top Frag Rating · washingtonwizardsFan · 1.34
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
washingtonwizardsFan
6/8
Entries won / attempted
Trade impact
hybrid
5
Trade kills
Clutches
IMTHETRUTH
2/4
Clutches won / played
Utility
Auxis
110
9 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
hybrid CS—FACEIT— | 21 | 17 | 6 | 1.24 | 103.6 | 43% | 78% | 1.22 | — | 2 |
Monke CS—FACEIT— | 21 | 19 | 3 | 1.11 | 91.5 | 38% | 61% | 1.07 | — | 3 |
ResPectedXx CS—FACEIT— | 18 | 16 | 2 | 1.13 | 70.0 | 44% | 65% | 1.00 | — | 3 |
glock CS—FACEIT— | 13 | 19 | 6 | 0.68 | 73.0 | 31% | 70% | 0.90 | — | 3 |
IMTHETRUTH CS—FACEIT— | 14 | 16 | 6 | 0.88 | 69.3 | 64% | 70% | 0.94 | — | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
washingtonwizardsFan CS17,5771,111 | 26 | 19 | 6 | 1.37 | 123.9 | 54% | 78% | 1.34 | — | 5 |
Auxis CS2,643752 | 23 | 18 | 9 | 1.28 | 113.1 | 57% | 83% | 1.28 | — | 1 |
Sleepyhead CS—1,065 | 25 | 17 | 3 | 1.47 | 109.7 | 28% | 74% | 1.29 | — | 3 |
leviathan CS—FACEIT— | 7 | 16 | 3 | 0.44 | 32.0 | 86% | 43% | 0.57 | — | 1 |
xcurry156 CS2,624FACEIT— | 5 | 17 | 3 | 0.29 | 27.6 | 40% | 65% | 0.58 | — | 0 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
washingtonwizardsFan | 8 | 6 | 6/8 | 4 | 0/3 | 5 | 62 |
Sleepyhead | 15 | 1 | 6/8 | 4 | 1/3 | 3 | 56 |
Auxis | 110 | 9 | 3/4 | 4 | 1/5 | 1 | 57 |
hybrid | 35 | 2 | 1/3 | 5 | 1/6 | 2 | 52 |
Monke | 28 | 14 | 2/7 | 3 | 0/0 | 3 | 47 |
ResPectedXx | 0 | 4 | 2/7 | 2 | 0/2 | 3 | 43 |
IMTHETRUTH | 62 | 5 | 0/0 | 3 | 2/4 | 2 | 31 |
glock | 5 | 1 | 3/6 | 2 | 2/3 | 3 | 34 |
xcurry156 | 0 | 3 | 0/0 | 1 | 0/2 | 0 | 13 |
leviathan | 0 | 3 | 0/3 | 3 | 0/2 | 1 | 17 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
washingtonwizardsFan | — | — / — | 110ms · 45 | 16.3% | — | 19.2% | — | — | 3446 mdeg | 101% / 150% / 107% | None |
Sleepyhead | — | — / — | 75ms · 34 | 33.9% | — | 9.6% | — | — | 2929 mdeg | 53% / 132% / 115% | None |
Auxis | — | — / — | 188ms · 32 | 10.0% | — | 15.5% | — | — | 3800 mdeg | 106% / 137% / 100% | None |
hybrid | — | — / — | 173ms · 28 | 20.0% | — | 16.3% | — | — | 3265 mdeg | 80% / 125% / 97% | None |
Monke | — | — / — | 102ms · 31 | 25.3% | — | 20.8% | — | — | 1367 mdeg | 72% / 111% / 86% | None |
ResPectedXx | — | — / — | 0ms · 19 | 45.2% | — | 26.7% | — | — | 1511 mdeg | 83% / 85% / 88% | None |
IMTHETRUTH | — | — / — | 139ms · 25 | 19.6% | — | 22.7% | — | — | 4080 mdeg | 121% / 84% / 68% | None |
glock | — | — / — | 54ms · 24 | 25.0% | — | 11.6% | — | — | 2495 mdeg | 58% / 88% / 54% | None |
xcurry156 | — | — / — | 36ms · 7 | 7.9% | — | 11.5% | — | — | 3573 mdeg | 75% / 33% / 23% | None |
leviathan | — | — / — | 212ms · 16 | 22.2% | — | 23.1% | — | — | 2475 mdeg | 161% / 39% / 34% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 13 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+690 ticks
glock threw a smoke
+884 ticks
Auxis eliminated hybrid with usp silencerOpeningHeadshot+974 ticks
IMTHETRUTH dropped the bomb
15.2s clock+974 ticks
leviathan eliminated IMTHETRUTH with fivesevenHeadshot+1,036 ticks
washingtonwizardsFan eliminated Monke with usp silencerHeadshot+1,263 ticks
glock detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,429 ticks
ResPectedXx eliminated washingtonwizardsFan with glockHeadshot+2,148 ticks
xcurry156 eliminated glock with usp silencer · assisted by Sleepyhead+2,675 ticks
glock smoke expired
+2,779 ticks
ResPectedXx eliminated xcurry156 with usp silencerHeadshot+3,983 ticks
Auxis eliminated ResPectedXx with usp silencer
Kill feed
174 exact match events
Objective
47 of unknown events
Grenades
348 of unknown events