Public match receipt
Jul 9, 11:14 PM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
7
Top Frag Rating · Mr.Bubbles · 1.51
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
Shockplug
5/10
Entries won / attempted
Trade impact
spingebill
6
Trade kills
Clutches
Hydro
1/2
Clutches won / played
Utility
Sheen
557
5 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Mr.Bubbles CS—1,176 | 22 | 9 | 7 | 2.44 | 91.8 | 45% | 80% | 1.51 | — | 4 |
Hydro CS—1,345 | 15 | 14 | 10 | 1.07 | 97.3 | 60% | 75% | 1.13 | — | 2 |
Sheen CS—1,424 | 14 | 12 | 7 | 1.17 | 97.8 | 43% | 80% | 1.18 | — | 2 |
toohigh CS—1,289 | 12 | 11 | 4 | 1.09 | 70.8 | 33% | 70% | 1.01 | — | 3 |
[RB] Rilly - VIVII CS—853 | 12 | 16 | 8 | 0.75 | 81.5 | 50% | 65% | 0.94 | — | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
DaSCHILL CS23,001FACEIT— | 17 | 16 | 4 | 1.06 | 88.3 | 59% | 80% | 1.11 | — | 2 |
spingebill CS—FACEIT— | 18 | 16 | 1 | 1.13 | 79.5 | 67% | 60% | 1.02 | — | 2 |
Shockplug CS17,434FACEIT— | 10 | 16 | 7 | 0.63 | 72.0 | 50% | 55% | 0.83 | — | 1 |
Wolf CS20,4001,499 | 10 | 16 | 3 | 0.63 | 69.4 | 70% | 65% | 0.85 | — | 1 |
Jopp$tin CS—822 | 6 | 15 | 4 | 0.40 | 33.6 | 17% | 60% | 0.62 | — | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Mr.Bubbles | 391 | 12 | 3/3 | 5 | 0/1 | 4 | 53 |
Sheen | 557 | 5 | 2/4 | 2 | 1/2 | 2 | 33 |
Hydro | 318 | 9 | 4/6 | 0 | 1/2 | 2 | 37 |
DaSCHILL | 26 | 0 | 1/3 | 3 | 0/5 | 2 | 47 |
spingebill | 63 | 0 | 1/2 | 6 | 0/1 | 2 | 40 |
toohigh | 292 | 0 | 1/3 | 5 | 0/2 | 3 | 32 |
[RB] Rilly - VIVII | 329 | 7 | 2/4 | 0 | 0/1 | 2 | 28 |
Wolf | 55 | 4 | 0/1 | 1 | 0/5 | 1 | 24 |
Shockplug | 131 | 8 | 5/10 | 0 | 1/2 | 1 | 30 |
Jopp$tin | 280 | 1 | 1/4 | 1 | 0/1 | 1 | 17 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Mr.Bubbles | — | — / — | 203ms · 22 | 13.8% | — | 14.5% | — | — | 8074 mdeg | 85% / 111% / 191% | None |
Sheen | — | — / — | 205ms · 21 | 13.3% | — | 15.2% | — | — | 3214 mdeg | 80% / 118% / 91% | None |
Hydro | — | — / — | 99ms · 26 | 13.8% | — | 15.6% | — | — | 3783 mdeg | 113% / 118% / 84% | None |
DaSCHILL | — | — / — | 127ms · 26 | 14.1% | — | 21.0% | — | — | 2999 mdeg | 110% / 107% / 83% | None |
spingebill | — | — / — | 84ms · 17 | 14.7% | — | 40.5% | — | — | 2970 mdeg | 125% / 96% / 88% | None |
toohigh | — | — / — | 91ms · 6 | 5.7% | — | 7.0% | — | — | 14187 mdeg | 63% / 85% / 85% | None |
[RB] Rilly - VIVII | — | — / — | 167ms · 21 | 12.7% | — | 9.7% | — | — | 3633 mdeg | 94% / 98% / 59% | None |
Wolf | — | — / — | 145ms · 15 | 7.1% | — | 15.4% | — | — | 4213 mdeg | 131% / 84% / 49% | None |
Shockplug | — | — / — | 236ms · 19 | 12.6% | — | 18.9% | — | — | 2324 mdeg | 94% / 87% / 49% | None |
Jopp$tin | — | — / — | 82ms · 15 | 11.9% | — | 3.8% | — | — | 4059 mdeg | 31% / 41% / 31% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 10 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+253 ticks
Shockplug threw a smoke
+455 ticks
Shockplug threw a flashbang
+541 ticks
Jopp$tin threw a HE grenade
+565 ticks
Shockplug detonated a flashbang
0 dmg · 2 enemies · 1 teammates · 9.6s enemy blind · 3.1s team blind
+566 ticks
[RB] Rilly - VIVII threw a HE grenade
+592 ticks
Mr.Bubbles threw a HE grenade
+593 ticks
Sheen threw a HE grenade
+613 ticks
Shockplug detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+651 ticks
Jopp$tin detonated a HE grenade
16 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+672 ticks
Hydro threw a incendiary
+676 ticks
[RB] Rilly - VIVII detonated a HE grenade
85 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+702 ticks
Mr.Bubbles detonated a HE grenade
17 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+704 ticks
Sheen detonated a HE grenade
12 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+720 ticks
Hydro detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+787 ticks
toohigh threw a smoke
+799 ticks
Hydro threw a HE grenade
+910 ticks
Hydro detonated a HE grenade
4 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+941 ticks
toohigh detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,013 ticks
[RB] Rilly - VIVII threw a incendiary
+1,017 ticks
Hydro threw a smoke
+1,067 ticks
[RB] Rilly - VIVII detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,072 ticks
Hydro molotov expired
+1,169 ticks
Hydro detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,186 ticks
Hydro eliminated Shockplug with m4a1OpeningHeadshot+1,319 ticks
Hydro threw a flashbang
+1,332 ticks
Sheen threw a flashbang
+1,419 ticks
[RB] Rilly - VIVII molotov expired
+1,429 ticks
Hydro detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,442 ticks
Sheen detonated a flashbang
0 dmg · 1 enemies · 1 teammates · 0.8s enemy blind · 0.8s team blind
+1,488 ticks
Mr.Bubbles threw a flashbang
+1,549 ticks
[RB] Rilly - VIVII threw a smoke
+1,599 ticks
Mr.Bubbles detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.1s team blind
+1,651 ticks
[RB] Rilly - VIVII detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,875 ticks
[RB] Rilly - VIVII eliminated Wolf with AK-47Through smoke+1,928 ticks
spingebill eliminated [RB] Rilly - VIVII with Desert EagleTradeHeadshot+1,974 ticks
spingebill eliminated Sheen with Desert EagleHeadshot+2,025 ticks
Shockplug smoke expired
+2,353 ticks
toohigh smoke expired
+2,581 ticks
Hydro smoke expired
+3,063 ticks
[RB] Rilly - VIVII smoke expired
+3,671 ticks
Hydro eliminated Jopp$tin with AK-47 · assisted by [RB] Rilly - VIVIIHeadshot+3,969 ticks
spingebill dropped the bomb
62.0s clock+3,969 ticks
Hydro eliminated spingebill with AK-47 · assisted by [RB] Rilly - VIVII+4,015 ticks
DaSCHILL eliminated Hydro with Galil ARTrade+4,156 ticks
DaSCHILL picked up the bomb
64.9s clock+4,613 ticks
DaSCHILL started planting
72.1s clock+4,743 ticks
DaSCHILL dropped the bomb
74.1s clock+4,743 ticks
Mr.Bubbles eliminated DaSCHILL with AK-47 · assisted by toohigh
Kill feed
135 of 141 events
Objective
66 of unknown events
Grenades
782 of unknown events