Public match receipt
Jul 9, 11:14 PM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
7
Top Frag Rating · Mr.Bubbles · 1.51
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
Shockplug
5/10
Entries won / attempted
Trade impact
spingebill
6
Trade kills
Clutches
Hydro
1/2
Clutches won / played
Utility
Sheen
557
5 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Mr.Bubbles CS—1,176 | 22 | 9 | 7 | 2.44 | 91.8 | 45% | 80% | 1.51 | — | 4 |
Hydro CS—1,345 | 15 | 14 | 10 | 1.07 | 97.3 | 60% | 75% | 1.13 | — | 2 |
Sheen CS—1,424 | 14 | 12 | 7 | 1.17 | 97.8 | 43% | 80% | 1.18 | — | 2 |
toohigh CS—1,289 | 12 | 11 | 4 | 1.09 | 70.8 | 33% | 70% | 1.01 | — | 3 |
[RB] Rilly - VIVII CS—853 | 12 | 16 | 8 | 0.75 | 81.5 | 50% | 65% | 0.94 | — | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
DaSCHILL CS23,001FACEIT— | 17 | 16 | 4 | 1.06 | 88.3 | 59% | 80% | 1.11 | — | 2 |
spingebill CS—FACEIT— | 18 | 16 | 1 | 1.13 | 79.5 | 67% | 60% | 1.02 | — | 2 |
Shockplug CS17,434FACEIT— | 10 | 16 | 7 | 0.63 | 72.0 | 50% | 55% | 0.83 | — | 1 |
Wolf CS20,4001,499 | 10 | 16 | 3 | 0.63 | 69.4 | 70% | 65% | 0.85 | — | 1 |
Jopp$tin CS—822 | 6 | 15 | 4 | 0.40 | 33.6 | 17% | 60% | 0.62 | — | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Mr.Bubbles | 391 | 12 | 3/3 | 5 | 0/1 | 4 | 53 |
Sheen | 557 | 5 | 2/4 | 2 | 1/2 | 2 | 33 |
Hydro | 318 | 9 | 4/6 | 0 | 1/2 | 2 | 37 |
DaSCHILL | 26 | 0 | 1/3 | 3 | 0/5 | 2 | 47 |
spingebill | 63 | 0 | 1/2 | 6 | 0/1 | 2 | 40 |
toohigh | 292 | 0 | 1/3 | 5 | 0/2 | 3 | 32 |
[RB] Rilly - VIVII | 329 | 7 | 2/4 | 0 | 0/1 | 2 | 28 |
Wolf | 55 | 4 | 0/1 | 1 | 0/5 | 1 | 24 |
Shockplug | 131 | 8 | 5/10 | 0 | 1/2 | 1 | 30 |
Jopp$tin | 280 | 1 | 1/4 | 1 | 0/1 | 1 | 17 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Mr.Bubbles | — | — / — | 203ms · 22 | 13.8% | — | 14.5% | — | — | 8074 mdeg | 85% / 111% / 191% | None |
Sheen | — | — / — | 205ms · 21 | 13.3% | — | 15.2% | — | — | 3214 mdeg | 80% / 118% / 91% | None |
Hydro | — | — / — | 99ms · 26 | 13.8% | — | 15.6% | — | — | 3783 mdeg | 113% / 118% / 84% | None |
DaSCHILL | — | — / — | 127ms · 26 | 14.1% | — | 21.0% | — | — | 2999 mdeg | 110% / 107% / 83% | None |
spingebill | — | — / — | 84ms · 17 | 14.7% | — | 40.5% | — | — | 2970 mdeg | 125% / 96% / 88% | None |
toohigh | — | — / — | 91ms · 6 | 5.7% | — | 7.0% | — | — | 14187 mdeg | 63% / 85% / 85% | None |
[RB] Rilly - VIVII | — | — / — | 167ms · 21 | 12.7% | — | 9.7% | — | — | 3633 mdeg | 94% / 98% / 59% | None |
Wolf | — | — / — | 145ms · 15 | 7.1% | — | 15.4% | — | — | 4213 mdeg | 131% / 84% / 49% | None |
Shockplug | — | — / — | 236ms · 19 | 12.6% | — | 18.9% | — | — | 2324 mdeg | 94% / 87% / 49% | None |
Jopp$tin | — | — / — | 82ms · 15 | 11.9% | — | 3.8% | — | — | 4059 mdeg | 31% / 41% / 31% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 20 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+25 ticks
toohigh picked up the bomb
0.4s clock+274 ticks
toohigh dropped the bomb
4.3s clock+461 ticks
Sheen threw a molotov
+465 ticks
Hydro threw a flashbang
+566 ticks
toohigh threw a molotov
+573 ticks
[RB] Rilly - VIVII threw a HE grenade
+576 ticks
Hydro detonated a flashbang
0 dmg · 0 enemies · 2 teammates · 0.0s enemy blind · 3.4s team blind
+592 ticks
Jopp$tin threw a HE grenade
+647 ticks
toohigh threw a HE grenade
+667 ticks
toohigh detonated a molotov
53 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+683 ticks
[RB] Rilly - VIVII detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+703 ticks
Jopp$tin detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+757 ticks
toohigh detonated a HE grenade
45 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+763 ticks
DaSCHILL threw a smoke
+822 ticks
toohigh eliminated Shockplug with infernoOpening+879 ticks
Hydro threw a smoke
+906 ticks
DaSCHILL detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+976 ticks
Hydro detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+985 ticks
toohigh threw a smoke
+1,023 ticks
Jopp$tin threw a incendiary
+1,075 ticks
Mr.Bubbles threw a HE grenade
+1,116 ticks
toohigh molotov expired
+1,126 ticks
Jopp$tin detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,186 ticks
Mr.Bubbles detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,237 ticks
toohigh detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,253 ticks
Wolf eliminated Hydro with fiveseven · assisted by DaSCHILLThrough smoke+1,398 ticks
spingebill threw a HE grenade
+1,478 ticks
Jopp$tin molotov expired
+1,488 ticks
[RB] Rilly - VIVII threw a molotov
+1,509 ticks
spingebill detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,562 ticks
Wolf threw a smoke
+1,573 ticks
Mr.Bubbles picked up the bomb
24.6s clock+1,600 ticks
[RB] Rilly - VIVII detonated a molotov
32 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,727 ticks
Sheen eliminated DaSCHILL with AK-47 · assisted by [RB] Rilly - VIVIIHeadshot+1,756 ticks
Wolf detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,926 ticks
toohigh eliminated spingebill with AK-47Headshot+2,049 ticks
[RB] Rilly - VIVII molotov expired
+2,155 ticks
Sheen threw a flashbang
+2,227 ticks
toohigh eliminated Jopp$tin with AK-47+2,237 ticks
[RB] Rilly - VIVII threw a smoke
+2,265 ticks
Sheen detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,318 ticks
DaSCHILL smoke expired
+2,350 ticks
[RB] Rilly - VIVII threw a flashbang
+2,384 ticks
Mr.Bubbles threw a smoke
+2,388 ticks
Hydro smoke expired
+2,461 ticks
[RB] Rilly - VIVII detonated a flashbang
0 dmg · 0 enemies · 2 teammates · 0.0s enemy blind · 2.3s team blind
+2,495 ticks
Mr.Bubbles detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,596 ticks
Mr.Bubbles started planting
40.6s clock+2,649 ticks
toohigh smoke expired
+2,675 ticks
[RB] Rilly - VIVII detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,796 ticks
Mr.Bubbles planted the bomb
43.7s clock+2,808 ticks
Sheen eliminated Wolf with AK-47
Kill feed
135 of 141 events
Objective
66 of unknown events
Grenades
782 of unknown events