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Public profile match · complete reconciled demo receipt · same layout as My Ledger
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Public match receipt

Jul 9, 11:14 PM

Inferno

Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.

33:12 Scoreboard20 roundsIndexed 7/9/2026

Team A

13

:

Team B

7

Top Frag Rating · Mr.Bubbles · 1.51

Public receipt · demoparser2 0.41.3 · frag-rating-v0.2

Opening duels

Shockplug

5/10

Entries won / attempted

Trade impact

spingebill

6

Trade kills

Clutches

Hydro

1/2

Clutches won / played

Utility

Sheen

557

5 enemies flashed

Started on CT

Team A

13
Team A scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
Mr.Bubbles
CS—FACEIT 1,176 Elo · Level 5 at this match51,176
22972.4491.845%80%1.51—4
Hydro
CS—FACEIT 1,345 Elo · Level 6 at this match61,345
1514101.0797.360%75%1.13—2
Sheen
CS—FACEIT 1,424 Elo · Level 7 at this match71,424
141271.1797.843%80%1.18—2
toohigh
CS—FACEIT 1,289 Elo · Level 6 at this match61,289
121141.0970.833%70%1.01—3
[RB] Rilly - VIVII
CS—FACEIT 853 Elo · Level 3 at this match3853
121680.7581.550%65%0.94—2

Started on T

Team B

7
Team B scoreboard with performance statistics
PlayerKDAK/DADRHS%KASTFragΔ CSMVP
DaSCHILL
CS23,001FACEIT—
171641.0688.359%80%1.11—2
spingebill
CS—FACEIT—
181611.1379.567%60%1.02—2
Shockplug
CS17,434FACEIT—
101670.6372.050%55%0.83—1
Wolf
CS20,400FACEIT 1,499 Elo · Level 7 at this match71,499
101630.6369.470%65%0.85—1
Jopp$tin
CS—FACEIT 822 Elo · Level 3 at this match3822
61540.4033.617%60%0.62—1

Reconciled demo facts

Round contribution

Utility, flash, entry, trade, clutch, and MVP statistics
PlayerUtility dmgEnemies flashedEntriesTradesClutchesMVPsScore
Mr.Bubbles
391123/350/1453
Sheen
55752/421/2233
Hydro
31894/601/2237
DaSCHILL
2601/330/5247
spingebill
6301/260/1240
toohigh
29201/350/2332
[RB] Rilly - VIVII
32972/400/1228
Wolf
5540/110/5124
Shockplug
13185/1001/2130
Jopp$tin
28011/410/1117

Every player · demo measurements

Aim, reaction analogue, and integrity flags

Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.

Pro median HS%
53.3%
Pro median ADR
82.8
Pro sight-to-damage
—
This lobby sight-to-damage
— · floor 150ms
Sight-to-damage, burst connect, first bullet, head-hit share, aim snap, occluded aim, and screening flags for every player in this match
PlayerSight→dmgvs pro / lobbyBurst TTDFirst bulletFB headHead hitsSnapOccluded aimCrosshair errvs pro HS / ADR / KDThis match flags
Mr.Bubbles
—— / —203ms · 2213.8%—14.5%——8074 mdeg85% / 111% / 191%None
Sheen
—— / —205ms · 2113.3%—15.2%——3214 mdeg80% / 118% / 91%None
Hydro
—— / —99ms · 2613.8%—15.6%——3783 mdeg113% / 118% / 84%None
DaSCHILL
—— / —127ms · 2614.1%—21.0%——2999 mdeg110% / 107% / 83%None
spingebill
—— / —84ms · 1714.7%—40.5%——2970 mdeg125% / 96% / 88%None
toohigh
—— / —91ms · 65.7%—7.0%——14187 mdeg63% / 85% / 85%None
[RB] Rilly - VIVII
—— / —167ms · 2112.7%—9.7%——3633 mdeg94% / 98% / 59%None
Wolf
—— / —145ms · 157.1%—15.4%——4213 mdeg131% / 84% / 49%None
Shockplug
—— / —236ms · 1912.6%—18.9%——2324 mdeg94% / 87% / 49%None
Jopp$tin
—— / —82ms · 1511.9%—3.8%——4059 mdeg31% / 41% / 31%None

vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.

Sequence

Round ledger

Blue = CT side round · Gold = T side round · select a round for the kill feed

  1. 1B/T
  2. 2A/CT
  3. 3A/CT
  4. 4B/T
  5. 5A/CT
  6. 6A/CT
  7. 7B/T
  8. 8A/CT
  9. 9A/CT
  10. 10A/CT
  11. 11A/CT
  12. 12B/T
  13. 13A/T
  14. 14A/T
  15. 15B/CT
  16. 16B/CT
  17. 17B/CT
  18. 18A/T
  19. 19A/T
  20. 20A/T

Round events

Round 7 timeline

Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.

Kill feed · partialObjective · partialGrenades · partial
  1. +478 ticks

    Jopp$tin threw a HE grenade

  2. +577 ticks

    Sheen threw a HE grenade

  3. +588 ticks

    Jopp$tin detonated a HE grenade

    34 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  4. +601 ticks

    Mr.Bubbles eliminated Jopp$tin with AWP
    Opening
  5. +688 ticks

    Sheen detonated a HE grenade

    47 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  6. +743 ticks

    Sheen threw a incendiary

  7. +834 ticks

    Sheen detonated a molotov

    82 dmg · 3 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  8. +849 ticks

    toohigh threw a smoke

  9. +913 ticks

    Mr.Bubbles threw a smoke

  10. +925 ticks

    Shockplug eliminated Sheen with tec9
    Headshot
  11. +1,014 ticks

    toohigh detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  12. +1,031 ticks

    Mr.Bubbles detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  13. +1,186 ticks

    Sheen molotov expired

  14. +1,399 ticks

    [RB] Rilly - VIVII threw a incendiary

  15. +1,459 ticks

    Shockplug started planting

    22.8s clock
  16. +1,478 ticks

    [RB] Rilly - VIVII detonated a molotov

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  17. +1,659 ticks

    Shockplug planted the bomb

    25.9s clock
  18. +1,768 ticks

    Shockplug threw a smoke

  19. +1,830 ticks

    [RB] Rilly - VIVII molotov expired

  20. +1,831 ticks

    [RB] Rilly - VIVII threw a HE grenade

  21. +1,912 ticks

    Shockplug detonated a smoke

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  22. +1,941 ticks

    [RB] Rilly - VIVII detonated a HE grenade

    0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  23. +1,957 ticks

    Shockplug eliminated Mr.Bubbles with M4A1-S · assisted by Jopp$tin
    HeadshotThrough smoke
  24. +2,189 ticks

    [RB] Rilly - VIVII threw a flashbang

  25. +2,300 ticks

    [RB] Rilly - VIVII detonated a flashbang

    0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.8s team blind

  26. +2,426 ticks

    toohigh smoke expired

  27. +2,443 ticks

    Mr.Bubbles smoke expired

  28. +2,683 ticks

    toohigh threw a HE grenade

  29. +2,766 ticks

    toohigh threw a incendiary

  30. +2,793 ticks

    toohigh detonated a HE grenade

    39 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  31. +2,855 ticks

    toohigh detonated a molotov

    19 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind

  32. +2,946 ticks

    toohigh eliminated Shockplug with inferno · assisted by Sheen
  33. +3,207 ticks

    toohigh molotov expired

  34. +3,324 ticks

    Shockplug smoke expired

  35. +3,470 ticks

    DaSCHILL eliminated [RB] Rilly - VIVII with glock · assisted by spingebill
  36. +3,595 ticks

    spingebill eliminated Hydro with M4A1-S
    Headshot
  37. +3,968 ticks

    Wolf eliminated toohigh with tec9
    Headshot
  38. +4,283 ticks

    Bomb exploded

    66.9s clock

Kill feed

135 of 141 events

Objective

66 of unknown events

Grenades

782 of unknown events