Public match receipt
Jul 9, 11:14 PM
Inferno
Scoreboard, rounds, and stats from this parsed match. Some details may be unavailable if they were not recorded in the demo.
Team A
13
Team B
7
Top Frag Rating · Mr.Bubbles · 1.51
Public receipt · demoparser2 0.41.3 · frag-rating-v0.2
Opening duels
Shockplug
5/10
Entries won / attempted
Trade impact
spingebill
6
Trade kills
Clutches
Hydro
1/2
Clutches won / played
Utility
Sheen
557
5 enemies flashed
Started on CT
Team A
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
Mr.Bubbles CS—1,176 | 22 | 9 | 7 | 2.44 | 91.8 | 45% | 80% | 1.51 | — | 4 |
Hydro CS—1,345 | 15 | 14 | 10 | 1.07 | 97.3 | 60% | 75% | 1.13 | — | 2 |
Sheen CS—1,424 | 14 | 12 | 7 | 1.17 | 97.8 | 43% | 80% | 1.18 | — | 2 |
toohigh CS—1,289 | 12 | 11 | 4 | 1.09 | 70.8 | 33% | 70% | 1.01 | — | 3 |
[RB] Rilly - VIVII CS—853 | 12 | 16 | 8 | 0.75 | 81.5 | 50% | 65% | 0.94 | — | 2 |
Started on T
Team B
| Player | K | D | A | K/D | ADR | HS% | KAST | Frag | Δ CS | MVP |
|---|---|---|---|---|---|---|---|---|---|---|
DaSCHILL CS23,001FACEIT— | 17 | 16 | 4 | 1.06 | 88.3 | 59% | 80% | 1.11 | — | 2 |
spingebill CS—FACEIT— | 18 | 16 | 1 | 1.13 | 79.5 | 67% | 60% | 1.02 | — | 2 |
Shockplug CS17,434FACEIT— | 10 | 16 | 7 | 0.63 | 72.0 | 50% | 55% | 0.83 | — | 1 |
Wolf CS20,4001,499 | 10 | 16 | 3 | 0.63 | 69.4 | 70% | 65% | 0.85 | — | 1 |
Jopp$tin CS—822 | 6 | 15 | 4 | 0.40 | 33.6 | 17% | 60% | 0.62 | — | 1 |
Reconciled demo facts
Round contribution
| Player | Utility dmg | Enemies flashed | Entries | Trades | Clutches | MVPs | Score |
|---|---|---|---|---|---|---|---|
Mr.Bubbles | 391 | 12 | 3/3 | 5 | 0/1 | 4 | 53 |
Sheen | 557 | 5 | 2/4 | 2 | 1/2 | 2 | 33 |
Hydro | 318 | 9 | 4/6 | 0 | 1/2 | 2 | 37 |
DaSCHILL | 26 | 0 | 1/3 | 3 | 0/5 | 2 | 47 |
spingebill | 63 | 0 | 1/2 | 6 | 0/1 | 2 | 40 |
toohigh | 292 | 0 | 1/3 | 5 | 0/2 | 3 | 32 |
[RB] Rilly - VIVII | 329 | 7 | 2/4 | 0 | 0/1 | 2 | 28 |
Wolf | 55 | 4 | 0/1 | 1 | 0/5 | 1 | 24 |
Shockplug | 131 | 8 | 5/10 | 0 | 1/2 | 1 | 30 |
Jopp$tin | 280 | 1 | 1/4 | 1 | 0/1 | 1 | 17 |
Every player · demo measurements
Aim, reaction analogue, and integrity flags
Sight-to-damage is milliseconds from a geometry-sampled line of sight on an enemy to first damage — the closest analogue to reaction time the demo contains. Burst connect time starts at the first shot of a spray and is not reaction time. Snap, occluded-aim, and pre-visible lead come from the same pose window: they are screening measurements for unusual aim or information patterns (rage snaps, ESP-style tracking, scripted jumps), never a cheat verdict. Pros holding common angles can look similar. Missing cells stay blank.
- Pro median HS%
- 53.3%
- Pro median ADR
- 82.8
- Pro sight-to-damage
- —
- This lobby sight-to-damage
- — · floor 150ms
| Player | Sight→dmg | vs pro / lobby | Burst TTD | First bullet | FB head | Head hits | Snap | Occluded aim | Crosshair err | vs pro HS / ADR / KD | This match flags |
|---|---|---|---|---|---|---|---|---|---|---|---|
Mr.Bubbles | — | — / — | 203ms · 22 | 13.8% | — | 14.5% | — | — | 8074 mdeg | 85% / 111% / 191% | None |
Sheen | — | — / — | 205ms · 21 | 13.3% | — | 15.2% | — | — | 3214 mdeg | 80% / 118% / 91% | None |
Hydro | — | — / — | 99ms · 26 | 13.8% | — | 15.6% | — | — | 3783 mdeg | 113% / 118% / 84% | None |
DaSCHILL | — | — / — | 127ms · 26 | 14.1% | — | 21.0% | — | — | 2999 mdeg | 110% / 107% / 83% | None |
spingebill | — | — / — | 84ms · 17 | 14.7% | — | 40.5% | — | — | 2970 mdeg | 125% / 96% / 88% | None |
toohigh | — | — / — | 91ms · 6 | 5.7% | — | 7.0% | — | — | 14187 mdeg | 63% / 85% / 85% | None |
[RB] Rilly - VIVII | — | — / — | 167ms · 21 | 12.7% | — | 9.7% | — | — | 3633 mdeg | 94% / 98% / 59% | None |
Wolf | — | — / — | 145ms · 15 | 7.1% | — | 15.4% | — | — | 4213 mdeg | 131% / 84% / 49% | None |
Shockplug | — | — / — | 236ms · 19 | 12.6% | — | 18.9% | — | — | 2324 mdeg | 94% / 87% / 49% | None |
Jopp$tin | — | — / — | 82ms · 15 | 11.9% | — | 3.8% | — | — | 4059 mdeg | 31% / 41% / 31% | None |
vs pro / lobby is player ÷ reference (sight-to-damage: lower % is faster). HS / ADR / KD: higher % is better. Pro warehouse: 200 players · 2071 matches.
Sequence
Round ledger
Blue = CT side round · Gold = T side round · select a round for the kill feed
Round events
Round 11 timeline
Each event is tied to your account and only shown when the demo parser has complete, matching data for that domain.
+478 ticks
Jopp$tin threw a HE grenade
+522 ticks
Shockplug threw a HE grenade
+523 ticks
spingebill threw a HE grenade
+549 ticks
[RB] Rilly - VIVII threw a HE grenade
+578 ticks
Mr.Bubbles threw a HE grenade
+581 ticks
Sheen threw a HE grenade
+588 ticks
Jopp$tin detonated a HE grenade
50 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+620 ticks
Hydro threw a incendiary
+633 ticks
Shockplug detonated a HE grenade
9 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+633 ticks
spingebill detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+659 ticks
[RB] Rilly - VIVII detonated a HE grenade
74 dmg · 3 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+670 ticks
Hydro detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+688 ticks
Mr.Bubbles detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+691 ticks
Sheen detonated a HE grenade
47 dmg · 2 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+760 ticks
Hydro threw a HE grenade
+795 ticks
toohigh threw a smoke
+826 ticks
Sheen threw a flashbang
+840 ticks
[RB] Rilly - VIVII threw a smoke
+870 ticks
Hydro detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+908 ticks
toohigh detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+919 ticks
Jopp$tin threw a flashbang
+944 ticks
Sheen detonated a flashbang
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+948 ticks
[RB] Rilly - VIVII detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+964 ticks
DaSCHILL threw a smoke
+971 ticks
Hydro threw a smoke
+987 ticks
[RB] Rilly - VIVII threw a flashbang
+1,008 ticks
spingebill threw a smoke
+1,014 ticks
Shockplug eliminated [RB] Rilly - VIVII with mp7 · assisted by Jopp$tinOpening+1,022 ticks
Hydro molotov expired
+1,037 ticks
Jopp$tin detonated a flashbang
0 dmg · 0 enemies · 3 teammates · 0.0s enemy blind · 6.6s team blind
+1,052 ticks
DaSCHILL detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,098 ticks
[RB] Rilly - VIVII detonated a flashbang
0 dmg · 4 enemies · 0 teammates · 9.2s enemy blind · 0.0s team blind
+1,113 ticks
toohigh threw a decoy
+1,118 ticks
Hydro threw a flashbang
+1,121 ticks
spingebill detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,171 ticks
Hydro detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,228 ticks
Hydro detonated a flashbang
0 dmg · 0 enemies · 1 teammates · 0.0s enemy blind · 0.8s team blind
+1,239 ticks
Sheen eliminated Shockplug with M4A1-S · flashed by [RB] Rilly - VIVIITrade+1,248 ticks
toohigh detonated a decoy
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,299 ticks
toohigh eliminated Wolf with M4A1-S+1,421 ticks
Sheen threw a incendiary
+1,457 ticks
Sheen detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+1,624 ticks
Mr.Bubbles threw a flashbang
+1,657 ticks
DaSCHILL started planting
25.9s clock+1,735 ticks
Mr.Bubbles detonated a flashbang
0 dmg · 1 enemies · 1 teammates · 2.7s enemy blind · 1.6s team blind
+1,809 ticks
Sheen molotov expired
+1,857 ticks
DaSCHILL planted the bomb
29.0s clock+1,951 ticks
Sheen threw a incendiary
+2,072 ticks
DaSCHILL threw a HE grenade
+2,086 ticks
Sheen detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,182 ticks
DaSCHILL detonated a HE grenade
22 dmg · 1 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,219 ticks
Mr.Bubbles threw a incendiary
+2,246 ticks
toohigh decoy expired
+2,302 ticks
Mr.Bubbles detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,320 ticks
toohigh smoke expired
+2,360 ticks
[RB] Rilly - VIVII smoke expired
+2,438 ticks
Sheen molotov expired
+2,464 ticks
DaSCHILL smoke expired
+2,480 ticks
Sheen threw a smoke
+2,533 ticks
spingebill smoke expired
+2,583 ticks
Hydro smoke expired
+2,654 ticks
Mr.Bubbles molotov expired
+2,720 ticks
Sheen detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+2,755 ticks
Hydro eliminated spingebill with m4a1 · assisted by [RB] Rilly - VIVII+2,893 ticks
Sheen eliminated DaSCHILL with M4A1-S+2,943 ticks
toohigh threw a HE grenade
+3,006 ticks
Mr.Bubbles threw a smoke
+3,031 ticks
toohigh threw a incendiary
+3,053 ticks
toohigh detonated a HE grenade
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,089 ticks
Sheen started defusing
No kit48.3s clock+3,118 ticks
Mr.Bubbles detonated a smoke
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,135 ticks
toohigh detonated a molotov
0 dmg · 0 enemies · 0 teammates · 0.0s enemy blind · 0.0s team blind
+3,209 ticks
Jopp$tin eliminated Sheen with mac10Trade+3,258 ticks
Mr.Bubbles started defusing
Kit50.9s clock+3,321 ticks
toohigh eliminated Jopp$tin with M4A1-S · assisted by SheenTrade+3,487 ticks
toohigh molotov expired
+3,578 ticks
Mr.Bubbles defused the bomb
55.9s clock
Kill feed
135 of 141 events
Objective
66 of unknown events
Grenades
782 of unknown events